Merge branch 'refactor/121-duplicate-check-lobby-code' into 'main'

Refactor/121 duplicate check lobby code

See merge request cs108-fs26/Gruppe-13!146
This commit was merged in pull request #302.
This commit is contained in:
Jona Walpert
2026-04-24 11:26:08 +00:00
5 changed files with 115 additions and 64 deletions
@@ -0,0 +1,75 @@
package ch.unibas.dmi.dbis.cs108.casono.server.app.checks;
import ch.unibas.dmi.dbis.cs108.casono.server.app.commands.game.bet.PlayerBetRequest;
import ch.unibas.dmi.dbis.cs108.casono.server.app.commands.game.call.PlayerCallRequest;
import ch.unibas.dmi.dbis.cs108.casono.server.app.commands.game.fold.PlayerFoldRequest;
import ch.unibas.dmi.dbis.cs108.casono.server.app.commands.game.raise.PlayerRaiseRequest;
import ch.unibas.dmi.dbis.cs108.casono.server.domain.lobby.Lobby;
import ch.unibas.dmi.dbis.cs108.casono.server.domain.lobby.LobbyId;
import ch.unibas.dmi.dbis.cs108.casono.server.domain.lobby.LobbyManager;
import ch.unibas.dmi.dbis.cs108.casono.server.domain.user.User;
import ch.unibas.dmi.dbis.cs108.casono.server.domain.user.UserRegistry;
import ch.unibas.dmi.dbis.cs108.casono.server.network.command.execution.checks.HandlerCheck;
import ch.unibas.dmi.dbis.cs108.casono.server.network.protocol.request.Request;
import ch.unibas.dmi.dbis.cs108.casono.server.network.protocol.response.ErrorResponse;
import ch.unibas.dmi.dbis.cs108.casono.server.network.protocol.response.Response;
import java.util.Optional;
/**
* Checks whether a target lobby exists for game action commands.
*
* <p>Supported commands are BET, CALL, FOLD and RAISE. If a request specifies a GAME_ID, the check
* validates that this lobby exists. Otherwise, it validates that the logged-in user is in a lobby.
*/
public class GameLobbyExistsCheck implements HandlerCheck {
private final UserRegistry userRegistry;
private final LobbyManager lobbyManager;
public GameLobbyExistsCheck(UserRegistry userRegistry, LobbyManager lobbyManager) {
this.userRegistry = userRegistry;
this.lobbyManager = lobbyManager;
}
@Override
public Optional<Response> check(Request request) {
Integer gameId = extractGameId(request);
User user = userRegistry.getBySessionId(request.getSessionId()).get();
Lobby lobby;
if (gameId != null) {
lobby = lobbyManager.getLobby(LobbyId.of(gameId));
} else {
lobby = lobbyManager.getLobbyByUsername(user.getName());
}
if (lobby != null) {
return Optional.empty();
}
if (gameId != null) {
return Optional.of(
new ErrorResponse(request.getContext(), "LOBBY_NOT_FOUND", "Lobby not found"));
}
return Optional.of(
new ErrorResponse(request.getContext(), "NOT_IN_LOBBY", "User not in a lobby"));
}
private Integer extractGameId(Request request) {
if (request instanceof PlayerBetRequest) {
return ((PlayerBetRequest) request).getGameId();
}
if (request instanceof PlayerCallRequest) {
return ((PlayerCallRequest) request).getGameId();
}
if (request instanceof PlayerFoldRequest) {
return ((PlayerFoldRequest) request).getGameId();
}
if (request instanceof PlayerRaiseRequest) {
return ((PlayerRaiseRequest) request).getGameId();
}
throw new IllegalStateException(
"GameLobbyExistsCheck is only supported for BET, CALL, FOLD and RAISE requests");
}
}
@@ -1,7 +1,10 @@
package ch.unibas.dmi.dbis.cs108.casono.server.app.commands.game.bet;
import ch.unibas.dmi.dbis.cs108.casono.server.app.checks.GameLobbyExistsCheck;
import ch.unibas.dmi.dbis.cs108.casono.server.app.checks.UserLoggedInCheck;
import ch.unibas.dmi.dbis.cs108.casono.server.domain.game.GameController;
import ch.unibas.dmi.dbis.cs108.casono.server.domain.game.player.PlayerId;
import ch.unibas.dmi.dbis.cs108.casono.server.domain.lobby.Lobby;
import ch.unibas.dmi.dbis.cs108.casono.server.domain.lobby.LobbyId;
import ch.unibas.dmi.dbis.cs108.casono.server.domain.lobby.LobbyManager;
import ch.unibas.dmi.dbis.cs108.casono.server.domain.user.User;
@@ -41,6 +44,8 @@ public class PlayerBetHandler extends CommandHandler<PlayerBetRequest> {
super(responseDispatcher);
this.userRegistry = userRegistry;
this.lobbyManager = lobbyManager;
addCheck(new UserLoggedInCheck(userRegistry));
addCheck(new GameLobbyExistsCheck(userRegistry, lobbyManager));
}
/**
@@ -69,22 +74,11 @@ public class PlayerBetHandler extends CommandHandler<PlayerBetRequest> {
String username = opt.get().getName();
Integer gameId = request.getGameId();
var lobby =
(gameId != null)
? lobbyManager.getLobby(LobbyId.of(gameId))
: lobbyManager.getLobbyByUsername(username);
if (lobby == null) {
if (gameId != null) {
responseDispatcher.dispatch(
new ErrorResponse(
request.getContext(), "LOBBY_NOT_FOUND", "Lobby not found"));
} else {
responseDispatcher.dispatch(
new ErrorResponse(
request.getContext(), "NOT_IN_LOBBY", "User not in a lobby"));
}
return;
Lobby lobby;
if (gameId != null) {
lobby = lobbyManager.getLobby(LobbyId.of(gameId));
} else {
lobby = lobbyManager.getLobbyByUsername(username);
}
GameController game = lobby.getGameController();
@@ -1,7 +1,10 @@
package ch.unibas.dmi.dbis.cs108.casono.server.app.commands.game.call;
import ch.unibas.dmi.dbis.cs108.casono.server.app.checks.GameLobbyExistsCheck;
import ch.unibas.dmi.dbis.cs108.casono.server.app.checks.UserLoggedInCheck;
import ch.unibas.dmi.dbis.cs108.casono.server.domain.game.GameController;
import ch.unibas.dmi.dbis.cs108.casono.server.domain.game.player.PlayerId;
import ch.unibas.dmi.dbis.cs108.casono.server.domain.lobby.Lobby;
import ch.unibas.dmi.dbis.cs108.casono.server.domain.lobby.LobbyId;
import ch.unibas.dmi.dbis.cs108.casono.server.domain.lobby.LobbyManager;
import ch.unibas.dmi.dbis.cs108.casono.server.domain.user.User;
@@ -37,6 +40,8 @@ public class PlayerCallHandler extends CommandHandler<PlayerCallRequest> {
super(responseDispatcher);
this.userRegistry = userRegistry;
this.lobbyManager = lobbyManager;
addCheck(new UserLoggedInCheck(userRegistry));
addCheck(new GameLobbyExistsCheck(userRegistry, lobbyManager));
}
/**
@@ -57,22 +62,11 @@ public class PlayerCallHandler extends CommandHandler<PlayerCallRequest> {
String username = opt.get().getName();
Integer gameId = request.getGameId();
var lobby =
(gameId != null)
? lobbyManager.getLobby(LobbyId.of(gameId))
: lobbyManager.getLobbyByUsername(username);
if (lobby == null) {
if (gameId != null) {
responseDispatcher.dispatch(
new ErrorResponse(
request.getContext(), "LOBBY_NOT_FOUND", "Lobby not found"));
} else {
responseDispatcher.dispatch(
new ErrorResponse(
request.getContext(), "NOT_IN_LOBBY", "User not in a lobby"));
}
return;
Lobby lobby;
if (gameId != null) {
lobby = lobbyManager.getLobby(LobbyId.of(gameId));
} else {
lobby = lobbyManager.getLobbyByUsername(username);
}
GameController game = lobby.getGameController();
@@ -1,7 +1,10 @@
package ch.unibas.dmi.dbis.cs108.casono.server.app.commands.game.fold;
import ch.unibas.dmi.dbis.cs108.casono.server.app.checks.GameLobbyExistsCheck;
import ch.unibas.dmi.dbis.cs108.casono.server.app.checks.UserLoggedInCheck;
import ch.unibas.dmi.dbis.cs108.casono.server.domain.game.GameController;
import ch.unibas.dmi.dbis.cs108.casono.server.domain.game.player.PlayerId;
import ch.unibas.dmi.dbis.cs108.casono.server.domain.lobby.Lobby;
import ch.unibas.dmi.dbis.cs108.casono.server.domain.lobby.LobbyId;
import ch.unibas.dmi.dbis.cs108.casono.server.domain.lobby.LobbyManager;
import ch.unibas.dmi.dbis.cs108.casono.server.domain.user.User;
@@ -37,6 +40,8 @@ public class PlayerFoldHandler extends CommandHandler<PlayerFoldRequest> {
super(responseDispatcher);
this.userRegistry = userRegistry;
this.lobbyManager = lobbyManager;
addCheck(new UserLoggedInCheck(userRegistry));
addCheck(new GameLobbyExistsCheck(userRegistry, lobbyManager));
}
/**
@@ -57,22 +62,11 @@ public class PlayerFoldHandler extends CommandHandler<PlayerFoldRequest> {
String username = opt.get().getName();
Integer gameId = request.getGameId();
var lobby =
(gameId != null)
? lobbyManager.getLobby(LobbyId.of(gameId))
: lobbyManager.getLobbyByUsername(username);
if (lobby == null) {
if (gameId != null) {
responseDispatcher.dispatch(
new ErrorResponse(
request.getContext(), "LOBBY_NOT_FOUND", "Lobby not found"));
} else {
responseDispatcher.dispatch(
new ErrorResponse(
request.getContext(), "NOT_IN_LOBBY", "User not in a lobby"));
}
return;
Lobby lobby;
if (gameId != null) {
lobby = lobbyManager.getLobby(LobbyId.of(gameId));
} else {
lobby = lobbyManager.getLobbyByUsername(username);
}
GameController game = lobby.getGameController();
@@ -1,7 +1,10 @@
package ch.unibas.dmi.dbis.cs108.casono.server.app.commands.game.raise;
import ch.unibas.dmi.dbis.cs108.casono.server.app.checks.GameLobbyExistsCheck;
import ch.unibas.dmi.dbis.cs108.casono.server.app.checks.UserLoggedInCheck;
import ch.unibas.dmi.dbis.cs108.casono.server.domain.game.GameController;
import ch.unibas.dmi.dbis.cs108.casono.server.domain.game.player.PlayerId;
import ch.unibas.dmi.dbis.cs108.casono.server.domain.lobby.Lobby;
import ch.unibas.dmi.dbis.cs108.casono.server.domain.lobby.LobbyId;
import ch.unibas.dmi.dbis.cs108.casono.server.domain.lobby.LobbyManager;
import ch.unibas.dmi.dbis.cs108.casono.server.domain.user.User;
@@ -41,6 +44,8 @@ public class PlayerRaiseHandler extends CommandHandler<PlayerRaiseRequest> {
super(responseDispatcher);
this.userRegistry = userRegistry;
this.lobbyManager = lobbyManager;
addCheck(new UserLoggedInCheck(userRegistry));
addCheck(new GameLobbyExistsCheck(userRegistry, lobbyManager));
}
/**
@@ -71,22 +76,11 @@ public class PlayerRaiseHandler extends CommandHandler<PlayerRaiseRequest> {
String username = opt.get().getName();
Integer gameId = request.getGameId();
var lobby =
(gameId != null)
? lobbyManager.getLobby(LobbyId.of(gameId))
: lobbyManager.getLobbyByUsername(username);
if (lobby == null) {
if (gameId != null) {
responseDispatcher.dispatch(
new ErrorResponse(
request.getContext(), "LOBBY_NOT_FOUND", "Lobby not found"));
} else {
responseDispatcher.dispatch(
new ErrorResponse(
request.getContext(), "NOT_IN_LOBBY", "User not in a lobby"));
}
return;
Lobby lobby;
if (gameId != null) {
lobby = lobbyManager.getLobby(LobbyId.of(gameId));
} else {
lobby = lobbyManager.getLobbyByUsername(username);
}
GameController game = lobby.getGameController();