Feat: Add lobby check to repalce duplicate code
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package ch.unibas.dmi.dbis.cs108.casono.server.app.checks;
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import ch.unibas.dmi.dbis.cs108.casono.server.app.commands.game.bet.PlayerBetRequest;
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import ch.unibas.dmi.dbis.cs108.casono.server.app.commands.game.call.PlayerCallRequest;
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import ch.unibas.dmi.dbis.cs108.casono.server.app.commands.game.fold.PlayerFoldRequest;
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import ch.unibas.dmi.dbis.cs108.casono.server.app.commands.game.raise.PlayerRaiseRequest;
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import ch.unibas.dmi.dbis.cs108.casono.server.domain.lobby.Lobby;
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import ch.unibas.dmi.dbis.cs108.casono.server.domain.lobby.LobbyId;
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import ch.unibas.dmi.dbis.cs108.casono.server.domain.lobby.LobbyManager;
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import ch.unibas.dmi.dbis.cs108.casono.server.domain.user.User;
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import ch.unibas.dmi.dbis.cs108.casono.server.domain.user.UserRegistry;
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import ch.unibas.dmi.dbis.cs108.casono.server.network.command.execution.checks.HandlerCheck;
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import ch.unibas.dmi.dbis.cs108.casono.server.network.protocol.request.Request;
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import ch.unibas.dmi.dbis.cs108.casono.server.network.protocol.response.ErrorResponse;
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import ch.unibas.dmi.dbis.cs108.casono.server.network.protocol.response.Response;
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import java.util.Optional;
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/**
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* Checks whether a target lobby exists for game action commands.
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*
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* <p>Supported commands are BET, CALL, FOLD and RAISE. If a request specifies a GAME_ID, the check
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* validates that this lobby exists. Otherwise, it validates that the logged-in user is in a lobby.
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*/
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public class GameLobbyExistsCheck implements HandlerCheck {
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private final UserRegistry userRegistry;
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private final LobbyManager lobbyManager;
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public GameLobbyExistsCheck(UserRegistry userRegistry, LobbyManager lobbyManager) {
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this.userRegistry = userRegistry;
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this.lobbyManager = lobbyManager;
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}
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@Override
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public Optional<Response> check(Request request) {
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Integer gameId = extractGameId(request);
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User user = userRegistry.getBySessionId(request.getSessionId()).get();
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Lobby lobby;
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if (gameId != null) {
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lobby = lobbyManager.getLobby(LobbyId.of(gameId));
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} else {
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lobby = lobbyManager.getLobbyByUsername(user.getName());
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}
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if (lobby != null) {
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return Optional.empty();
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}
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if (gameId != null) {
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return Optional.of(
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new ErrorResponse(request.getContext(), "LOBBY_NOT_FOUND", "Lobby not found"));
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}
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return Optional.of(
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new ErrorResponse(request.getContext(), "NOT_IN_LOBBY", "User not in a lobby"));
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}
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private Integer extractGameId(Request request) {
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if (request instanceof PlayerBetRequest) {
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return ((PlayerBetRequest) request).getGameId();
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}
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if (request instanceof PlayerCallRequest) {
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return ((PlayerCallRequest) request).getGameId();
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}
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if (request instanceof PlayerFoldRequest) {
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return ((PlayerFoldRequest) request).getGameId();
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}
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if (request instanceof PlayerRaiseRequest) {
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return ((PlayerRaiseRequest) request).getGameId();
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}
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throw new IllegalStateException(
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"GameLobbyExistsCheck is only supported for BET, CALL, FOLD and RAISE requests");
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}
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}
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