Merge branch 'chore/122-fix-long-file-imports' into 'main'

Fix: Correct fxml imports and restore branch state

See merge request cs108-fs26/Gruppe-13!144
This commit was merged in pull request #300.
This commit is contained in:
Jona Walpert
2026-04-22 16:33:47 +00:00
16 changed files with 37 additions and 40 deletions
@@ -1,5 +1,6 @@
package ch.unibas.dmi.dbis.cs108.casono.client.ui.gameui;
import ch.unibas.dmi.dbis.cs108.casono.client.ClientApp;
import ch.unibas.dmi.dbis.cs108.casono.client.game.GameService;
import ch.unibas.dmi.dbis.cs108.casono.client.game.PlayerId;
import ch.unibas.dmi.dbis.cs108.casono.client.network.ClientService;
@@ -77,8 +78,7 @@ public class CasinoGameUI extends Application {
public void start(Stage stage) throws IOException {
if (clientService == null) {
clientService =
ch.unibas.dmi.dbis.cs108.casono.client.ClientApp.getSharedClientService();
clientService = ClientApp.getSharedClientService();
}
if (clientService == null) {
throw new IllegalStateException(
@@ -90,8 +90,7 @@ public class CasinoGameUI extends Application {
String effectiveUsername = normalize(username);
if (effectiveUsername == null) {
effectiveUsername =
normalize(ch.unibas.dmi.dbis.cs108.casono.client.ClientApp.getSharedUsername());
effectiveUsername = normalize(ClientApp.getSharedUsername());
}
if (effectiveUsername == null) {
@@ -105,7 +104,7 @@ public class CasinoGameUI extends Application {
+ "', injectedUsername='"
+ username
+ "', sharedUsername='"
+ ch.unibas.dmi.dbis.cs108.casono.client.ClientApp.getSharedUsername()
+ ClientApp.getSharedUsername()
+ "', hasClientService="
+ (clientService != null));
@@ -55,9 +55,9 @@ public class CasinomainuiController {
}
/**
* Initializes the UI components and sets default values. If a shared {@link
* ch.unibas.dmi.dbis.cs108.casono.client.network.ClientService} exists (created at application
* start), the controller reuses it so the connection remains open and already-logged-in.
* Initializes the UI components and sets default values. If a shared {@link ClientService}
* exists (created at application start), the controller reuses it so the connection remains
* open and already-logged-in.
*/
@FXML
public void initialize() {
@@ -1,7 +1,9 @@
package ch.unibas.dmi.dbis.cs108.casono.client.ui.lobbyui;
import ch.unibas.dmi.dbis.cs108.casono.client.ClientApp;
import ch.unibas.dmi.dbis.cs108.casono.client.network.ClientService;
import ch.unibas.dmi.dbis.cs108.casono.client.network.LobbyClient;
import ch.unibas.dmi.dbis.cs108.casono.client.ui.gameui.CasinoGameUI;
import ch.unibas.dmi.dbis.cs108.casono.server.network.command.parsing.RequestParameter;
import java.util.ArrayList;
import java.util.Collections;
@@ -553,14 +555,10 @@ public class LobbyButtonGridManager {
try {
var cs = lobbyClient.getClientService();
ch.unibas.dmi.dbis.cs108.casono.client.ui.gameui.CasinoGameUI
.setClientService(cs);
ch.unibas.dmi.dbis.cs108.casono.client.ui.gameui.CasinoGameUI.setLobbyId(
lobbyId);
CasinoGameUI.setClientService(cs);
CasinoGameUI.setLobbyId(lobbyId);
String username =
ch.unibas.dmi.dbis.cs108.casono.client.ClientApp
.getSharedUsername();
String username = ClientApp.getSharedUsername();
if (username == null || username.isBlank()) {
username =
"Guest-"
@@ -570,11 +568,9 @@ public class LobbyButtonGridManager {
.toString()
.substring(0, GUEST_ID_LENGTH);
}
ch.unibas.dmi.dbis.cs108.casono.client.ui.gameui.CasinoGameUI.setUsername(
username);
CasinoGameUI.setUsername(username);
new ch.unibas.dmi.dbis.cs108.casono.client.ui.gameui.CasinoGameUI()
.start(gameStage);
new CasinoGameUI().start(gameStage);
} catch (Exception e) {
LOGGER.error("Game UI failed: {}", e.getMessage());
@@ -4,6 +4,7 @@ import ch.unibas.dmi.dbis.cs108.casono.server.domain.game.GameController;
import ch.unibas.dmi.dbis.cs108.casono.server.domain.game.player.PlayerId;
import ch.unibas.dmi.dbis.cs108.casono.server.domain.lobby.LobbyId;
import ch.unibas.dmi.dbis.cs108.casono.server.domain.lobby.LobbyManager;
import ch.unibas.dmi.dbis.cs108.casono.server.domain.user.User;
import ch.unibas.dmi.dbis.cs108.casono.server.domain.user.UserRegistry;
import ch.unibas.dmi.dbis.cs108.casono.server.network.command.execution.CommandHandler;
import ch.unibas.dmi.dbis.cs108.casono.server.network.protocol.response.ErrorResponse;
@@ -58,8 +59,7 @@ public class PlayerBetHandler extends CommandHandler<PlayerBetRequest> {
return;
}
Optional<ch.unibas.dmi.dbis.cs108.casono.server.domain.user.User> opt =
userRegistry.getBySessionId(request.getSessionId());
Optional<User> opt = userRegistry.getBySessionId(request.getSessionId());
if (opt.isEmpty()) {
responseDispatcher.dispatch(
new ErrorResponse(request.getContext(), "NOT_LOGGED_IN", "User not logged in"));
@@ -4,6 +4,7 @@ import ch.unibas.dmi.dbis.cs108.casono.server.domain.game.GameController;
import ch.unibas.dmi.dbis.cs108.casono.server.domain.game.player.PlayerId;
import ch.unibas.dmi.dbis.cs108.casono.server.domain.lobby.LobbyId;
import ch.unibas.dmi.dbis.cs108.casono.server.domain.lobby.LobbyManager;
import ch.unibas.dmi.dbis.cs108.casono.server.domain.user.User;
import ch.unibas.dmi.dbis.cs108.casono.server.domain.user.UserRegistry;
import ch.unibas.dmi.dbis.cs108.casono.server.network.command.execution.CommandHandler;
import ch.unibas.dmi.dbis.cs108.casono.server.network.protocol.response.ErrorResponse;
@@ -46,8 +47,7 @@ public class PlayerCallHandler extends CommandHandler<PlayerCallRequest> {
*/
@Override
public void execute(PlayerCallRequest request) {
Optional<ch.unibas.dmi.dbis.cs108.casono.server.domain.user.User> opt =
userRegistry.getBySessionId(request.getSessionId());
Optional<User> opt = userRegistry.getBySessionId(request.getSessionId());
if (opt.isEmpty()) {
responseDispatcher.dispatch(
new ErrorResponse(request.getContext(), "NOT_LOGGED_IN", "User not logged in"));
@@ -4,6 +4,7 @@ import ch.unibas.dmi.dbis.cs108.casono.server.domain.game.GameController;
import ch.unibas.dmi.dbis.cs108.casono.server.domain.game.player.PlayerId;
import ch.unibas.dmi.dbis.cs108.casono.server.domain.lobby.LobbyId;
import ch.unibas.dmi.dbis.cs108.casono.server.domain.lobby.LobbyManager;
import ch.unibas.dmi.dbis.cs108.casono.server.domain.user.User;
import ch.unibas.dmi.dbis.cs108.casono.server.domain.user.UserRegistry;
import ch.unibas.dmi.dbis.cs108.casono.server.network.command.execution.CommandHandler;
import ch.unibas.dmi.dbis.cs108.casono.server.network.protocol.response.ErrorResponse;
@@ -46,8 +47,7 @@ public class PlayerFoldHandler extends CommandHandler<PlayerFoldRequest> {
*/
@Override
public void execute(PlayerFoldRequest request) {
Optional<ch.unibas.dmi.dbis.cs108.casono.server.domain.user.User> opt =
userRegistry.getBySessionId(request.getSessionId());
Optional<User> opt = userRegistry.getBySessionId(request.getSessionId());
if (opt.isEmpty()) {
responseDispatcher.dispatch(
new ErrorResponse(request.getContext(), "NOT_LOGGED_IN", "User not logged in"));
@@ -4,6 +4,7 @@ import ch.unibas.dmi.dbis.cs108.casono.server.domain.game.GameController;
import ch.unibas.dmi.dbis.cs108.casono.server.domain.game.player.PlayerId;
import ch.unibas.dmi.dbis.cs108.casono.server.domain.lobby.LobbyId;
import ch.unibas.dmi.dbis.cs108.casono.server.domain.lobby.LobbyManager;
import ch.unibas.dmi.dbis.cs108.casono.server.domain.user.User;
import ch.unibas.dmi.dbis.cs108.casono.server.domain.user.UserRegistry;
import ch.unibas.dmi.dbis.cs108.casono.server.network.command.execution.CommandHandler;
import ch.unibas.dmi.dbis.cs108.casono.server.network.protocol.response.ErrorResponse;
@@ -60,8 +61,7 @@ public class PlayerRaiseHandler extends CommandHandler<PlayerRaiseRequest> {
return;
}
Optional<ch.unibas.dmi.dbis.cs108.casono.server.domain.user.User> opt =
userRegistry.getBySessionId(request.getSessionId());
Optional<User> opt = userRegistry.getBySessionId(request.getSessionId());
if (opt.isEmpty()) {
responseDispatcher.dispatch(
new ErrorResponse(request.getContext(), "NOT_LOGGED_IN", "User not logged in"));
@@ -1,5 +1,6 @@
package ch.unibas.dmi.dbis.cs108.casono.server.app.commands.lobby.get_lobby_list;
import ch.unibas.dmi.dbis.cs108.casono.server.domain.lobby.Lobby;
import ch.unibas.dmi.dbis.cs108.casono.server.domain.lobby.LobbyManager;
import ch.unibas.dmi.dbis.cs108.casono.server.network.command.execution.CommandHandler;
import ch.unibas.dmi.dbis.cs108.casono.server.network.protocol.response.dispatcher.ResponseDispatcher;
@@ -21,8 +22,7 @@ public class GetLobbyListHandler extends CommandHandler<GetLobbyListRequest> {
@Override
public void execute(GetLobbyListRequest request) {
Collection<ch.unibas.dmi.dbis.cs108.casono.server.domain.lobby.Lobby> l =
lobbyManager.getAllLobbies();
Collection<Lobby> l = lobbyManager.getAllLobbies();
responseDispatcher.dispatch(new GetLobbyListResponse(request.getContext(), l));
}
}
@@ -11,6 +11,7 @@ import ch.unibas.dmi.dbis.cs108.casono.server.domain.game.state.GameState;
import ch.unibas.dmi.dbis.cs108.casono.server.domain.lobby.Lobby;
import ch.unibas.dmi.dbis.cs108.casono.server.domain.lobby.LobbyId;
import ch.unibas.dmi.dbis.cs108.casono.server.domain.lobby.LobbyManager;
import ch.unibas.dmi.dbis.cs108.casono.server.domain.user.User;
import ch.unibas.dmi.dbis.cs108.casono.server.domain.user.UserRegistry;
import ch.unibas.dmi.dbis.cs108.casono.server.network.command.execution.CommandHandler;
import ch.unibas.dmi.dbis.cs108.casono.server.network.protocol.response.ErrorResponse;
@@ -38,8 +39,7 @@ public class StartGameHandler extends CommandHandler<StartGameRequest> {
@Override
public void execute(StartGameRequest request) {
Optional<ch.unibas.dmi.dbis.cs108.casono.server.domain.user.User> opt =
userRegistry.getBySessionId(request.getSessionId());
Optional<User> opt = userRegistry.getBySessionId(request.getSessionId());
if (opt.isEmpty()) {
// Guard: UserLoggedInCheck should normally handle this
responseDispatcher.dispatch(
@@ -5,6 +5,7 @@ import ch.unibas.dmi.dbis.cs108.casono.client.chat.Message;
import ch.unibas.dmi.dbis.cs108.casono.server.domain.lobby.Lobby;
import ch.unibas.dmi.dbis.cs108.casono.server.domain.lobby.LobbyId;
import ch.unibas.dmi.dbis.cs108.casono.server.domain.lobby.LobbyManager;
import ch.unibas.dmi.dbis.cs108.casono.server.domain.user.User;
import ch.unibas.dmi.dbis.cs108.casono.server.domain.user.UserRegistry;
import ch.unibas.dmi.dbis.cs108.casono.server.network.command.execution.CommandHandler;
import ch.unibas.dmi.dbis.cs108.casono.server.network.protocol.response.OkResponse;
@@ -40,8 +41,7 @@ public class SendMessageHandler extends CommandHandler<SendMessageRequest> {
@Override
public void execute(SendMessageRequest request) {
Message message = request.getMessage();
Optional<ch.unibas.dmi.dbis.cs108.casono.server.domain.user.User> senderUser =
userRegistry.getBySessionId(request.getSessionId());
Optional<User> senderUser = userRegistry.getBySessionId(request.getSessionId());
if (senderUser.isPresent()) {
message.sender = senderUser.get().getName();
}
@@ -5,6 +5,7 @@
<?import javafx.geometry.Insets?>
<?import javafx.scene.image.*?>
<!-- Main container: Links the UI to the CasinoGameController and loads Casinogameui.css -->
<AnchorPane xmlns="http://javafx.com/javafx/21"
xmlns:fx="http://javafx.com/fxml/1"
@@ -7,6 +7,7 @@
<?import javafx.scene.layout.HBox?>
<?import javafx.scene.layout.VBox?>
<VBox fx:id="highscoreRoot"
xmlns="http://javafx.com/javafx/21"
xmlns:fx="http://javafx.com/fxml/1"
@@ -16,7 +16,7 @@ and status displays will be dynamically populated with real-time data from the s
<VBox fx:id="playerStatusBox"
xmlns="http://javafx.com/javafx/21"
xmlns:fx="http://javafx.com/fxml/1"
fx:controller="ch.unibas.dmi.dbis.cs108.casono.client.ui.gameui.gameuicomponents.PlayerStatusController"
fx:controller="ch.unibas.dmi.dbis.cs108.casono.client.ui.gameui.gameuicomponents.PlayerStatusController"
styleClass="player-status-pane"
prefWidth="200"
spacing="5">
@@ -3,11 +3,10 @@
<?import javafx.scene.control.*?>
<?import javafx.scene.layout.*?>
<?import javafx.geometry.Insets?>
<!-- movable taskbar -->
<HBox xmlns="http://javafx.com/javafx/21"
xmlns:fx="http://javafx.com/fxml/1"
fx:controller="ch.unibas.dmi.dbis.cs108.casono.client.ui.gameui.gameuicomponents.TaskbarController"
fx:controller="ch.unibas.dmi.dbis.cs108.casono.client.ui.gameui.gameuicomponents.TaskbarController"
fx:id="taskbar"
styleClass="taskbar"
spacing="15"
@@ -4,6 +4,7 @@
<?import javafx.scene.control.*?>
<?import javafx.scene.layout.*?>
<!--
Dieses Fenster wird später mit den Serveranfragen verknüpft,
um Nachrichten von Mitspielern und Systemmeldungen in Echtzeit anzuzeigen.
@@ -19,7 +20,7 @@
<VBox xmlns="http://javafx.com/javafx/21"
xmlns:fx="http://javafx.com/fxml/1"
fx:controller="ch.unibas.dmi.dbis.cs108.casono.client.ui.chatui.ChatViewController"
fx:controller="ch.unibas.dmi.dbis.cs108.casono.client.ui.chatui.ChatViewController"
alignment="CENTER"
stylesheets="@chatui.css">
@@ -1,6 +1,7 @@
package ch.unibas.dmi.dbis.cs108.casono.client.ui.lobbyui;
import ch.unibas.dmi.dbis.cs108.casono.client.network.ClientService;
import ch.unibas.dmi.dbis.cs108.casono.client.network.TestServer;
import javafx.scene.layout.GridPane;
import org.junit.jupiter.api.*;
@@ -8,15 +9,14 @@ class LobbyButtonGridManagerTest {
LobbyButtonGridManager gridManager;
LobbyButtonTranslationManager translationManager;
GridPane gridPane;
ch.unibas.dmi.dbis.cs108.casono.client.network.TestServer testServer;
TestServer testServer;
@BeforeEach
void setUp() throws Exception {
gridPane = new GridPane();
translationManager = LobbyButtonTranslationManager.getInstance();
translationManager.getButtonIdToLobbyId().clear();
// Start an in-process test server and connect a real ClientService to it.
testServer = new ch.unibas.dmi.dbis.cs108.casono.client.network.TestServer();
testServer = new TestServer();
String host = "127.0.0.1";
int port = testServer.getPort();
ClientService clientService = new ClientService(host, port);