1.4 KiB
This Document states the Network-Protocol as it is currently implemented
GET_MESSAGE_COUNT
This Command gets the number of messages, currently stored in the queue for the specific client. (Is used together with GET_NEXT_MESSAGE, to get all messages that are currently in the queue)
Example:
GET_MESSAGE_COUNT
1
+OK
GET_NEXT_MESSAGE
This Command gets the next Message that is being stored in the queue for the client. (Command is being sent the amount of times, the GET_MESSAGE_COUNT Command returns)
Example:
GET_NEXT_MESSAGE
TYPE=LOBBY GAME=1 USER=player1 TARGET=null TIME=9:30 TEXT="Guten Tag"
+OK
SEND_MESSAGE
This Command gets sent if the user of that client writes a message to one of the three possible chats
(The Arguments / Parameters of the Command describe all the parameters of the Object "Message" being used internally by both the Client and the Server)
Example:
SEND_MESSAGE TYPE=LOBBY GAME=1 USER=player1 TARGET=null TIME=10:30 TEXT="Hallo Welt"
+OK
LOG_IN
This Command is used to create a user on the server and associate that user with a username Server returns the username, slightly changed if it is already used by someone else, and an ID to identify the client.
Example:
LOG_IN USERNAME="Peter"
USERNAME="Peter" ID=<random UUID>
+OK
LOG_OUT
This Command is used to quit the connection between client and server.
Example:
LOG_OUT
+OK