657 lines
22 KiB
Markdown
657 lines
22 KiB
Markdown
# Protocol Document
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This document describes the protocol for client-server communication in our application. It defines the structure of requests and responses, the supported commands along with their request parameters, response formats, and possible errors.
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# Table of Contents
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- [Protocol Document](#protocol-document)
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- [Table of Contents](#table-of-contents)
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- [General structure of requests](#general-structure-of-requests)
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- [Preconditions](#preconditions)
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- [Parsing](#parsing)
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- [Error Response](#error-response)
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- [Command dispatching](#command-dispatching)
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- [Error Response](#error-response-1)
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- [Command parsing](#command-parsing)
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- [Error Response](#error-response-2)
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- [Pre-execution checks](#pre-execution-checks)
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- [UserLoggedInCheck](#userloggedincheck)
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- [Error Response](#error-response-3)
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- [Commands](#commands)
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- [PING command](#ping-command)
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- [Required pre-execution checks](#required-pre-execution-checks)
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- [Request Parameters](#request-parameters)
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- [Success Response](#success-response)
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- [Example Request](#example-request)
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- [Example Response](#example-response)
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- [CHECK\_USERNAME command](#check_username-command)
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- [Required pre-execution checks](#required-pre-execution-checks-1)
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- [Request Parameters](#request-parameters-1)
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- [Success Response](#success-response-1)
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- [Example Request](#example-request-1)
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- [Example Response](#example-response-1)
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- [LOGIN command](#login-command)
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- [Required pre-execution checks](#required-pre-execution-checks-2)
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- [Request Parameters](#request-parameters-2)
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- [Success Response](#success-response-2)
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- [Error Response](#error-response-4)
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- [Example Request](#example-request-2)
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- [Example Response](#example-response-2)
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- [LOGOUT command](#logout-command)
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- [Required pre-execution checks](#required-pre-execution-checks-3)
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- [Request Parameters](#request-parameters-3)
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- [Success Response](#success-response-3)
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- [Error Response](#error-response-5)
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- [Example Request](#example-request-3)
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- [Example Response](#example-response-3)
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- [LIST\_USERS command](#list_users-command)
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- [Required pre-execution checks](#required-pre-execution-checks-4)
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- [Request Parameters](#request-parameters-4)
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- [Success Response](#success-response-4)
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- [Error Response](#error-response-6)
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- [Example Request](#example-request-4)
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- [Example Response](#example-response-4)
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- [GET_LOBBY_LIST command](#get_lobby_list-command)
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- [Required pre-execution checks](#required-pre-execution-checks)
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- [Request Parameters](#request-parameters)
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- [Success Response](#success-response)
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- [Example Request](#example-request)
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- [Example Response](#example-response)
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- [SEND_MESSAGE command](#send_message-command)
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- [Required pre-execution checks](#required-pre-execution-checks)
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- [Request Parameters](#request-parameters)
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- [Success Response](#success-response)
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- [GET_MESSAGE_COUNT command](#get_message_count-command)
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- [Required pre-execution checks](#required-pre-execution-checks)
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- [Request Parameters](#request-parameters)
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- [Success Response](#success-response)
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- [GET_NEXT_MESSAGE command](#get_next_message-command)
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- [Required pre-execution checks](#required-pre-execution-checks)
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- [Request Parameters](#request-parameters)
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- [Success Response](#success-response)
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- [JOIN_LOBBY command](#join_lobby-command)
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- [Required pre-execution checks](#required-pre-execution-checks)
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- [Request Parameters](#request-parameters)
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- [Success Response](#success-response)
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- [GET_LOBBY_STATUS command](#get_lobby_status-command)
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- [Required pre-execution checks](#required-pre-execution-checks)
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- [Request Parameters](#request-parameters)
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- [Success Response](#success-response)
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<!-- Please see the comments for copy ‚ n' paste ready examples -->
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# General structure of requests
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As mentioned before, our protocol is based on POP3.
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Each command is represented as a single line of text, starting with the command name followed by parameters. The server responds with a status line indicating success or failure, followed by the body.
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Requests can have parameters that provide additional information for the command. Parameters are key-value pairs separated by an equal sign (`=`).
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Responses are collections of key-value pairs, containing either a value or another collection, allowing for nested structures.
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Each collection is ended with the `END` keyword.
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# Preconditions
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The serverside pipeline to process incoming requests consists of multiple stages.
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Each of these stages can yield an error response if the request does not meet the requirements of that stage.
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## Parsing
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One of these stages is the parsing. It is responsible for parsing the raw request into a structured format that can be easily processed by the command handlers. It validates the syntax of the request as well.
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### Error Response
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| Code | Description |
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| :-------------- | :---------------------------------------------------------------------------------------------- |
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| `PARSING_ERROR` | The body of the request contains syntax errors (see message field of response for more details) |
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## Command dispatching
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After the request has been successfully parsed, the next stage is to dispatch the `PrimitiveRequest` to the appropriate `CommandParser`. This is done by the `CommandDispatcherDispatcher`, which uses the command name to determine which parser to use.
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### Error Response
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| Code | Description |
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| :---------------- | :---------------------------------------------------------------- |
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| `UNKNOWN_COMMAND` | The command is unknown to this server. No parser has been defined |
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## Command parsing
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Once the `PrimitiveRequest` has been dispatched to the appropriate `CommandParser`, the parser is responsible for parsing the parameters of the request and creating a `Request` that can be executed by the responsible `CommandHandler`.
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### Error Response
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| Code | Description |
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| :------------------ | :------------------------------------------------------------------------------------------------ |
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| `MISSING_PARAMETER` | A required parameter is missing from the request (see message field of response for more details) |
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# Pre-execution checks
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Pre-execution checks are reusable validation steps that can be registered on command handlers.
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They are implemented as `HandlerCheck` instances and are executed by the `CommandHandlerExecutor` before the handler's main logic is invoked.
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<!--
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## Name of the check
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Description of the check, what it does and when it should be used.
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### Response if not met
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| Code | Description |
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| :----------- | :----------------------- |
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| `ERROR_CODE` | Description of the error |
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-->
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## UserLoggedInCheck
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The `UserLoggedInCheck` is a common pre-execution check that verifies whether the user is logged in (i.e. has a user associated with his session).
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### Error Response
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| Code | Description |
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| :------------------- | :------------------------ |
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| `USER_NOT_LOGGED_IN` | The user is not logged in |
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# Commands
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Commands are the core of our protocol, representing the various actions that clients can request from the server. Each command has a unique name and may require specific parameters in addition to pre-execution checks.
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The server processes these commands and responds accordingly.
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<!--
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## Name of the command
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Description of the command, what it does, and when it should be used.
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### Required pre-execution checks
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- [`Check1`](#check1)
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### Request Parameters
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| Parameter Name | Type | Optional | Description |
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| :------------- | :----- | :---------------------------------- | :-------------------- |
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| `param1` | `type` | If the parameter is optional or not | Description of param1 |
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### Success Response
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| Field | Type | Description |
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| :------- | :------------------ | :-------------------- |
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| `field1` | `type` | Description of field1 |
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| `field2` | `Collection<type2>` | |
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| `field3` | `Enum<type3>` | Description of field3 |
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| Fields of `type2` | Type | Description |
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| :---------------- | :----- | :-------------------- |
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| `field1` | `type` | Description of field1 |
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| Members of `type` | Description |
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| :---------------- | :--------------------- |
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| `MEMBER1` | Description of member1 |
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### Error Response
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| Code | Description |
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| :----------- | :----------------------- |
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| `ERROR_CODE` | Description of the error |
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### Example Request
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```
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COMMAND_NAME PARAM1='value1' PARAM2='value2'
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```
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### Example Response
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```
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+OK
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KEY1=VALUE1
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FIELDS
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FIELD
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NESTED_KEY=NESTED_VALUE
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END
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KEY2=VALUE2
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END
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```
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-->
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## PING command
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The `PING` command is a simple command that can be used to check if the server is responsive.
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### Required pre-execution checks
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None.
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### Request Parameters
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No parameters.
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### Success Response
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No response fields.
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### Example Request
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```
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PING
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```
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### Example Response
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```
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+OK
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END
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```
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## CHECK_USERNAME command
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The `CHECK_USERNAME` command is used to check if a username is already taken by another user. Additional users can still log in with the same username, but their name will be substituted with a suffix.
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### Required pre-execution checks
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None.
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### Request Parameters
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| Parameter Name | Type | Optional | Description |
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| :------------- | :------- | :------- | :------------------------------------- |
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| `USERNAME` | `String` | no | The username to check for availability |
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### Success Response
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| Field | Type | Description |
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| :------- | :--------------------------- | :---------------------------------------------------------------------- |
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| `STATUS` | `Enum<UsernameAvailability>` | Member of enum indicating if the username is available or already taken |
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| Members of `UsernameAvailability` | Description |
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| :-------------------------------- | :------------------------- |
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| `FREE` | Username is available |
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| `TAKEN` | Username is already in use |
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### Example Request
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```
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CHECK_USERNAME USERNAME='Lars'
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```
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### Example Response
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```
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+OK
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STATUS=FREE
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END
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```
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## LOGIN command
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The `LOGIN` command is used to log in a user with a specified username. If the username is already taken by another user, the server will append a suffix to the username to make it unique.
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### Required pre-execution checks
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None.
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### Request Parameters
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| Parameter Name | Type | Optional | Description |
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| :------------- | :------- | :------- | :----------------------------------- |
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| `USERNAME` | `String` | no | The username to create the user with |
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### Success Response
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| Field | Type | Description |
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| :--------- | :---------------------------------------------------------------------- | :-------------------------------------------------------------------- |
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| `USERNAME` | `String` | Username of the newly created user, can differ from the requested one |
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| `ID` | [`UUID`](https://docs.oracle.com/javase/8/docs/api/java/util/UUID.html) | The ID of the created user |
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### Error Response
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| Code | Description |
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| :------------------ | :----------------------------------------------------------------------------- |
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| `ALREADY_LOGGED_IN` | The session is already associated with a user, logging in again is prohibited. |
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### Example Request
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```
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LOGIN USERNAME='Lars'
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```
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### Example Response
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```
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+OK
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USERNAME='Lars_1234'
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ID=e47a671e-2b2a-42df-bb82-953fe2ebd307
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END
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```
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## LOGOUT command
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Description of the command, what it does, and when it should be used.
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### Required pre-execution checks
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None.
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### Request Parameters
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No parameters.
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### Success Response
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No response fields.
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### Error Response
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| Code | Description |
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| :------------------- | :--------------------------------------------------------------- |
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| `NO_USER_ASSOCIATED` | The session has no user associated, logging out is not possible. |
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### Example Request
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```
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LOGOUT
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```
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### Example Response
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```
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+OK
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END
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```
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## LIST_USERS command
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The `LIST_USERS` command is used to retrieve a list of all currently logged-in users.
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### Required pre-execution checks
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None.
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### Request Parameters
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No parameters.
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### Success Response
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| Field | Type | Description |
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| :------ | :----------------- | :--------------------------------------- |
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| `USERS` | `Collection<User>` | Collection of all users currently online |
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| Fields of `User` | Type | Description |
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| :--------------- | :---------------------------------------------------------------------- | :-------------------------------------------------------------------- |
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| `USERNAME` | `String` | Username of the newly created user, can differ from the requested one |
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| `ID` | [`UUID`](https://docs.oracle.com/javase/8/docs/api/java/util/UUID.html) | The ID of the created user |
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### Error Response
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None.
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### Example Request
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```
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LIST_USERS
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```
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### Example Response
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```
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+OK
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USERS
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USER
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USERNAME=Lars_001
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ID=56765d0f-8cd3-4eec-91b2-7e36265c1a5d
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END
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USER
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USERNAME=Lars_002
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ID=b7bbd9b3-0d49-4c92-8306-b1c8506d2ff0
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END
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USER
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USERNAME=Lars
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ID=982bc78e-547f-495a-a821-433a3603f92c
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END
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END
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END
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```
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## SEND_MESSAGE command
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The `SEND_MESSAGE` command is used to transfer the chat message sent by a user to the server.
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### Required pre-execution checks
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None.
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### Request Parameters
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| Field | Type | Description |
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|:---------|:----------------|:-------------------------------------------------------------------|
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| `TYPE` | `Enum<ChatType` | Member of Enum, indicating with chat type is used |
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| `GAME` | `int` | ID for identifying the Lobby Chat |
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| `USER` | `String` | Username of the player that sent the message |
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| `TARGET` | `String` | Username of to which the message is sent to (only in Whisper Chat) |
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| `TIME` | `String` | Timestamp, when the message was sent |
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| `TEXT` | `String` | Content of the message |
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| Members of `ChatType` | Description |
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|:----------------------|:--------------------------------|
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| `GLOBAL` | Message is for the global chat |
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| `LOBBY` | Message is for the lobby chat |
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| `WHISPER` | Message is for the whisper chat |
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### Success Response
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No response fields.
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### Error Response
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None.
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### Example Request
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```
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SEND_MESSAGE TYPE=GLOBAL GAME=1 USER=player1 TARGET=null TIME='10:30' TEXT='Hello World'
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```
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### Example Response
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```
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+OK
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END
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```
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## GET_MESSAGE_COUNT command
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The `GET_MESSAGE_COUNT` is used to get the current number of messages that are stored in the queue for a client.
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### Required pre-execution checks
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None.
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### Request Parameters
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No parameters.
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### Success Response
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| Field | Type | Description |
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|:--------|:------|:-------------------------------|
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| `COUNT` | `int` | The current number of messages |
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### Error Response
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| Code | Description |
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| :------------------- |:---------------------------------------------------------------------------------|
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| `NO_USER_ASSOCIATED` | The session has no user associated, there is no queue of messages for the client |
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### Example Request
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```
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GET_MESSAGE_COUNT
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```
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### Example Response
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```
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+OK
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COUNT=10
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END
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```
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## GET_NEXT_MESSAGE command
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The `GET_NEXT_MESSAGE` command is used to get the next message stored in a queue for the client.
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### Required pre-execution checks
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None.
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### Request Parameters
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No parameters.
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### Success Response
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| Field | Type | Description |
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|:---------|:----------------|:-------------------------------------------------------------------|
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| `TYPE` | `Enum<ChatType` | Member of Enum, indicating with chat type is used |
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| `GAME` | `int` | ID for identifying the Lobby Chat |
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| `USER` | `String` | Username of the player that sent the message |
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| `TARGET` | `String` | Username of to which the message is sent to (only in Whisper Chat) |
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| `TIME` | `String` | Timestamp, when the message was sent |
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| `TEXT` | `String` | Content of the message |
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| Members of `ChatType` | Description |
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|:----------------------|:--------------------------------|
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| `GLOBAL` | Message is for the global chat |
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| `LOBBY` | Message is for the lobby chat |
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| `WHISPER` | Message is for the whisper chat |
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### Error Response
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| Code | Description |
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| :------------------- |:---------------------------------------------------------------------------------|
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| `NO_USER_ASSOCIATED` | The session has no user associated, there is no queue of messages for the client |
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### Example Request
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```
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GET_NEXT_MESSAGE
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```
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### Example Response
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```
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+OK
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TYPE=GLOBAL GAME=-1 USER=player1 TARGET=null TIME=9:30 TEXT="Guten Tag"
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END
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```
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### Example Response (success)
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```
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+OK
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END
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```
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## JOIN_LOBBY command
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The `JOIN_LOBBY` command requests the server to add the currently logged-in user to the lobby with the given identifier. The server resolves the username from the session; clients must only provide the `ID` parameter.
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### Required pre-execution checks
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- [`UserLoggedInCheck`](#userloggedincheck)
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### Request Parameters
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| Parameter Name | Type | Optional | Description |
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| :------------- | :--- | :------: | :---------- |
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| `ID` | `int` | no | Numeric id of the target lobby |
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### Implementation notes
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- Parser: `JoinLobbyParser` — reads the `ID` parameter and builds `JoinLobbyRequest`.
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- Handler: `JoinLobbyHandler` — resolves the username from `UserRegistry` using the session id, attempts to add the user to the lobby via `LobbyManager.addPlayerToLobby(...)` and returns appropriate responses.
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### Success Response
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No additional response fields. The server replies with a simple `+OK` on success.
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### Error Response
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| Code | Description |
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| :--- | :---------- |
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| `USER_NOT_LOGGED_IN` | No user associated with the session (pre-execution check failed) |
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| `LOBBY_NOT_FOUND` | The specified lobby id does not exist |
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| `LOBBY_FULL_OR_ALREADY_IN` | Lobby is full or the user is already in the lobby |
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### Example Request
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```
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JOIN_LOBBY ID=1
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```
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### Example Response (success)
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```
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+OK
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END
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```
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### Example Response (error)
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```
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-ERR
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CODE=LOBBY_NOT_FOUND
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MESSAGE=Lobby not found
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END
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```
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## GET_LOBBY_LIST command
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|
||
The `GET_LOBBY_LIST` command requests the server to return a list of currently available lobbies with basic metadata.
|
||
|
||
### Required pre-execution checks
|
||
None.
|
||
|
||
### Request Parameters
|
||
No parameters.
|
||
|
||
### Implementation notes
|
||
|
||
- Parser: `GetLobbyListParser` — creates `GetLobbyListRequest` (no parameters).
|
||
- Handler: `GetLobbyListHandler` — queries `LobbyManager#getAllLobbies()` and returns `GetLobbyListResponse`.
|
||
- Response: `GetLobbyListResponse` — builds a `LOBBIES` collection with repeated `LOBBY` blocks containing `ID`, `NAME`, `PLAYER_COUNT`.
|
||
|
||
### Success Response
|
||
|
||
The response contains a `LOBBIES` collection with nested `LOBBY` entries.
|
||
|
||
Example response structure:
|
||
|
||
```
|
||
+OK
|
||
LOBBIES
|
||
LOBBY
|
||
ID=1
|
||
NAME=Room 1
|
||
PLAYER_COUNT=2
|
||
END
|
||
LOBBY
|
||
ID=2
|
||
NAME=Room 2
|
||
PLAYER_COUNT=3
|
||
END
|
||
END
|
||
END
|
||
```
|
||
|
||
### Example Request
|
||
|
||
```
|
||
GET_LOBBY_LIST
|
||
```
|
||
|
||
### Example Response (error)
|
||
|
||
```
|
||
-ERR
|
||
CODE=NO_LOBBIES_AVAILABLE
|
||
MESSAGE=No lobbies available
|
||
END
|
||
```
|
||
|
||
## GET_LOBBY_STATUS command
|
||
|
||
The `GET_LOBBY_STATUS` command requests the server to return the current state of a lobby, including the list of players and their ready state.
|
||
|
||
### Required pre-execution checks
|
||
None.
|
||
|
||
### Request Parameters
|
||
| Parameter Name | Type | Optional | Description |
|
||
| :------------- | :--- | :------: | :---------- |
|
||
| `ID` | `int` | no | Numeric id of the target lobby |
|
||
|
||
### Implementation notes
|
||
|
||
- Parser: `GetLobbyStatusParser` — reads the `ID` parameter and builds `GetLobbyStatusRequest`.
|
||
- Handler: `GetLobbyStatusHandler` — queries `LobbyManager` for the lobby and builds a `GetLobbyStatusResponse` containing player entries.
|
||
|
||
### Success Response
|
||
|
||
The response contains a `LOBBY` collection with nested `PLAYERS` and one or more `PLAYER` entries. Each `PLAYER` entry contains `USERNAME` and `READY` fields.
|
||
|
||
Example response structure:
|
||
|
||
```
|
||
+OK
|
||
LOBBY
|
||
ID=1
|
||
PLAYERS
|
||
PLAYER
|
||
USERNAME=Lars_001
|
||
READY=false
|
||
END
|
||
PLAYER
|
||
USERNAME=Anna
|
||
READY=true
|
||
END
|
||
END
|
||
END
|
||
END
|
||
```
|
||
|
||
### Error Response
|
||
| Code | Description |
|
||
| :--- | :---------- |
|
||
| `LOBBY_NOT_FOUND` | The specified lobby id does not exist |
|
||
|
||
### Example Request
|
||
|
||
```
|
||
GET_LOBBY_STATUS ID=1
|
||
```
|
||
|
||
### Example Response (error)
|
||
|
||
```
|
||
-ERR
|
||
CODE=LOBBY_NOT_FOUND
|
||
MESSAGE=Lobby not found
|
||
END
|
||
``` |