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# Commands
Commands are the primary extension point of the server.
Every client-facing operation e.g. checking a username, sending a chat message, joining a lobby is implemented as a command.
Each command consists of four classes: a **Parser**, a **Request**, a **Handler**, and a **Response**.
The infrastructure for routing and dispatching commands lives in the `network/` layer and is intentionally kept generic.
The concrete implementations for each command live in `app/commands/` and are wired together at startup in `ServerApp`.
![Overview of all components directly related to executing requests](/documents/images/docs/networking/commands/overview.svg)
## Contents
### Guides
*Link to guides*
### Reference
*Link to technical deep dives*
## Key Concepts
**Each command is self-contained.**
A command's Parser, Request, Handler, and Response all live in the same package under `app/commands/<name>/`.
This keeps related code co-located and makes it easy to reason about a single command without navigating across multiple directories.
**The `network/` layer knows nothing about specific commands.**
`CommandParser` and `CommandHandler` are generic interfaces. The `CommandParserDispatcher` and `CommandRouter` operate on those interfaces.
Adding a new command **never** requires modifying infrastructure code.
**Registration happens at the composition root.**
All commands are wired in `ServerApp` by calling `parserDispatcher.register(...)` and `commandRouter.register(...)`.
This keeps the wiring explicit and compiler-checked.