Docs: Add documentation for fold command

This commit is contained in:
Jona Walpert
2026-04-12 01:18:24 +02:00
parent 08e02a6135
commit d0e908774b
@@ -64,6 +64,7 @@ This document describes the protocol for client-server communication in our appl
- [Example Response](#example-response)
- [RAISE command](#raise-command)
- [CALL command](#call-command)
- [FOLD command](#fold-command)
- [BET command](#bet-command)
- [SEND_MESSAGE command](#send_message-command)
- [Required pre-execution checks](#required-pre-execution-checks)
@@ -835,6 +836,222 @@ END
END
```
## FOLD command
The `FOLD` command lets the currently logged-in player leave the current hand (fold) in the ongoing game for their lobby.
### Required pre-execution checks
- [`UserLoggedInCheck`](#userloggedincheck)
### Request Parameters
| Parameter Name | Type | Optional | Description |
| :------------- | :--- | :------: | :---------- |
| `GAME_ID` | `int` | yes | Numeric id of the lobby/game to target. If omitted the server resolves the lobby by the requesting session's user. |
### Implementation notes
- Parser: `PlayerFoldParser` — accepts optional `GAME_ID`.
- Handler: `PlayerFoldHandler` — validates the session, resolves the lobby by id when provided or by session otherwise and forwards to `GameController`.
### Success Response
No additional response fields. Server replies with `+OK` on success.
### Error Response
| Code | Description |
| :--- | :---------- |
| `NOT_YOUR_TURN` | The player attempted to fold when not their turn |
| `GAME_NOT_STARTED` | No game is running in the lobby |
| `NOT_IN_LOBBY` | Requesting user is not a member of the lobby |
| `LOBBY_NOT_FOUND` | The specified `GAME_ID` does not exist |
### Example Request
```
FOLD GAME_ID=1
```
### Example Response (success)
```
+OK
END
```
### Example Response (error)
```
-ERR
CODE=NOT_YOUR_TURN
MSG=It is not your turn
END
```
## FOLD command
The `FOLD` command lets the currently logged-in player leave the current hand (fold) in the ongoing game for their lobby.
### Required pre-execution checks
- [`UserLoggedInCheck`](#userloggedincheck)
### Request Parameters
| Parameter Name | Type | Optional | Description |
| :------------- | :--- | :------: | :---------- |
| `GAME_ID` | `int` | yes | Numeric id of the lobby/game to target. If omitted the server resolves the lobby by the requesting session's user. |
### Implementation notes
- Parser: `PlayerFoldParser` — accepts optional `GAME_ID`.
- Handler: `PlayerFoldHandler` — validates the session, resolves the lobby by id when provided or by session otherwise and forwards to `GameController`.
### Success Response
No additional response fields. Server replies with `+OK` on success.
### Error Response
| Code | Description |
| :--- | :---------- |
| `NOT_YOUR_TURN` | The player attempted to fold when not their turn |
| `GAME_NOT_STARTED` | No game is running in the lobby |
| `NOT_IN_LOBBY` | Requesting user is not a member of the lobby |
| `LOBBY_NOT_FOUND` | The specified `GAME_ID` does not exist |
### Example Request
```
FOLD GAME_ID=1
```
### Example Response (success)
```
+OK
END
```
### Example Response (error)
```
-ERR
CODE=NOT_YOUR_TURN
MSG=It is not your turn
END
```
## FOLD command
The `FOLD` command lets the currently logged-in player leave the current hand (fold) in the ongoing game for their lobby.
### Required pre-execution checks
- [`UserLoggedInCheck`](#userloggedincheck)
### Request Parameters
| Parameter Name | Type | Optional | Description |
| :------------- | :--- | :------: | :---------- |
| `GAME_ID` | `int` | yes | Numeric id of the lobby/game to target. If omitted the server resolves the lobby by the requesting session's user. |
### Implementation notes
- Parser: `PlayerFoldParser` — accepts optional `GAME_ID`.
- Handler: `PlayerFoldHandler` — validates the session, resolves the lobby by id when provided or by session otherwise and forwards to `GameController`.
### Success Response
No additional response fields. Server replies with `+OK` on success.
### Error Response
| Code | Description |
| :--- | :---------- |
| `NOT_YOUR_TURN` | The player attempted to fold when not their turn |
| `GAME_NOT_STARTED` | No game is running in the lobby |
| `NOT_IN_LOBBY` | Requesting user is not a member of the lobby |
| `LOBBY_NOT_FOUND` | The specified `GAME_ID` does not exist |
### Example Request
```
FOLD GAME_ID=1
```
### Example Response (success)
```
+OK
END
```
### Example Response (error)
```
-ERR
CODE=NOT_YOUR_TURN
MSG=It is not your turn
END
```
## FOLD command
The `FOLD` command lets the currently logged-in player leave the current hand (fold) in the ongoing game for their lobby.
### Required pre-execution checks
- [`UserLoggedInCheck`](#userloggedincheck)
### Request Parameters
| Parameter Name | Type | Optional | Description |
| :------------- | :--- | :------: | :---------- |
| `GAME_ID` | `int` | yes | Numeric id of the lobby/game to target. If omitted the server resolves the lobby by the requesting session's user. |
### Implementation notes
- Parser: `PlayerFoldParser` — accepts optional `GAME_ID`.
- Handler: `PlayerFoldHandler` — validates the session, resolves the lobby by id when provided or by session otherwise and forwards to `GameController`.
### Success Response
No additional response fields. Server replies with `+OK` on success.
### Error Response
| Code | Description |
| :--- | :---------- |
| `NOT_YOUR_TURN` | The player attempted to fold when not their turn |
| `GAME_NOT_STARTED` | No game is running in the lobby |
| `NOT_IN_LOBBY` | Requesting user is not a member of the lobby |
| `LOBBY_NOT_FOUND` | The specified `GAME_ID` does not exist |
### Example Request
```
FOLD GAME_ID=1
```
### Example Response (success)
```
+OK
END
```
### Example Response (error)
```
-ERR
CODE=NOT_YOUR_TURN
MSG=It is not your turn
END
```
## GET_LOBBY_STATUS command
The `GET_LOBBY_STATUS` command requests the server to return the current state of a lobby, including the list of players and their ready state.