Merge branch 'feat/133-add-sounds-to-game' into 'main'
Feat: Adds sounds to game Closes #138 See merge request cs108-fs26/Gruppe-13!171
This commit was merged in pull request #327.
This commit is contained in:
+23
-17
@@ -5,6 +5,7 @@ import ch.unibas.dmi.dbis.cs108.casono.client.chat.ChatController.ChatKey;
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import ch.unibas.dmi.dbis.cs108.casono.client.chat.ChatModel;
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import ch.unibas.dmi.dbis.cs108.casono.client.chat.ChatType;
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import ch.unibas.dmi.dbis.cs108.casono.client.chat.Message;
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import ch.unibas.dmi.dbis.cs108.casono.ui.sound.SoundManager;
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import java.io.IOException;
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import java.net.URL;
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import java.util.ArrayList;
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@@ -70,7 +71,11 @@ public class ChatBoxController {
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ChatModel globalChatModel = new ChatModel(global, username, -1, null);
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chatController.getChatModelMap().put(new ChatController.ChatKey(global), globalChatModel);
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addChatTab("GLOBAL", globalChatModel, global);
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addWhisperChatButton.setOnAction(_ -> addWhisperChatButton.show());
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addWhisperChatButton.setOnAction(
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_ -> {
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SoundManager.getInstance().playButtonClick();
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addWhisperChatButton.show();
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});
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}
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/**
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@@ -90,14 +95,13 @@ public class ChatBoxController {
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MenuItem menuItem = new MenuItem(targetUserName);
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addWhisperChatButton.getItems().add(menuItem);
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menuItem.setOnAction(
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_ ->
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addWhisperChat(
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targetUserName,
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new ChatModel(
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ChatType.WHISPER,
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username,
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-1,
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targetUserName)));
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_ -> {
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SoundManager.getInstance().playButtonClick();
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addWhisperChat(
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targetUserName,
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new ChatModel(
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ChatType.WHISPER, username, -1, targetUserName));
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});
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});
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}
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@@ -124,14 +128,16 @@ public class ChatBoxController {
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if (oldUsername.equals(item.getText())) {
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item.setText(newUsername);
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item.setOnAction(
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_ ->
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addWhisperChat(
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newUsername,
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new ChatModel(
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ChatType.WHISPER,
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username,
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-1,
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newUsername)));
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_ -> {
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SoundManager.getInstance().playButtonClick();
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addWhisperChat(
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newUsername,
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new ChatModel(
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ChatType.WHISPER,
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username,
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-1,
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newUsername));
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});
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break;
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}
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}
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@@ -3,6 +3,7 @@ package ch.unibas.dmi.dbis.cs108.casono.client.ui.chatui;
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import ch.unibas.dmi.dbis.cs108.casono.client.chat.ChatController;
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import ch.unibas.dmi.dbis.cs108.casono.client.chat.ChatModel;
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import ch.unibas.dmi.dbis.cs108.casono.client.chat.Message;
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import ch.unibas.dmi.dbis.cs108.casono.ui.sound.SoundManager;
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import java.net.URL;
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import java.util.ResourceBundle;
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import javafx.application.Platform;
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@@ -76,6 +77,7 @@ public class ChatViewController implements Initializable {
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* The input field is cleared after sending.
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*/
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public void sendMessage() {
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SoundManager.getInstance().playButtonClick();
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String message = inputField.getText().trim();
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if (!message.isEmpty()) {
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inputField.clear();
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+48
@@ -15,6 +15,7 @@ import ch.unibas.dmi.dbis.cs108.casono.client.ui.gameui.gameuicomponents.Noteboo
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import ch.unibas.dmi.dbis.cs108.casono.client.ui.gameui.gameuicomponents.PlayerStatusController;
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import ch.unibas.dmi.dbis.cs108.casono.client.ui.gameui.gameuicomponents.SettingsController;
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import ch.unibas.dmi.dbis.cs108.casono.client.ui.gameui.gameuicomponents.TaskbarController;
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import ch.unibas.dmi.dbis.cs108.casono.ui.sound.SoundManager;
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import java.io.IOException;
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import java.net.URL;
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import java.util.HashSet;
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@@ -74,6 +75,7 @@ public class CasinoGameController {
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private Image dealerImage;
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private javafx.animation.Timeline timeline;
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private boolean gameStarted = false;
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private boolean firstCardUpdate = true;
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private java.util.List<String> lastCommunityKeys = java.util.List.of();
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private java.util.List<String> lastMyCardKeys = java.util.List.of();
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private int lastPot = Integer.MIN_VALUE;
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@@ -198,6 +200,38 @@ public class CasinoGameController {
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return suit + ":" + value;
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}
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/**
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* Count how many new non-null card keys were added when transitioning from old keys to new
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* keys.
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*
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* @param oldKeys The previous list of card keys
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* @param newKeys The new list of card keys
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* @return The count of new (non-null) cards that were revealed
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*/
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private int countNewCards(java.util.List<String> oldKeys, java.util.List<String> newKeys) {
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int count = 0;
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int minSize = Math.min(oldKeys.size(), newKeys.size());
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// Count cards that changed from "null" to actual card
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for (int i = 0; i < minSize; i++) {
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String oldKey = oldKeys.get(i);
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String newKey = newKeys.get(i);
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if ("null".equals(oldKey) && !"null".equals(newKey)) {
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count++;
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}
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}
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// Count any new cards beyond the previous size (if applicable)
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for (int i = minSize; i < newKeys.size(); i++) {
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String newKey = newKeys.get(i);
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if (!"null".equals(newKey)) {
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count++;
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}
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}
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return Math.max(1, count); // At least play one sound if cards changed
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}
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/**
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* Generate a list of unique keys for a list of cards.
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*
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@@ -641,14 +675,28 @@ public class CasinoGameController {
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var newCommunityKeys = cardKeys(community, TOTAL_SLOTS);
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if (!newCommunityKeys.equals(lastCommunityKeys)) {
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int newCardCount = countNewCards(lastCommunityKeys, newCommunityKeys);
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lastCommunityKeys = newCommunityKeys;
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renderCommunityCards(community);
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if (!firstCardUpdate) {
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SoundManager.getInstance().playCardRevealMultiple(newCardCount);
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}
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}
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var newMyCardKeys = cardKeys(myCards, PLAYER_SLOTS);
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if (!newMyCardKeys.equals(lastMyCardKeys)) {
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int newCardCount = countNewCards(lastMyCardKeys, newMyCardKeys);
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lastMyCardKeys = newMyCardKeys;
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renderPlayerCards(myCards);
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// Don't play sound on first card update (initial animation)
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if (!firstCardUpdate) {
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SoundManager.getInstance().playCardRevealMultiple(newCardCount);
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}
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}
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// After first update, enable sounds for subsequent card reveals
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if (firstCardUpdate) {
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firstCardUpdate = false;
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}
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}
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+10
-2
@@ -8,6 +8,7 @@ import ch.unibas.dmi.dbis.cs108.casono.client.game.PlayerId;
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import ch.unibas.dmi.dbis.cs108.casono.client.game.PlayerState;
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import ch.unibas.dmi.dbis.cs108.casono.client.network.LobbyClient;
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import ch.unibas.dmi.dbis.cs108.casono.client.ui.lobbyui.Casinomainui;
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import ch.unibas.dmi.dbis.cs108.casono.ui.sound.SoundManager;
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import java.nio.file.Path;
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import java.nio.file.Paths;
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import java.util.Optional;
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@@ -338,7 +339,7 @@ public class TaskbarController {
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// Integer targetBet = resolveTargetBet(ActionType.RAISE_BUTTON, lastState);
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// if (targetBet == null) {
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// return "";
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// return "";
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// }
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// int totalContribution = Math.max(0, targetBet);
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@@ -528,7 +529,7 @@ public class TaskbarController {
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boolean phaseChanged) {
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// boolean firstPlayerNewRound =
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// phaseChanged && isFirstPreflopPlayer(state, me);
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// phaseChanged && isFirstPreflopPlayer(state, me);
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inputActionAllowed = false;
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if (!isMyTurn || isOutOrFinished || state == null || me == null) {
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setBetButtonVisible(false);
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@@ -1538,18 +1539,21 @@ public class TaskbarController {
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*/
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@FXML
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private void onInputSubmittedAction() {
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SoundManager.getInstance().playButtonClick();
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processBet();
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}
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/** Called when the Call button is clicked. */
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@FXML
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private void onInputPlayerCall() {
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SoundManager.getInstance().playButtonClick();
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submitAction(ActionType.CALL_BUTTON);
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}
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/** Called when the Fold button is clicked. */
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@FXML
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private void onInputPlayerFold() {
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SoundManager.getInstance().playButtonClick();
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if (gameService == null) {
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LOGGER.error("GameService not initialized");
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@@ -1573,6 +1577,7 @@ public class TaskbarController {
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/** Called when the Raise button is clicked. */
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@FXML
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private void onInputPlayerRaise() {
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SoundManager.getInstance().playButtonClick();
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submitPresetInputAndProcess("raise");
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}
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@@ -1614,6 +1619,7 @@ public class TaskbarController {
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*/
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@FXML
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private void onExitButtonClick() {
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SoundManager.getInstance().playButtonClick();
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javafx.application.Platform.runLater(
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() -> {
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// Close game stage
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@@ -1739,6 +1745,7 @@ public class TaskbarController {
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*/
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@FXML
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private void onBrowserButtonClick() {
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SoundManager.getInstance().playButtonClick();
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try {
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Path path =
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Paths.get(
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@@ -1798,6 +1805,7 @@ public class TaskbarController {
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/** Opens the highscore popup window from the taskbar. */
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@FXML
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private void onHighscoreButtonClick() {
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SoundManager.getInstance().playButtonClick();
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try {
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var shared = ClientApp.getSharedClientService();
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if (shared == null || shared.isOffline()) {
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@@ -1,6 +1,7 @@
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package ch.unibas.dmi.dbis.cs108.casono.client.ui.lobbyui;
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/** Main UI application for Casono. Loads the main FXML layout and sets up the stage. */
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import ch.unibas.dmi.dbis.cs108.casono.ui.sound.SoundManager;
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import java.io.IOException;
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import javafx.application.Application;
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import javafx.fxml.FXMLLoader;
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@@ -30,6 +31,9 @@ public class Casinomainui extends Application {
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* @throws IOException If loading the FXML fails.
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*/
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public void start(Stage stage) throws IOException {
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// Pre-load sounds to avoid delays on first play
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SoundManager.getInstance().preloadSounds();
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// If the launcher passed an address argument (ip:port), expose it as
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// system properties so controllers can read it without embedding defaults.
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var raw = getParameters().getRaw();
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+4
@@ -5,6 +5,7 @@ import ch.unibas.dmi.dbis.cs108.casono.client.chat.ChatController;
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import ch.unibas.dmi.dbis.cs108.casono.client.network.ClientService;
|
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import ch.unibas.dmi.dbis.cs108.casono.client.network.LobbyClient;
|
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import ch.unibas.dmi.dbis.cs108.casono.client.ui.gameui.gameuicomponents.HighscoreViewController;
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import ch.unibas.dmi.dbis.cs108.casono.ui.sound.SoundManager;
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import java.io.IOException;
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import java.net.URL;
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import javafx.application.Platform;
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@@ -170,6 +171,7 @@ public class CasinomainuiController {
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/** Handles the login button action. Validates input and calls LobbyClient.login(). */
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@FXML
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public void handleLoginButton() {
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SoundManager.getInstance().playButtonClick();
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||||
String username = usernameField == null ? null : usernameField.getText();
|
||||
if (username == null || username.isBlank()) {
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showAlert("Please enter a username.");
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@@ -259,6 +261,7 @@ public class CasinomainuiController {
|
||||
/** Handles the exit button action to close the application. */
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@FXML
|
||||
public void handleexitbutton() {
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SoundManager.getInstance().playButtonClick();
|
||||
if (chatController != null) {
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chatController.shutdown();
|
||||
}
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||||
@@ -272,6 +275,7 @@ public class CasinomainuiController {
|
||||
*/
|
||||
@FXML
|
||||
public void handleCreateLobbyButton() {
|
||||
SoundManager.getInstance().playButtonClick();
|
||||
if (translationManager.isFull()) {
|
||||
LOGGER.warn("Grid is full! No more lobbies available.");
|
||||
return;
|
||||
|
||||
+2
@@ -6,6 +6,7 @@ import ch.unibas.dmi.dbis.cs108.casono.client.network.ClientService;
|
||||
import ch.unibas.dmi.dbis.cs108.casono.client.network.LobbyClient;
|
||||
import ch.unibas.dmi.dbis.cs108.casono.client.ui.gameui.CasinoGameUI;
|
||||
import ch.unibas.dmi.dbis.cs108.casono.server.network.command.parsing.RequestParameter;
|
||||
import ch.unibas.dmi.dbis.cs108.casono.ui.sound.SoundManager;
|
||||
import java.util.ArrayList;
|
||||
import java.util.Collections;
|
||||
import java.util.List;
|
||||
@@ -364,6 +365,7 @@ public class LobbyButtonGridManager {
|
||||
|
||||
btn.setOnAction(
|
||||
e -> {
|
||||
SoundManager.getInstance().playButtonClick();
|
||||
Integer targetLobbyId = translationManager.getLobbyIdForButton(buttonId);
|
||||
|
||||
if (targetLobbyId != null) {
|
||||
|
||||
@@ -0,0 +1,182 @@
|
||||
package ch.unibas.dmi.dbis.cs108.casono.ui.sound;
|
||||
|
||||
import java.net.URL;
|
||||
import java.util.HashMap;
|
||||
import java.util.Map;
|
||||
import javafx.animation.PauseTransition;
|
||||
import javafx.application.Platform;
|
||||
import javafx.event.ActionEvent;
|
||||
import javafx.scene.media.AudioClip;
|
||||
import javafx.util.Duration;
|
||||
import org.apache.logging.log4j.LogManager;
|
||||
import org.apache.logging.log4j.Logger;
|
||||
|
||||
/**
|
||||
* Manages sound effects for the Casono game. Provides methods to play sounds for card reveals and
|
||||
* button clicks.
|
||||
*/
|
||||
public class SoundManager {
|
||||
private static final Logger LOGGER = LogManager.getLogger(SoundManager.class);
|
||||
private static final SoundManager INSTANCE = new SoundManager();
|
||||
private final Map<String, AudioClip> soundCache = new HashMap<>();
|
||||
private static final float MIN_VOLUME = 0.0f;
|
||||
private static final float MAX_VOLUME = 1.0f;
|
||||
private static final float DEFAULT_VOLUME = 0.5f;
|
||||
private float volume = DEFAULT_VOLUME;
|
||||
private static final long CARD_REVEAL_STAGGER_MS = 120; // Delay between card reveal sounds
|
||||
|
||||
private SoundManager() {}
|
||||
|
||||
/** Returns the singleton instance of SoundManager. */
|
||||
public static SoundManager getInstance() {
|
||||
return INSTANCE;
|
||||
}
|
||||
|
||||
/**
|
||||
* Pre-loads critical sounds into cache to avoid delays on first play. Should be called at
|
||||
* application startup.
|
||||
*/
|
||||
public void preloadSounds() {
|
||||
try {
|
||||
getOrLoadSound("button-click");
|
||||
getOrLoadSound("card-reveal");
|
||||
} catch (Exception e) {
|
||||
LOGGER.error("Error preloading sounds", e);
|
||||
}
|
||||
}
|
||||
|
||||
/** Plays a button click sound. */
|
||||
public void playButtonClick() {
|
||||
playSound("button-click");
|
||||
}
|
||||
|
||||
/** Plays a card reveal sound (for dealt or community cards). */
|
||||
public void playCardReveal() {
|
||||
playSound("card-reveal");
|
||||
}
|
||||
|
||||
/**
|
||||
* Plays multiple card reveal sounds in sequence with slight stagger/overlap. Used when multiple
|
||||
* cards are revealed at once (e.g., Flop reveals 3 cards, Turn reveals 1 card). Sounds play
|
||||
* with a slight delay between them to simulate a person revealing cards one by one.
|
||||
*
|
||||
* @param count The number of cards being revealed. Each card gets its own sound with stagger.
|
||||
*/
|
||||
public void playCardRevealMultiple(int count) {
|
||||
if (count <= 0) {
|
||||
return;
|
||||
}
|
||||
if (count == 1) {
|
||||
playCardReveal();
|
||||
return;
|
||||
}
|
||||
|
||||
for (int i = 0; i < count; i++) {
|
||||
final int cardIndex = i;
|
||||
long delayMs = cardIndex * CARD_REVEAL_STAGGER_MS;
|
||||
|
||||
PauseTransition pause = new PauseTransition(Duration.millis(delayMs));
|
||||
pause.setOnFinished(this::onCardRevealDelayFinished);
|
||||
pause.play();
|
||||
}
|
||||
}
|
||||
|
||||
private void onCardRevealDelayFinished(ActionEvent event) {
|
||||
Platform.runLater(this::playCardRevealSafely);
|
||||
}
|
||||
|
||||
private void playCardRevealSafely() {
|
||||
try {
|
||||
playCardReveal();
|
||||
} catch (Exception e) {
|
||||
LOGGER.error("Error playing card reveal sound", e);
|
||||
}
|
||||
}
|
||||
|
||||
/** Plays a card shuffle sound. */
|
||||
public void playCardShuffle() {
|
||||
playSound("card-shuffle");
|
||||
}
|
||||
|
||||
/** Plays a pot/chip sound. */
|
||||
public void playChip() {
|
||||
playSound("chip");
|
||||
}
|
||||
|
||||
/**
|
||||
* Plays a generic sound by key. The sound file should exist at: /sounds/{category}/{key}.mp3 or
|
||||
* .wav
|
||||
*/
|
||||
public void playSound(String soundKey) {
|
||||
try {
|
||||
AudioClip audioClip = getOrLoadSound(soundKey);
|
||||
if (audioClip != null) {
|
||||
audioClip.setVolume(volume);
|
||||
audioClip.play();
|
||||
}
|
||||
} catch (Exception e) {
|
||||
LOGGER.error("Error playing sound: {}", soundKey, e);
|
||||
}
|
||||
}
|
||||
|
||||
/** Gets or loads a sound from cache. Categorizes sounds automatically based on key prefix. */
|
||||
private AudioClip getOrLoadSound(String soundKey) {
|
||||
if (soundCache.containsKey(soundKey)) {
|
||||
return soundCache.get(soundKey);
|
||||
}
|
||||
|
||||
String category = categorizeSound(soundKey);
|
||||
String resourcePath = String.format("/sounds/%s/%s.wav", category, soundKey);
|
||||
|
||||
try {
|
||||
URL soundUrl = getClass().getResource(resourcePath);
|
||||
if (soundUrl != null) {
|
||||
AudioClip clip = new AudioClip(soundUrl.toString());
|
||||
soundCache.put(soundKey, clip);
|
||||
return clip;
|
||||
} else {
|
||||
LOGGER.warn("Sound resource not found: {}", resourcePath);
|
||||
return null;
|
||||
}
|
||||
} catch (Exception e) {
|
||||
LOGGER.error("Failed to load sound: {}", resourcePath, e);
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
/** Categorizes a sound based on its key prefix. */
|
||||
private String categorizeSound(String soundKey) {
|
||||
if (soundKey.startsWith("button")) {
|
||||
return "buttons";
|
||||
} else if (soundKey.startsWith("card")) {
|
||||
return "cards";
|
||||
} else {
|
||||
return "game";
|
||||
}
|
||||
}
|
||||
|
||||
/** Sets the volume for sound effects (0.0 - 1.0). */
|
||||
public void setVolume(float volume) {
|
||||
this.volume = Math.max(MIN_VOLUME, Math.min(MAX_VOLUME, volume));
|
||||
}
|
||||
|
||||
/** Gets the current volume level. */
|
||||
public float getVolume() {
|
||||
return volume;
|
||||
}
|
||||
|
||||
/** Clears the sound cache. */
|
||||
public void clearCache() {
|
||||
soundCache.clear();
|
||||
}
|
||||
|
||||
/** Mutes all sounds by setting volume to 0. */
|
||||
public void mute() {
|
||||
setVolume(0.0f);
|
||||
}
|
||||
|
||||
/** Unmutes sounds by restoring to default volume. */
|
||||
public void unmute() {
|
||||
setVolume(DEFAULT_VOLUME);
|
||||
}
|
||||
}
|
||||
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Reference in New Issue
Block a user