Docs: Delete outdated network protocol document
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This Document states the Network-Protocol as it is currently implemented
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## GET_MESSAGE_COUNT
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This Command gets the number of messages, currently stored in the queue for the specific client.
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(Is used together with GET_NEXT_MESSAGE, to get all messages that are currently in the queue)
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Example:
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```
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GET_MESSAGE_COUNT
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1
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+OK
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```
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## GET_NEXT_MESSAGE
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This Command gets the next Message that is being stored in the queue for the client.
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(Command is being sent the amount of times, the GET_MESSAGE_COUNT Command returns)
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Example:
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```
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GET_NEXT_MESSAGE
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TYPE=LOBBY GAME=1 USER=player1 TARGET=null TIME=9:30 TEXT="Guten Tag"
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+OK
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```
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## SEND_MESSAGE
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This Command gets sent if the user of that client writes a message to one of the three possible chats
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(The Arguments / Parameters of the Command describe all the parameters of the Object "Message" being used internally by both the Client and the Server)
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Example:
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```
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SEND_MESSAGE TYPE=LOBBY GAME=1 USER=player1 TARGET=null TIME=10:30 TEXT="Hallo Welt"
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+OK
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```
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## LOG_IN
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This Command is used to create a user on the server and associate that user with a username
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Server returns the username, slightly changed if it is already used by someone else, and an ID to identify the client.
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Example:
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```
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LOG_IN USERNAME="Peter"
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USERNAME="Peter" ID=<random UUID>
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+OK
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```
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## LOG_OUT
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This Command is used to quit the connection between client and server.
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Example:
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```
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LOG_OUT
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+OK
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```
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+2
-4
@@ -1,10 +1,8 @@
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package ch.unibas.dmi.dbis.cs108.casono.server.app.commands.check_nick;
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/** Represents the availability status of a username */
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public enum UsernameAvailability {
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enum UsernameAvailability {
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/** Username is available */
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FREE,
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/** Username is already in use */
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TAKEN
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}
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}
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