Docs: add documentation for get_gamestate command

This commit is contained in:
Jona Walpert
2026-04-11 22:02:09 +02:00
parent 7f6a3ada29
commit 1b6e8ce6d6
@@ -56,6 +56,12 @@ This document describes the protocol for client-server communication in our appl
- [Success Response](#success-response)
- [Example Request](#example-request)
- [Example Response](#example-response)
- [GET_GAME_STATE command](#get_game_state-command)
- [Required pre-execution checks](#required-pre-execution-checks)
- [Request Parameters](#request-parameters)
- [Success Response](#success-response)
- [Example Request](#example-request)
- [Example Response](#example-response)
- [SEND_MESSAGE command](#send_message-command)
- [Required pre-execution checks](#required-pre-execution-checks)
- [Request Parameters](#request-parameters)
@@ -595,6 +601,68 @@ GET_LOBBY_LIST
END
```
## GET_GAME_STATE command
The `GET_GAME_STATE` command returns a snapshot of the current game for a lobby. It includes global fields (`PHASE`, `POT`, `CURRENT_BET`, `DEALER`, `ACTIVE_PLAYER`), repeated `CARD` blocks for community cards and repeated `PLAYER` blocks for per-player information. If the requester is a player in the game, their hole cards are included inside their `PLAYER` block as nested `CARD` blocks.
### Required pre-execution checks
- [`UserLoggedInCheck`](#userloggedincheck)
### Request Parameters
| Parameter Name | Type | Optional | Description |
| :------------- | :----- | :------: | :---------- |
| `GAME_ID` | `int` | yes | Numeric id of the lobby/game to query. If omitted the server will resolve the lobby by the requesting session's associated user.
| `USERNAME` | `String` | yes | Optional username to query the game state for (server will also accept session resolution).
### Implementation notes
- Parser: `GetGameStateParser` — accepts optional `GAME_ID` and `USERNAME` and builds `GetGameStateRequest`.
- Handler: `GetGameStateHandler` — resolves the target lobby by `GAME_ID` when provided, otherwise by `USERNAME` or session user; if a game is running a `GetGameStateResponse` is returned.
- Response: `GetGameStateResponse` — uses repeated `CARD` and `PLAYER` blocks to match the client parser expectations.
### Success Response
Top-level fields and collections (example):
```
+OK
PHASE=PRE_FLOP
POT=150
CURRENT_BET=50
DEALER=2
ACTIVE_PLAYER=1
CARD
VALUE=K
SUIT=H
END
PLAYER
NAME=player1
CHIPS=1000
BET=50
STATE=ACTIVE
CARD
VALUE=A
SUIT=S
END
END
END
```
### Example Request
```
GET_GAME_STATE GAME_ID=1
```
### Example Response (error)
```
-ERR
CODE=GAME_NOT_STARTED
MESSAGE=Game not started
END
```
## GET_LOBBY_STATUS command
The `GET_LOBBY_STATUS` command requests the server to return the current state of a lobby, including the list of players and their ready state.