Merge branch 'main' into 'chore/95-write-document-for-software-quality'

This commit is contained in:
Lars Simon Winzer
2026-04-12 19:27:42 +02:00
27 changed files with 1132 additions and 179 deletions
@@ -82,6 +82,7 @@ This document describes the protocol for client-server communication in our appl
- [Required pre-execution checks](#required-pre-execution-checks)
- [Request Parameters](#request-parameters)
- [Success Response](#success-response)
- [START_GAME command](#start_game-command)
- [GET_LOBBY_STATUS command](#get_lobby_status-command)
- [Required pre-execution checks](#required-pre-execution-checks)
- [Request Parameters](#request-parameters)
@@ -547,8 +548,64 @@ END
```
-ERR
CODE=LOBBY_NOT_FOUND
MESSAGE=Lobby not found
MSG=Lobby not found
END
## START_GAME command
The `START_GAME` command requests the server to start a new game in the specified lobby. The
server requires an explicit numeric `ID` parameter identifying the target lobby.
### Required pre-execution checks
- [`UserLoggedInCheck`](#userloggedincheck)
### Request Parameters
| Parameter Name | Type | Optional | Description |
| :------------- | :--- | :------: | :---------- |
| `ID` | `int` | no | Numeric id of the target lobby |
### Implementation notes
- Parser: `StartGameParser` — reads the required `ID` parameter and builds `StartGameRequest`.
- Handler: `StartGameHandler` — resolves the lobby by id, checks the requester is a member of the
lobby, verifies a game is not already running and that enough players are present, initializes
`GameController` and attaches it to the lobby. On success a structured `START_GAME` success
response containing `GAME` and `MESSAGE` fields is returned.
### Success Response
| Field | Type | Description |
| :------- | :------ | :-------------------------------- |
| `GAME` | `int` | Numeric id of the started game (uses lobby id) |
| `MESSAGE`| `String`| Human-readable status message |
### Error Response
| Code | Description |
| :--------------- | :---------------------------------------- |
| `MISSING_PARAMETER` | Required parameter `ID` missing (parser) |
| `LOBBY_NOT_FOUND` | The specified lobby id does not exist |
| `NOT_IN_LOBBY` | Requesting user is not a member of the lobby |
| `NOT_ENOUGH_PLAYERS` | Not enough players to start the game |
| `ALREADY_STARTED` | A game is already running in the lobby |
| `USER_NOT_LOGGED_IN` | No user associated with the session |
### Example Request
```
START_GAME ID=1
```
### Example Response (success)
```
+OK
GAME=1
MESSAGE=Game started successfully
END
```
```
## GET_LOBBY_LIST command
@@ -1111,4 +1168,58 @@ GET_LOBBY_STATUS ID=1
CODE=LOBBY_NOT_FOUND
MESSAGE=Lobby not found
END
```
## CREATE_LOBBY command
The `CREATE_LOBBY` command requests the server to create a new lobby and return its identifier.
### Required pre-execution checks
None.
### Request Parameters
No parameters.
### Implementation notes
- Parser: CreateLobbyParser — constructs a CreateLobbyRequest from the incoming PrimitiveRequest context (no parameters are read).
- Handler: CreateLobbyHandler — calls LobbyManager.createNewLobby(null).
- If the returned LobbyId is null, the handler dispatches an ErrorResponse with code `LOBBIES_FULL` and message "Maximum number of 8 lobbies reached".
- On success, the handler dispatches a CreateLobbyResponse containing the new lobby id.
### Success Response
| Field | Type | Description |
| :-------- | :--- | :---------- |
| `LOBBY_ID`| `int`| Numeric id of the newly created lobby |
### Error Response
| Code | Description |
| :---------- | :--------------------------------------------------------------------- |
| `LOBBIES_FULL` | The server cannot create a new lobby because the maximum number of lobbies has been reached |
### Example Request
```
CREATE_LOBBY
```
### Example Success Response
```
+OK
LOBBY_ID=1
END
```
### Example Error Response
```
-ERR
CODE=LOBBIES_FULL
MESSAGE=Maximum number of 8 lobbies reached
END
```
@@ -3,11 +3,14 @@ package ch.unibas.dmi.dbis.cs108.casono.client.chat;
import ch.unibas.dmi.dbis.cs108.casono.client.network.ChatClient;
import ch.unibas.dmi.dbis.cs108.casono.client.network.ClientService;
import ch.unibas.dmi.dbis.cs108.casono.client.ui.chatui.ChatBoxController;
import java.util.ArrayList;
import java.util.LinkedHashMap;
import java.util.List;
import java.util.Map;
import java.util.Timer;
import java.util.TimerTask;
import org.apache.logging.log4j.LogManager;
import org.apache.logging.log4j.Logger;
import org.jspecify.annotations.Nullable;
/**
@@ -38,10 +41,15 @@ public class ChatController {
return chatModelMap;
}
private Map<ChatKey, ChatModel> chatModelMap;
private final Map<ChatKey, ChatModel> chatModelMap;
private static final long REFRESH_TIME = 1000;
/** List of all users connected to the server, to safe them locally on the client */
private final List<String> localUserList;
private final Logger logger;
/**
* Constructor, adds TimerTask to be sent to the server regularly
*
@@ -52,13 +60,16 @@ public class ChatController {
this.username = username;
chatClient = new ChatClient(clientService);
chatModelMap = new LinkedHashMap<>();
localUserList = new ArrayList<>();
this.chatBoxController = new ChatBoxController(username, this);
this.logger = LogManager.getLogger(ChatController.class);
this.timer = new Timer();
timer.schedule(
new TimerTask() {
@Override
public void run() {
receiveMessage();
checkWhisperUsers();
}
},
0,
@@ -66,7 +77,7 @@ public class ChatController {
}
/**
* Method to be activated, if a lobby has be chosen. It will update the UI and add a new
* Method to be activated, if a lobby has been chosen. It will update the UI and add a new
* ChatModel to hold the Data for the Lobby Chat
*
* @param lobbyId
@@ -78,7 +89,15 @@ public class ChatController {
this.chatBoxController.addChatTab("Lobby", lobbyChatModel);
}
/** method to get all messages from the server */
/**
* Method to process the Messages that got polled by the {@link ChatClient}.
*
* <p>Case distinction for every message: - Messages identified with ChatType.LOBBY -> check if
* they belong to the users lobby. - Messages identified with ChatType.GLOBAL -> check if the
* target user of that Message is the user, or the message got sent by the user.
*
* <p>All Messages get added to a particular {@link ChatModel}, if the checks passed.
*/
public void receiveMessage() {
List<Message> newMessages = chatClient.getMessages();
if (!newMessages.isEmpty()) {
@@ -102,14 +121,24 @@ public class ChatController {
}
break;
case ChatType.WHISPER:
if (msg.target.equals(username)) {
if (chatModelMap.containsKey(
new ChatKey(ChatType.WHISPER, msg.sender))) {
chatModelMap
.get(new ChatKey(ChatType.WHISPER, msg.sender))
.addMessage(msg);
if (msg.target.equals(username) || msg.sender.equals(username)) {
ChatKey key;
if (msg.target.equals(username)) {
key = new ChatKey(ChatType.WHISPER, msg.sender);
} else {
chatBoxController.addWhisperChat(msg.sender);
key = new ChatKey(ChatType.WHISPER, msg.target);
}
if (chatModelMap.containsKey(key)) {
chatModelMap.get(key).addMessage(msg);
} else {
ChatModel chatModel =
new ChatModel(
ChatType.WHISPER,
username,
lobbyId,
key.targetUser());
chatBoxController.addWhisperChat(key.targetUser(), chatModel);
chatModel.addMessage(msg);
}
}
break;
@@ -118,6 +147,30 @@ public class ChatController {
}
}
/**
* Method to process the usernames of other users connected to the server, after they got polled
* by the {@link ChatClient}.
*
* <p>Checks for every one of the usernames, if it is already in the list localUserList and if
* not adds them. For every new User added in the List, they get added as an option to start a
* Whisper Chat with.
*/
public synchronized void checkWhisperUsers() {
List<String> users = chatClient.getUsers();
logger.info(users);
if (!users.isEmpty()) {
for (String user : users) {
String value = user.split("\\=")[1];
logger.info(value);
if (!(localUserList.contains(value) || value.equals(username))) {
localUserList.add(value);
logger.info("adding new whisper user");
chatBoxController.addWhisperUser(value);
}
}
}
}
/**
* method to send a message to the server
*
@@ -39,6 +39,7 @@ public class GameService {
* @return The current GameState object representing the state of the game.
*/
public int getPot() {
ensureState();
return state.pot;
}
@@ -48,6 +49,7 @@ public class GameService {
* @return The current GameState object representing the state of the game.
*/
public List<Card> getCommunityCards() {
ensureState();
return state.communityCards;
}
@@ -57,6 +59,7 @@ public class GameService {
* @return A list of Player objects representing the players in the current game state.
*/
public List<Player> getPlayers() {
ensureState();
return state.players;
}
@@ -98,10 +101,19 @@ public class GameService {
* yet.
*/
public Player getWinner() {
ensureState();
if (state.winnerIndex < 0) {
return null;
}
return state.players.get(state.winnerIndex);
}
/** Ensure that the game state has been initialized before accessing it. */
private void ensureState() {
if (state == null) {
throw new IllegalStateException("Call refresh() first");
}
}
}
@@ -69,4 +69,33 @@ public class ChatClient {
}
return messages;
}
/**
* Method to poll the usernames of all users currently connected to the server, by sending the
* "LIST_USERS" command.
*
* @return List of all usernames retrieved from the server.
*/
public List<String> getUsers() {
logger.info("Asking server for list of users");
List<String> users = clientService.processCommand("LIST_USERS");
List<String> parameters = new ArrayList<String>();
for (int i = 0; i < users.size(); i++) {
String line = users.get(i);
if (line.equals("USERS")) {
continue;
} else if (line.equals("END")) {
break;
}
line = line.replaceFirst("^\t", "");
if (line.equals("USER")) {
String username = users.get(i + 1);
username = username.replaceFirst("^\t", "");
username = username.replaceFirst("^\t", "");
parameters.add(username);
}
}
return parameters;
}
}
@@ -7,11 +7,17 @@ import java.io.IOException;
import java.net.Socket;
import java.util.ArrayList;
import java.util.List;
import java.util.Map;
import java.util.concurrent.ArrayBlockingQueue;
import java.util.concurrent.ConcurrentHashMap;
import java.util.concurrent.CopyOnWriteArrayList;
import java.util.concurrent.ExecutionException;
import java.util.concurrent.ExecutorService;
import java.util.concurrent.Executors;
import java.util.concurrent.Future;
import java.util.concurrent.atomic.AtomicBoolean;
import java.util.concurrent.atomic.AtomicInteger;
import java.util.function.Consumer;
import java.util.regex.Matcher;
import java.util.regex.Pattern;
import org.apache.logging.log4j.LogManager;
@@ -30,10 +36,17 @@ public class ClientService {
private final ExecutorService executor;
private final boolean offlineMode;
public static ArrayList<String> response;
private final AtomicInteger idGenerator;
private Logger logger;
private final Map<Integer, ArrayBlockingQueue<ParsedResponse>> pendingResponses =
new ConcurrentHashMap<>();
private final CopyOnWriteArrayList<Consumer<List<String>>> eventListeners =
new CopyOnWriteArrayList<>();
private Thread readerThread = null;
private final AtomicBoolean running = new AtomicBoolean(false);
private static final int READER_JOIN_TIMEOUT_MS = 500;
/**
* Constructs a ClientService with the given server IP and port. It establishes a socket
* connection to the server and initializes the TcpTransport and ExecutorService for
@@ -43,7 +56,6 @@ public class ClientService {
* @param port The port number of the server to connect to.
*/
public ClientService(String ip, int port) {
this.idGenerator = new AtomicInteger(0);
this.logger = LogManager.getLogger(ClientService.class);
@@ -59,6 +71,100 @@ public class ClientService {
}
executor = Executors.newSingleThreadExecutor();
startReaderThread();
}
private void startReaderThread() {
running.set(true);
readerThread =
new Thread(
() -> {
while (running.get()) {
try {
RawPacket rp = clienttcptransport.read();
processRawPacket(rp);
} catch (IOException e) {
if (running.get()) {
logger.warn("IO error on transport reader", e);
}
break;
} catch (InterruptedException e) {
Thread.currentThread().interrupt();
break;
}
}
},
"casono-client-reader");
readerThread.setDaemon(true);
readerThread.start();
}
private void processRawPacket(RawPacket rp) throws InterruptedException, IOException {
int rid = rp.requestId();
String responseText = rp.payload();
logger.info("Raw message '{}'", responseText);
boolean hasStatus = false;
boolean success = false;
List<String> lines = new ArrayList<>();
for (String rawLine : responseText.split("\\n")) {
String line = rawLine;
if (!hasStatus) {
if ("+OK".equals(line)) {
success = true;
hasStatus = true;
continue;
}
if (line.startsWith("-ERR") || line.startsWith("-ERROR")) {
success = false;
hasStatus = true;
continue;
}
continue;
}
if ("END".equals(line)) {
break;
}
if (line.startsWith("\t")) {
line = line.substring(1);
}
lines.add(line);
}
if (!hasStatus) {
if (responseText.contains("+OK")) {
success = true;
hasStatus = true;
} else if (responseText.contains("-ERR") || responseText.contains("-ERROR")) {
success = false;
hasStatus = true;
} else {
// best effort: treat as success
success = true;
hasStatus = true;
}
}
if (rid == 0) {
for (Consumer<List<String>> l : eventListeners) {
try {
l.accept(List.copyOf(lines));
} catch (Exception e) {
logger.warn("Event listener threw", e);
}
}
} else {
ArrayBlockingQueue<ParsedResponse> q = pendingResponses.get(rid);
if (q != null) {
q.put(new ParsedResponse(success, lines));
} else {
logger.warn("No pending response queue for id {}", rid);
}
}
}
/**
@@ -80,9 +186,11 @@ public class ClientService {
return offlineMode;
}
// Allow primitive values to contain hyphens (UUIDs) in addition to
// digits/words/colons
static Pattern responseRex =
Pattern.compile(
"(?<key>\\w+)=(('(?<string>([^']|\\')+)')|(?<primVal>[+-]?[\\d\\w:]+))");
"(?<key>\\w+)=(('(?<string>([^']|\\')+)')|(?<primVal>[+-]?[-\\d\\w:]+))");
/**
* Removes escape characters from a string, specifically converting escaped single quotes (\')
@@ -122,6 +230,19 @@ public class ClientService {
.toList();
}
private static record ParsedResponse(boolean success, List<String> lines) {}
/**
* Register an event listener that receives unsolicited event payload lines (no status prefix).
*/
public void addEventListener(Consumer<List<String>> listener) {
eventListeners.add(listener);
}
public void removeEventListener(Consumer<List<String>> listener) {
eventListeners.remove(listener);
}
/**
* Sends a command to the server and processes the multi-line response. It handles the protocol
* handshake (expecting +OK), strips leading tabs from response lines, and collects them until
@@ -133,74 +254,51 @@ public class ClientService {
* occurs.
*/
protected List<String> processCommand(String message) {
List<String> response = new ArrayList<>();
sendRequest(
() -> {
try {
writeToTransport(message);
String responseText = clienttcptransport.read().payload();
logger.info("Raw message '{}'", responseText);
if (offlineMode) {
throw new RuntimeException("ClientService is offline");
}
boolean hasStatus = false;
boolean success = false;
for (String rawLine : responseText.split("\n")) {
String line = rawLine;
if (!hasStatus) {
if ("+OK".equals(line)) {
success = true;
hasStatus = true;
continue;
}
if (line.startsWith("-ERR") || line.startsWith("-ERROR")) {
success = false;
hasStatus = true;
continue;
}
// ignore any lines before the status indicator
continue;
int reqId = idGenerator.incrementAndGet();
ArrayBlockingQueue<ParsedResponse> q = new ArrayBlockingQueue<>(1);
pendingResponses.put(reqId, q);
Future<?> writeFuture =
executor.submit(
() -> {
try {
clienttcptransport.write(new RawPacket(reqId, message));
} catch (IOException e) {
throw new RuntimeException(e);
}
});
if ("END".equals(line)) {
break;
}
try {
writeFuture.get();
} catch (InterruptedException e) {
Thread.currentThread().interrupt();
pendingResponses.remove(reqId);
throw new RuntimeException(e);
} catch (ExecutionException e) {
pendingResponses.remove(reqId);
throw getRuntimeException(e);
}
// strip a single leading tab if present (protocol formatting)
if (line.startsWith("\t")) {
line = line.substring(1);
}
response.add(line);
}
ParsedResponse pr;
try {
pr = q.take();
} catch (InterruptedException e) {
Thread.currentThread().interrupt();
pendingResponses.remove(reqId);
throw new RuntimeException(e);
} finally {
pendingResponses.remove(reqId);
}
if (!hasStatus) {
// Fallback for servers that do not place the status on a
// dedicated line: try to detect status markers anywhere
// in the payload to remain compatible with older servers.
if (responseText.contains("+OK")) {
success = true;
hasStatus = true;
} else if (responseText.contains("-ERR")
|| responseText.contains("-ERROR")) {
success = false;
hasStatus = true;
} else {
throw new RuntimeException(
"No status line in response for '"
+ message
+ "': "
+ responseText);
}
}
if (pr.success) {
return pr.lines;
}
if (success) {
return;
}
throw new RuntimeException("Error in " + message + ": " + response);
} catch (Exception e) {
throw getRuntimeException(e);
}
});
return response;
throw new RuntimeException("Error in " + message + ": " + pr.lines);
}
/**
@@ -248,7 +346,17 @@ public class ClientService {
*/
public void closeSocket() {
try {
executor.shutdown();
running.set(false);
if (readerThread != null) {
readerThread.interrupt();
try {
readerThread.join(READER_JOIN_TIMEOUT_MS);
} catch (InterruptedException ignored) {
Thread.currentThread().interrupt();
}
}
executor.shutdownNow();
clienttcptransport.close();
socket.close();
logger.info("Socket closed");
@@ -257,16 +365,9 @@ public class ClientService {
}
}
/**
* Method to write with the tcp transport to the server
*
* @param s - Message to be sent
* @throws IOException
*/
private void writeToTransport(String s) throws IOException {
int id = this.idGenerator.incrementAndGet();
this.clienttcptransport.write(new RawPacket(id, s));
}
// removed unused helper writeToTransport; write is done via processCommand()
// which
// manages request ids and response matching
public void ping() {
processCommand("PING");
@@ -34,30 +34,37 @@ public class GameClient {
* @return A GameState object representing the current state of the game, as parsed
*/
public GameState fetchGameState() {
List<String> responseLines = client.processCommand("GET_GAME_STATE\nGAME_ID=" + gameId);
List<String> responseLines = client.processCommand("GET_GAME_STATE GAME_ID=" + gameId);
if (responseLines == null || responseLines.isEmpty()) {
throw new RuntimeException("Empty server response");
}
String fullResponse = String.join("\n", responseLines);
if (responseLines.get(0).startsWith("-ERR")) {
throw new RuntimeException("Server Error: " + String.join(" ", responseLines));
}
if (!responseLines.get(0).startsWith("+OK")) {
throw new RuntimeException("Invalid response: missing +OK");
}
String fullResponse = String.join("\n", responseLines);
return parse(fullResponse);
}
/** Send a CALL command to the server to indicate that the player wants to call */
public void sendCall() {
client.processCommand("CALL\nGAME_ID=" + gameId);
client.processCommand("CALL GAME_ID=" + gameId);
}
/** Send a FOLD command to the server to indicate that the player wants to fold */
public void sendFold() {
client.processCommand("FOLD\nGAME_ID=" + gameId);
client.processCommand("FOLD GAME_ID=" + gameId);
}
/** Send a BET command to the server to indicate that the player wants to bet */
public void sendBet(int amount) {
client.processCommand("BET\nGAME_ID=" + gameId + "\nAMOUNT=" + amount);
client.processCommand("BET GAME_ID=" + gameId + " AMOUNT=" + amount);
}
/**
@@ -66,7 +73,7 @@ public class GameClient {
* @param amount The amount to raise to
*/
public void sendRaise(int amount) {
client.processCommand("RAISE\nGAME_ID=" + gameId + "\nAMOUNT=" + amount);
client.processCommand("RAISE GAME_ID=" + gameId + " AMOUNT=" + amount);
}
/**
@@ -76,8 +83,12 @@ public class GameClient {
* @return A GameState object representing the current state of the game.
*/
private GameState parse(String input) {
GameState state = new GameState();
if (input.startsWith("-ERR")) {
throw new RuntimeException("Server returned Error:\n" + input);
}
GameState state = new GameState();
ParserContext ctx = new ParserContext(state);
for (String raw : input.split("\n")) {
@@ -156,6 +167,7 @@ public class GameClient {
state.winnerIndex = intVal(line);
} else {
return false;
// throw new RuntimeException("Unknown global field: " + line);
}
return true;
}
@@ -171,7 +183,7 @@ public class GameClient {
private boolean handleSections(String line, ParserContext ctx) {
if (line.equals("END")) {
ctx.inPlayers = false;
// ctx.inPlayers = false;
ctx.inPlayerCards = false;
ctx.inCommunityCards = false;
ctx.currentPlayer = null;
@@ -32,7 +32,25 @@ public class LobbyClient {
* @return A string representing the current status of the lobby, as returned by the server.
*/
public String fetchLobbyStatusString(int lobbyId) {
return client.processCommand("GET_LOBBY_STATUS ID=" + lobbyId).getFirst();
List<String> lines = client.processCommand("GET_LOBBY_STATUS ID=" + lobbyId);
// Prefer explicit STATUS parameter when available
List<RequestParameter> params = ClientService.convertToRequestParameters(lines);
for (RequestParameter p : params) {
if ("STATUS".equalsIgnoreCase(p.key())) {
return p.value();
}
}
// Fallback: some servers may return a plain token as the first line
if (!lines.isEmpty()) {
String first = lines.get(0).trim();
if ("CREATED".equalsIgnoreCase(first) || "RUNNING".equalsIgnoreCase(first)) {
return first.toUpperCase();
}
}
return null;
}
/**
@@ -41,8 +59,25 @@ public class LobbyClient {
* @return The id of the newly created lobby, as returned by the server.
*/
public int createLobby() {
String response = client.processCommand("CREATE_LOBBY").getFirst();
return Integer.parseInt(response);
List<String> lines = client.processCommand("CREATE_LOBBY");
List<RequestParameter> params = ClientService.convertToRequestParameters(lines);
for (RequestParameter p : params) {
if ("LOBBY_ID".equalsIgnoreCase(p.key())) {
return Integer.parseInt(p.value());
}
}
// Fallback for simple legacy/test servers that return the id as a single plain
// line
if (!lines.isEmpty()) {
try {
return Integer.parseInt(lines.get(0));
} catch (NumberFormatException ignored) {
}
}
throw new RuntimeException("No LOBBY_ID in response: " + lines);
}
/**
@@ -51,8 +86,15 @@ public class LobbyClient {
* @return The id of the lobby that the client is currently in, as returned by the server.
*/
public int getLobbyId() {
String response = client.processCommand("GET_LOBBY_ID").getFirst();
return Integer.parseInt(response);
List<String> lines = client.processCommand("GET_LOBBY_ID");
if (lines.isEmpty()) {
throw new RuntimeException("GET_LOBBY_ID returned empty response");
}
try {
return Integer.parseInt(lines.get(0).trim());
} catch (NumberFormatException e) {
throw new RuntimeException("Invalid GET_LOBBY_ID response: " + lines, e);
}
}
/**
@@ -5,7 +5,13 @@ import ch.unibas.dmi.dbis.cs108.casono.client.chat.ChatModel;
import ch.unibas.dmi.dbis.cs108.casono.client.chat.ChatType;
import java.io.IOException;
import java.net.URL;
import java.util.ArrayList;
import java.util.HashMap;
import java.util.List;
import java.util.Map;
import java.util.concurrent.Callable;
import java.util.concurrent.CompletableFuture;
import javafx.application.Platform;
import javafx.fxml.FXML;
import javafx.fxml.FXMLLoader;
import javafx.scene.Node;
@@ -13,6 +19,7 @@ import javafx.scene.control.MenuButton;
import javafx.scene.control.MenuItem;
import javafx.scene.control.Tab;
import javafx.scene.control.TabPane;
import javafx.scene.layout.HBox;
import javafx.scene.layout.Priority;
import javafx.scene.layout.VBox;
@@ -28,15 +35,21 @@ public class ChatBoxController {
@FXML private MenuButton addWhisperChatButton;
@FXML private HBox menuBox;
private FXMLLoader fxmlLoader;
@FXML private List<MenuItem> whisperUsers;
private final List<String> activeWhisperChats;
@FXML private final Map<String, Tab> usernameTabMap;
private String ressource = "/ui-structure/components/chatui/chattab.fxml";
public ChatBoxController(String username, ChatController chatController) {
this.username = username;
this.chatController = chatController;
activeWhisperChats = new ArrayList<>();
usernameTabMap = new HashMap<>();
}
/**
@@ -51,7 +64,7 @@ public class ChatBoxController {
.getChatModelMap()
.put(new ChatController.ChatKey(ChatType.GLOBAL), globalChatModel);
addChatTab("GLOBAL", globalChatModel);
// TODO: Button to add new Whisper Chat
addWhisperChatButton.setOnAction(event -> addWhisperChatButton.show());
}
/**
@@ -61,10 +74,20 @@ public class ChatBoxController {
* @param targetUserName The username of the person to be added to the whisper list.
*/
public void addWhisperUser(String targetUserName) {
MenuItem menuItem = new MenuItem(targetUserName);
whisperUsers.add(menuItem);
addWhisperChatButton.getItems().add(menuItem);
menuItem.setOnAction(event -> addWhisperChat(targetUserName));
Platform.runLater(
() -> {
MenuItem menuItem = new MenuItem(targetUserName);
addWhisperChatButton.getItems().add(menuItem);
menuItem.setOnAction(
event ->
addWhisperChat(
targetUserName,
new ChatModel(
ChatType.WHISPER,
username,
-1,
targetUserName)));
});
}
/**
@@ -73,12 +96,16 @@ public class ChatBoxController {
*
* @param target The username of the recipient for the private messages.
*/
public void addWhisperChat(String target) {
ChatModel chatModel = new ChatModel(ChatType.WHISPER, username, -1, target);
chatController
.getChatModelMap()
.put(new ChatController.ChatKey(ChatType.WHISPER, target), chatModel);
addChatTab(target, chatModel);
public void addWhisperChat(String target, ChatModel chatModel) {
if (!activeWhisperChats.contains(target)) {
activeWhisperChats.add(target);
chatController
.getChatModelMap()
.put(new ChatController.ChatKey(ChatType.WHISPER, target), chatModel);
addChatTab(target, chatModel);
} else {
chatTabPane.getSelectionModel().select(usernameTabMap.get(target));
}
}
/**
@@ -93,20 +120,56 @@ public class ChatBoxController {
public void addChatTab(String title, ChatModel chatModel) {
URL resource = getClass().getResource(ressource);
FXMLLoader fxmlLoader = new FXMLLoader(resource);
try {
ChatViewController chatViewController =
new ChatViewController(this.chatController, chatModel, this.username);
fxmlLoader.setController(chatViewController);
Node load = fxmlLoader.load();
VBox.setVgrow(load, Priority.ALWAYS);
VBox vbox = new VBox();
VBox.setVgrow(vbox, Priority.ALWAYS);
vbox.getChildren().add(load);
chatModel.addListener((msg) -> chatViewController.showMessage(msg));
Tab newChat = new Tab(title, vbox);
this.chatTabPane.getTabs().add(newChat);
} catch (IOException e) {
throw new RuntimeException(e);
runOnPlatformSynchronized(
() -> {
try {
ChatViewController chatViewController =
new ChatViewController(
this.chatController, chatModel, this.username);
fxmlLoader.setController(chatViewController);
Node load = fxmlLoader.load();
VBox.setVgrow(load, Priority.ALWAYS);
VBox vbox = new VBox();
VBox.setVgrow(vbox, Priority.ALWAYS);
vbox.getChildren().add(load);
chatModel.addListener((msg) -> chatViewController.showMessage(msg));
Tab newChat = new Tab(title, vbox);
usernameTabMap.put(title, newChat);
this.chatTabPane.getTabs().add(newChat);
this.chatTabPane.getSelectionModel().select(newChat);
return newChat;
} catch (IOException e) {
throw new RuntimeException(e);
}
});
}
/**
* Helper Function to cope with a Threads problem occurring when the main JavaFX Thread performs
* the task to add a new whisper Chat tab, and the task is specified to runLater.
*/
public static <T> T runOnPlatformSynchronized(Callable<T> code) {
if (Platform.isFxApplicationThread()) {
try {
return code.call();
} catch (Exception e) {
throw new RuntimeException(e);
}
} else {
CompletableFuture<T> futureLock = new CompletableFuture<>();
Platform.runLater(
() -> {
try {
futureLock.complete(code.call());
} catch (Exception e) {
futureLock.completeExceptionally(e);
}
});
try {
return futureLock.get();
} catch (Throwable e) {
throw new RuntimeException(e);
}
}
}
}
@@ -48,6 +48,7 @@ public class CasinoGameController {
private PlayerId myPlayerId;
private TaskbarController taskbarController;
private Image dealerImage;
private javafx.animation.Timeline timeline;
private static final int TOTAL_SLOTS = 5;
private static final int PLAYER_SLOTS = 2;
@@ -166,6 +167,8 @@ public class CasinoGameController {
// uiTest();
// or
// empty display only (optional)
renderCommunityCards(List.of());
renderPlayerCards(List.of());
@@ -277,42 +280,69 @@ public class CasinoGameController {
*/
private void startLoop() {
javafx.animation.Timeline t =
timeline =
new javafx.animation.Timeline(
new javafx.animation.KeyFrame(
javafx.util.Duration.seconds(UI_UPDATE_INTERVAL_SECONDS),
e -> updateUI()));
t.setCycleCount(javafx.animation.Animation.INDEFINITE);
t.play();
timeline.setCycleCount(javafx.animation.Animation.INDEFINITE);
timeline.play();
}
/**
* Update the UI by fetching the latest game state from the GameService and updating all
* relevant components.
* Stop the UI update loop, which can be called when the game ends or when the user exits the
* game screen to prevent unnecessary updates and resource usage.
*/
public void stop() {
if (timeline != null) {
timeline.stop();
}
}
/**
* Triggers an asynchronous UI update by fetching the current game state from the GameService.
*/
private void updateUI() {
try {
GameState s = gameService.refresh();
java.util.concurrent.CompletableFuture.supplyAsync(
() -> {
try {
return gameService.refresh();
} catch (Exception e) {
LOGGER.severe("GameService Error: " + e.getMessage());
return null;
}
})
.thenAccept(
s -> {
if (s == null) {
return;
}
if (s == null) {
return;
}
javafx.application.Platform.runLater(() -> applyState(s));
});
}
renderCommunityCards(s.communityCards);
renderPot(s.pot);
/**
* Updates all visual UI components with the data from the provided GameState. This includes
* community cards, pot, player information, and the taskbar.
*
* @param s The current state of the game to be rendered.
*/
private void applyState(GameState s) {
updatePlayers(s.players);
updatePlayerCards(s);
renderCommunityCards(s.communityCards);
renderPot(s.pot);
updateGameInfo(s);
highlightDealer(s);
updatePlayers(s.players);
updatePlayerCards(s);
updateTaskbar(s);
updateGameInfo(s);
highlightDealer(s);
} catch (Exception e) {
LOGGER.severe("Error: UI Update failed: " + e.getMessage());
if (taskbarController != null) {
taskbarController.update(s, myPlayerId);
}
}
@@ -323,14 +353,20 @@ public class CasinoGameController {
*/
private void updatePlayerCards(GameState s) {
int active = s.activePlayer;
if (active >= 0 && active < s.players.size()) {
Player p = s.players.get(active);
renderPlayerCards(p.getCards());
} else {
if (s.players == null || myPlayerId == null) {
renderPlayerCards(List.of());
return;
}
for (Player p : s.players) {
if (p.getId().equals(myPlayerId)) {
renderPlayerCards(p.getCards());
return;
}
}
// fallback
renderPlayerCards(List.of());
}
/**
@@ -357,8 +393,9 @@ public class CasinoGameController {
* @param s The current game state.
*/
private void updateTaskbar(GameState s) {
taskbarController.update(s, myPlayerId);
if (taskbarController != null) {
taskbarController.update(s, myPlayerId);
}
}
/**
@@ -387,9 +387,26 @@ public class TaskbarController {
currentStage.close();
// Start lobby UI
try {
new Casinomainui().start(new javafx.stage.Stage());
javafx.stage.Stage newStage = new javafx.stage.Stage();
javafx.fxml.FXMLLoader fxmlLoader =
new javafx.fxml.FXMLLoader(
getClass().getResource("/ui-structure/Casinomainui.fxml"));
javafx.scene.Parent root = fxmlLoader.load();
javafx.scene.Scene scene =
new javafx.scene.Scene(
root, Casinomainui.SCENE_WIDTH, Casinomainui.SCENE_HEIGHT);
newStage.setTitle("Casono");
javafx.scene.image.Image icon =
new javafx.scene.image.Image(
getClass()
.getResource("/images/logoinverted.png")
.toExternalForm());
newStage.getIcons().add(icon);
newStage.setScene(scene);
newStage.setFullScreen(true);
newStage.show();
} catch (Exception e) {
LOGGER.error("Error: starting the lobby UI: {}", e.getMessage());
LOGGER.error("Error: starting the lobby UI: {}", e.getMessage(), e);
}
});
}
@@ -19,8 +19,8 @@ public class Casinomainui extends Application {
// Default constructor
}
private static final int SCENE_WIDTH = 1200;
private static final int SCENE_HEIGHT = 800;
public static final int SCENE_WIDTH = 1200;
public static final int SCENE_HEIGHT = 800;
@Override
/**
@@ -2,6 +2,7 @@ package ch.unibas.dmi.dbis.cs108.casono.client.ui.lobbyui;
import ch.unibas.dmi.dbis.cs108.casono.client.network.ClientService;
import ch.unibas.dmi.dbis.cs108.casono.client.network.LobbyClient;
import ch.unibas.dmi.dbis.cs108.casono.server.network.command.parsing.RequestParameter;
import java.util.ArrayList;
import java.util.Collections;
import java.util.List;
@@ -53,7 +54,7 @@ public class LobbyButtonGridManager {
this.translationManager = LobbyButtonTranslationManager.getInstance();
this.lobbyClient = lobbyClient;
startPeriodicRefresh(REFRESH_INTERVAL_SECONDS, INITIAL_DELAY_SECONDS);
startPeriodicRefresh(INITIAL_DELAY_SECONDS, REFRESH_INTERVAL_SECONDS);
}
public LobbyButtonGridManager(
@@ -62,6 +63,43 @@ public class LobbyButtonGridManager {
ClientService clientService) {
this(gridPane, translationManager, new LobbyClient(clientService));
// Subscribe to server-initiated events so closed lobbies are removed
// immediately
clientService.addEventListener(
lines -> {
List<RequestParameter> params = ClientService.convertToRequestParameters(lines);
String evt = null;
String lidStr = null;
for (RequestParameter p : params) {
if ("EVENT".equalsIgnoreCase(p.key())) {
evt = p.value();
} else if ("LOBBY_ID".equalsIgnoreCase(p.key())) {
lidStr = p.value();
}
}
if (evt != null && "LOBBY_CLOSED".equalsIgnoreCase(evt) && lidStr != null) {
int lid;
try {
lid = Integer.parseInt(lidStr);
} catch (NumberFormatException ex) {
return;
}
// find button id(s) for this lobby and remove mapping
Map<Integer, Integer> mapping = translationManager.getButtonIdToLobbyId();
Integer toRemove = null;
for (Map.Entry<Integer, Integer> e : mapping.entrySet()) {
if (e.getValue() != null && e.getValue().intValue() == lid) {
toRemove = e.getKey();
break;
}
}
if (toRemove != null) {
translationManager.removeLobbyButton(toRemove);
javafx.application.Platform.runLater(this::renderLobbyButtons);
}
}
});
}
private void startPeriodicRefresh(long initialDelay, long period) {
@@ -80,7 +118,11 @@ public class LobbyButtonGridManager {
for (Map.Entry<Integer, Integer> e : entries) {
int buttonId = e.getKey();
int lobbyId = e.getValue();
Integer lobbyIdObj = e.getValue();
if (lobbyIdObj == null) {
continue;
}
int lobbyId = lobbyIdObj.intValue();
CompletableFuture.supplyAsync(
() -> {
@@ -97,8 +139,7 @@ public class LobbyButtonGridManager {
if (status == null) {
translationManager.removeLobbyButton(buttonId);
javafx.application.Platform.runLater(
this::updateLobbyButtonImages);
javafx.application.Platform.runLater(this::renderLobbyButtons);
}
});
}
@@ -118,7 +159,11 @@ public class LobbyButtonGridManager {
for (int index = 0; index < buttonIds.size(); index++) {
Integer buttonId = buttonIds.get(index);
int lobbyId = mapping.get(buttonId);
Integer lobbyIdObj = mapping.get(buttonId);
if (lobbyIdObj == null) {
continue;
}
int lobbyId = lobbyIdObj.intValue();
Button btn = createLobbyButton(buttonId, lobbyId);
@@ -253,7 +298,11 @@ public class LobbyButtonGridManager {
}
for (Integer buttonId : mapping.keySet()) {
int lobbyId = mapping.get(buttonId);
Integer lobbyIdObj = mapping.get(buttonId);
if (lobbyIdObj == null) {
continue;
}
int lobbyId = lobbyIdObj.intValue();
CompletableFuture.supplyAsync(
() -> {
@@ -361,8 +410,4 @@ public class LobbyButtonGridManager {
public LobbyClient getLobbyClient() {
return lobbyClient;
}
public void refreshNow() {
refreshMappings();
}
}
@@ -33,7 +33,11 @@ import ch.unibas.dmi.dbis.cs108.casono.server.network.command.execution.CommandR
import ch.unibas.dmi.dbis.cs108.casono.server.network.command.parsing.CommandParserDispatcher;
import ch.unibas.dmi.dbis.cs108.casono.server.network.events.DisconnectEvent;
import ch.unibas.dmi.dbis.cs108.casono.server.network.events.EventBus;
import ch.unibas.dmi.dbis.cs108.casono.server.network.protocol.request.RequestContext;
import ch.unibas.dmi.dbis.cs108.casono.server.network.protocol.response.SuccessResponse;
import ch.unibas.dmi.dbis.cs108.casono.server.network.protocol.response.builder.ResponseBody;
import ch.unibas.dmi.dbis.cs108.casono.server.network.protocol.response.dispatcher.ResponseDispatcher;
import ch.unibas.dmi.dbis.cs108.casono.server.network.sessions.Session;
import ch.unibas.dmi.dbis.cs108.casono.server.network.sessions.SessionDisconnectJob;
import ch.unibas.dmi.dbis.cs108.casono.server.network.sessions.SessionManager;
import java.time.Duration;
@@ -51,6 +55,9 @@ public class ServerApp {
private static final int SESSION_DISCONNECT_JOB_DELAY = 0;
private static final int SESSION_DISCONNECT_JOB_PERIOD = 2;
private static final int SESSION_DISCONNECT_JOB_TIMEOUT = 5;
private static final int LOBBY_EXPIRY_SECONDS = 30;
private static final int LOBBY_CLEANUP_INITIAL_DELAY_SECONDS = 5;
private static final int LOBBY_CLEANUP_PERIOD_SECONDS = 5;
public static void start(String arg) {
int port = Integer.parseInt(arg);
@@ -89,6 +96,41 @@ public class ServerApp {
LobbyManager lobbyManager = new LobbyManager();
registerCommands(dispatcher, router, responseDispatcher, userRegistry, lobbyManager);
// Periodic cleanup: remove empty lobbies older than 30s and notify affected
// users
scheduler.scheduleAtFixedRate(
() -> {
try {
var expired =
lobbyManager.findEmptyLobbiesOlderThan(
Duration.ofSeconds(LOBBY_EXPIRY_SECONDS));
for (var lid : expired) {
// remove lobby from manager first
lobbyManager.removeLobby(lid);
// broadcast LOBBY_CLOSED event to all connected sessions
// (requestId=0)
for (Session s : sessionManager.getAllSessions()) {
RequestContext ctx = new RequestContext(s.getId(), 0);
SuccessResponse ev =
new SuccessResponse(
ctx,
ResponseBody.builder()
.param("EVENT", "LOBBY_CLOSED")
.param("LOBBY_ID", lid.value())
.build()) {};
responseDispatcher.dispatch(ev);
}
}
} catch (Exception e) {
logger.warn("Lobby expiry job failed", e);
}
},
LOBBY_CLEANUP_INITIAL_DELAY_SECONDS,
LOBBY_CLEANUP_PERIOD_SECONDS,
TimeUnit.SECONDS);
NetworkManager networkManager = new NetworkManager(port, sessionManager, router);
networkManager.start();
}
@@ -239,6 +281,20 @@ public class ServerApp {
.get_lobby_status.GetLobbyStatusHandler(
responseDispatcher, lobbyManager, userRegistry));
// CREATE_LOBBY registration
parserDispatcher.register(
"CREATE_LOBBY",
new ch.unibas.dmi.dbis.cs108.casono.server.app.commands.lobby.create_lobby
.CreateLobbyParser());
commandRouter.register(
ch.unibas.dmi.dbis.cs108.casono.server.app.commands.lobby.create_lobby
.CreateLobbyRequest.class,
(ch.unibas.dmi.dbis.cs108.casono.server.network.command.execution.CommandHandler<
ch.unibas.dmi.dbis.cs108.casono.server.app.commands.lobby
.create_lobby.CreateLobbyRequest>)
new ch.unibas.dmi.dbis.cs108.casono.server.app.commands.lobby.create_lobby
.CreateLobbyHandler(responseDispatcher, lobbyManager));
// JOIN_LOBBY registration
parserDispatcher.register(
"JOIN_LOBBY",
@@ -252,5 +308,19 @@ public class ServerApp {
.JoinLobbyRequest>)
new ch.unibas.dmi.dbis.cs108.casono.server.app.commands.lobby.join_lobby
.JoinLobbyHandler(responseDispatcher, lobbyManager, userRegistry));
// START_GAME registration
parserDispatcher.register(
"START_GAME",
new ch.unibas.dmi.dbis.cs108.casono.server.app.commands.lobby.start_game
.StartGameParser());
commandRouter.register(
ch.unibas.dmi.dbis.cs108.casono.server.app.commands.lobby.start_game
.StartGameRequest.class,
(ch.unibas.dmi.dbis.cs108.casono.server.network.command.execution.CommandHandler<
ch.unibas.dmi.dbis.cs108.casono.server.app.commands.lobby.start_game
.StartGameRequest>)
new ch.unibas.dmi.dbis.cs108.casono.server.app.commands.lobby.start_game
.StartGameHandler(responseDispatcher, lobbyManager, userRegistry));
}
}
@@ -0,0 +1,32 @@
package ch.unibas.dmi.dbis.cs108.casono.server.app.commands.lobby.create_lobby;
import ch.unibas.dmi.dbis.cs108.casono.server.domain.lobby.LobbyId;
import ch.unibas.dmi.dbis.cs108.casono.server.domain.lobby.LobbyManager;
import ch.unibas.dmi.dbis.cs108.casono.server.network.command.execution.CommandHandler;
import ch.unibas.dmi.dbis.cs108.casono.server.network.protocol.response.ErrorResponse;
import ch.unibas.dmi.dbis.cs108.casono.server.network.protocol.response.dispatcher.ResponseDispatcher;
public class CreateLobbyHandler extends CommandHandler<CreateLobbyRequest> {
private final LobbyManager lobbyManager;
public CreateLobbyHandler(ResponseDispatcher responseDispatcher, LobbyManager lobbyManager) {
super(responseDispatcher);
this.lobbyManager = lobbyManager;
}
@Override
public void execute(CreateLobbyRequest request) {
LobbyId id = lobbyManager.createNewLobby(null);
if (id == null) {
responseDispatcher.dispatch(
new ErrorResponse(
request.getContext(),
"LOBBIES_FULL",
"Maximum number of 8 lobbies reached"));
return;
}
responseDispatcher.dispatch(new CreateLobbyResponse(request.getContext(), id.value()));
}
}
@@ -0,0 +1,11 @@
package ch.unibas.dmi.dbis.cs108.casono.server.app.commands.lobby.create_lobby;
import ch.unibas.dmi.dbis.cs108.casono.server.network.command.parsing.CommandParser;
import ch.unibas.dmi.dbis.cs108.casono.server.network.protocol.request.PrimitiveRequest;
public class CreateLobbyParser implements CommandParser<CreateLobbyRequest> {
@Override
public CreateLobbyRequest parse(PrimitiveRequest primitiveRequest) {
return new CreateLobbyRequest(primitiveRequest.context());
}
}
@@ -0,0 +1,10 @@
package ch.unibas.dmi.dbis.cs108.casono.server.app.commands.lobby.create_lobby;
import ch.unibas.dmi.dbis.cs108.casono.server.network.protocol.request.Request;
import ch.unibas.dmi.dbis.cs108.casono.server.network.protocol.request.RequestContext;
public class CreateLobbyRequest extends Request {
public CreateLobbyRequest(RequestContext context) {
super(context);
}
}
@@ -0,0 +1,14 @@
package ch.unibas.dmi.dbis.cs108.casono.server.app.commands.lobby.create_lobby;
import ch.unibas.dmi.dbis.cs108.casono.server.network.protocol.request.RequestContext;
import ch.unibas.dmi.dbis.cs108.casono.server.network.protocol.response.SuccessResponse;
import ch.unibas.dmi.dbis.cs108.casono.server.network.protocol.response.builder.ResponseBodyBuilder;
/** Sends ID of newly created lobby back to client. */
public class CreateLobbyResponse extends SuccessResponse {
public CreateLobbyResponse(RequestContext context, int lobbyId) {
super(
context,
new ResponseBodyBuilder().param("LOBBY_ID", String.valueOf(lobbyId)).build());
}
}
@@ -22,10 +22,18 @@ public class GetLobbyStatusResponse extends SuccessResponse {
super(
context,
ResponseBody.builder()
.param("STATUS", lobby.getGameController() != null ? "RUNNING" : "CREATED")
.block(
"LOBBY",
lb -> {
lb.param("ID", lobby.getId().value());
// STATUS indicates whether a game has been started in this
// lobby
lb.param(
"STATUS",
lobby.getGameController() == null
? "CREATED"
: "RUNNING");
lb.param("NAME", lobby.getName());
lb.block(
"PLAYERS",
@@ -9,6 +9,8 @@ import ch.unibas.dmi.dbis.cs108.casono.server.network.command.execution.CommandH
import ch.unibas.dmi.dbis.cs108.casono.server.network.protocol.response.ErrorResponse;
import ch.unibas.dmi.dbis.cs108.casono.server.network.protocol.response.OkResponse;
import ch.unibas.dmi.dbis.cs108.casono.server.network.protocol.response.dispatcher.ResponseDispatcher;
import org.apache.logging.log4j.LogManager;
import org.apache.logging.log4j.Logger;
/**
* Handler for the `JOIN_LOBBY` command.
@@ -21,6 +23,7 @@ import ch.unibas.dmi.dbis.cs108.casono.server.network.protocol.response.dispatch
public class JoinLobbyHandler extends CommandHandler<JoinLobbyRequest> {
private final LobbyManager lobbyManager;
private final UserRegistry userRegistry;
private static final Logger LOGGER = LogManager.getLogger(JoinLobbyHandler.class);
/**
* Create a new {@link JoinLobbyHandler}.
@@ -46,9 +49,17 @@ public class JoinLobbyHandler extends CommandHandler<JoinLobbyRequest> {
*/
@Override
public void execute(JoinLobbyRequest request) {
LOGGER.info(
"JOIN_LOBBY request: session={}, lobbyId={}",
request.getContext().sessionId(),
request.getId());
LobbyId lid = LobbyId.of(request.getId());
var lobby = lobbyManager.getLobby(lid);
if (lobby == null) {
LOGGER.warn(
"JOIN_LOBBY: Lobby {} not found (session={})",
request.getId(),
request.getContext().sessionId());
responseDispatcher.dispatch(
new ErrorResponse(request.getContext(), "LOBBY_NOT_FOUND", "Lobby not found"));
return;
@@ -56,7 +67,9 @@ public class JoinLobbyHandler extends CommandHandler<JoinLobbyRequest> {
var maybeUser = userRegistry.getBySessionId(request.getContext().sessionId());
if (maybeUser.isEmpty()) {
// UserLoggedInCheck should normally prevent this; keep safe fallback
LOGGER.warn(
"JOIN_LOBBY: No user associated with session {}",
request.getContext().sessionId());
responseDispatcher.dispatch(
new ErrorResponse(
request.getContext(),
@@ -70,6 +83,10 @@ public class JoinLobbyHandler extends CommandHandler<JoinLobbyRequest> {
boolean ok = lobbyManager.addPlayerToLobby(username, lid);
if (!ok) {
LOGGER.warn(
"JOIN_LOBBY: User '{}' failed to join lobby {} (full or already in)",
username,
request.getId());
responseDispatcher.dispatch(
new ErrorResponse(
request.getContext(),
@@ -78,6 +95,8 @@ public class JoinLobbyHandler extends CommandHandler<JoinLobbyRequest> {
return;
}
LOGGER.info("User '{}' joined lobby {}", username, request.getId());
responseDispatcher.dispatch(new OkResponse(request.getContext()));
}
}
@@ -0,0 +1,113 @@
package ch.unibas.dmi.dbis.cs108.casono.server.app.commands.lobby.start_game;
import ch.unibas.dmi.dbis.cs108.casono.server.app.checks.UserLoggedInCheck;
import ch.unibas.dmi.dbis.cs108.casono.server.domain.game.GameController;
import ch.unibas.dmi.dbis.cs108.casono.server.domain.game.engine.GameEngine;
import ch.unibas.dmi.dbis.cs108.casono.server.domain.game.engine.RoundManager;
import ch.unibas.dmi.dbis.cs108.casono.server.domain.game.engine.TurnManager;
import ch.unibas.dmi.dbis.cs108.casono.server.domain.game.player.PlayerId;
import ch.unibas.dmi.dbis.cs108.casono.server.domain.game.rules.RuleEngine;
import ch.unibas.dmi.dbis.cs108.casono.server.domain.game.state.GameState;
import ch.unibas.dmi.dbis.cs108.casono.server.domain.lobby.Lobby;
import ch.unibas.dmi.dbis.cs108.casono.server.domain.lobby.LobbyId;
import ch.unibas.dmi.dbis.cs108.casono.server.domain.lobby.LobbyManager;
import ch.unibas.dmi.dbis.cs108.casono.server.domain.user.UserRegistry;
import ch.unibas.dmi.dbis.cs108.casono.server.network.command.execution.CommandHandler;
import ch.unibas.dmi.dbis.cs108.casono.server.network.protocol.response.ErrorResponse;
import ch.unibas.dmi.dbis.cs108.casono.server.network.protocol.response.dispatcher.ResponseDispatcher;
import java.util.ArrayList;
import java.util.Optional;
/**
* Handler for START_GAME: creates a GameEngine+GameController for the lobby and starts the game.
*/
public class StartGameHandler extends CommandHandler<StartGameRequest> {
private final LobbyManager lobbyManager;
private final UserRegistry userRegistry;
private static final int DEFAULT_START_CHIPS = 20000;
public StartGameHandler(
ResponseDispatcher responseDispatcher,
LobbyManager lobbyManager,
UserRegistry userRegistry) {
super(responseDispatcher);
this.lobbyManager = lobbyManager;
this.userRegistry = userRegistry;
addCheck(new UserLoggedInCheck(userRegistry));
}
@Override
public void execute(StartGameRequest request) {
Optional<ch.unibas.dmi.dbis.cs108.casono.server.domain.user.User> opt =
userRegistry.getBySessionId(request.getSessionId());
if (opt.isEmpty()) {
// Guard: UserLoggedInCheck should normally handle this
responseDispatcher.dispatch(
new ErrorResponse(
request.getContext(), "USER_NOT_LOGGED_IN", "User not logged in"));
return;
}
String username = opt.get().getName();
// Resolve lobby by provided ID (required)
LobbyId lid = LobbyId.of(request.getId());
Lobby lobby = lobbyManager.getLobby(lid);
if (lobby == null) {
responseDispatcher.dispatch(
new ErrorResponse(request.getContext(), "LOBBY_NOT_FOUND", "Lobby not found"));
return;
}
// Ensure requester is part of the lobby
if (!lobby.getPlayerNames().contains(username)) {
responseDispatcher.dispatch(
new ErrorResponse(
request.getContext(), "NOT_IN_LOBBY", "User not in specified lobby"));
return;
}
// Prevent double-start
if (lobby.getGameController() != null) {
responseDispatcher.dispatch(
new ErrorResponse(
request.getContext(),
"ALREADY_STARTED",
"Game has already been started for this lobby"));
return;
}
// Basic player count check
if (lobby.getPlayerNames().size() < 2) {
responseDispatcher.dispatch(
new ErrorResponse(
request.getContext(),
"NOT_ENOUGH_PLAYERS",
"Not enough players to start the game"));
return;
}
// Create engine + controller
GameState state = new GameState();
GameEngine engine =
new GameEngine(
state,
new RuleEngine(new ArrayList<>()),
new RoundManager(),
new TurnManager());
GameController game = new GameController(engine);
// Add all players from lobby
for (String playerName : lobby.getPlayerNames()) {
game.addPlayer(PlayerId.of(playerName), DEFAULT_START_CHIPS);
}
// Start the game and attach to lobby
game.startGame();
lobby.initGame(game);
responseDispatcher.dispatch(
new StartGameResponse(
request.getContext(), lid.value(), "Game started successfully"));
}
}
@@ -0,0 +1,27 @@
package ch.unibas.dmi.dbis.cs108.casono.server.app.commands.lobby.start_game;
import ch.unibas.dmi.dbis.cs108.casono.server.network.command.parsing.CommandParser;
import ch.unibas.dmi.dbis.cs108.casono.server.network.protocol.request.PrimitiveRequest;
import ch.unibas.dmi.dbis.cs108.casono.server.network.protocol.request.accessor.RequestParameterAccessor;
/**
* Parser for the `START_GAME` command.
*
* <p>Expected request parameters:
*
* <ul>
* <li>`ID` (int) — numeric lobby identifier (required)
* </ul>
*
* <p>The parser builds a {@link StartGameRequest} containing the parsed lobby id and the original
* request context.
*/
public class StartGameParser implements CommandParser<StartGameRequest> {
@Override
public StartGameRequest parse(PrimitiveRequest primitiveRequest) {
RequestParameterAccessor accessor =
new RequestParameterAccessor(primitiveRequest.parameters());
int id = accessor.require("ID", Integer::parseInt);
return new StartGameRequest(primitiveRequest.context(), id);
}
}
@@ -0,0 +1,35 @@
package ch.unibas.dmi.dbis.cs108.casono.server.app.commands.lobby.start_game;
import ch.unibas.dmi.dbis.cs108.casono.server.network.protocol.request.Request;
import ch.unibas.dmi.dbis.cs108.casono.server.network.protocol.request.RequestContext;
/**
* Request to start a game in a specific lobby.
*
* <p>The `START_GAME` request requires the numeric lobby id parameter `ID` identifying the target
* lobby. The request carries the usual {@link RequestContext} (session id, request id) via the base
* class.
*/
public class StartGameRequest extends Request {
private final int id;
/**
* Create a new {@link StartGameRequest}.
*
* @param context the request context
* @param id numeric lobby id to start the game in
*/
public StartGameRequest(RequestContext context, int id) {
super(context);
this.id = id;
}
/**
* Returns the numeric lobby id provided by the client.
*
* @return lobby id
*/
public int getId() {
return id;
}
}
@@ -0,0 +1,34 @@
package ch.unibas.dmi.dbis.cs108.casono.server.app.commands.lobby.start_game;
import ch.unibas.dmi.dbis.cs108.casono.server.network.protocol.request.RequestContext;
import ch.unibas.dmi.dbis.cs108.casono.server.network.protocol.response.SuccessResponse;
import ch.unibas.dmi.dbis.cs108.casono.server.network.protocol.response.builder.ResponseBody;
/**
* Success response for {@code START_GAME} containing the started game's identifier and an
* informational message.
*/
public class StartGameResponse extends SuccessResponse {
/**
* Create a standard start-game response with a default success message.
*
* @param context the request context
* @param gameId numeric id of the started game (uses lobby id)
*/
public StartGameResponse(RequestContext context, int gameId) {
this(context, gameId, "Game started successfully");
}
/**
* Create a start-game response with a custom message.
*
* @param context the request context
* @param gameId numeric id of the started game (uses lobby id)
* @param message informational message for the client
*/
public StartGameResponse(RequestContext context, int gameId, String message) {
super(
context,
ResponseBody.builder().param("GAME", gameId).param("MESSAGE", message).build());
}
}
@@ -1,6 +1,9 @@
package ch.unibas.dmi.dbis.cs108.casono.server.domain.lobby;
import ch.unibas.dmi.dbis.cs108.casono.server.domain.lobby.Lobby.AddResult;
import java.time.Duration;
import java.time.Instant;
import java.util.ArrayList;
import java.util.Collection;
import java.util.List;
import java.util.Map;
@@ -17,6 +20,7 @@ public class LobbyManager {
private final Map<LobbyId, Lobby> activeLobbies = new ConcurrentHashMap<>();
private final Map<String, LobbyId> playerToLobby = new ConcurrentHashMap<>();
private final Map<LobbyId, Instant> creationTimes = new ConcurrentHashMap<>();
private final List<LobbyEventListener> listeners = new CopyOnWriteArrayList<>();
private final int maxPlayersPerLobby;
private static final Logger LOGGER = Logger.getLogger(LobbyManager.class.getName());
@@ -39,6 +43,7 @@ public class LobbyManager {
if (!activeLobbies.containsKey(id)) {
Lobby lobby = new Lobby(id, name == null ? ("Room " + i) : name);
activeLobbies.put(id, lobby);
creationTimes.put(id, Instant.now());
return id;
}
}
@@ -69,6 +74,15 @@ public class LobbyManager {
lobby.addPlayerAndMaybeStart(
username, maxPlayersPerLobby, AUTO_START_PLAYERS, DEFAULT_START_CHIPS);
if (result != AddResult.NOT_ADDED) {
LOGGER.info(
() ->
"User '"
+ username
+ "' joined lobby "
+ lobbyId.value()
+ " (result="
+ result
+ ")");
playerToLobby.put(username, lobbyId);
if (result == AddResult.ADDED_AND_STARTED) {
LOGGER.info(
@@ -127,6 +141,35 @@ public class LobbyManager {
return activeLobbies.values();
}
/** Find all empty lobbies that were created more than the given {@code age} ago. */
public List<LobbyId> findEmptyLobbiesOlderThan(Duration age) {
List<LobbyId> result = new ArrayList<>();
Instant cutoff = Instant.now().minus(age);
for (Map.Entry<LobbyId, Lobby> e : activeLobbies.entrySet()) {
LobbyId id = e.getKey();
Lobby l = e.getValue();
if (l.getPlayerNames().isEmpty()) {
Instant created = creationTimes.get(id);
if (created != null && created.isBefore(cutoff)) {
result.add(id);
}
}
}
return result;
}
/** Remove a lobby and clean up internal mappings. */
public void removeLobby(LobbyId id) {
Lobby removed = activeLobbies.remove(id);
creationTimes.remove(id);
if (removed == null) {
return;
}
for (String username : removed.getPlayerNames()) {
playerToLobby.remove(username);
}
}
/**
* Apply the given action to every player username in the lobby identified by {@code lobbyId}.
* This is a small helper that keeps iteration logic centralized and avoids leaking internal
@@ -6,10 +6,10 @@
.anchor-pane-bg {
-fx-background-color: #ffffff;
/* Optional: Remove the image or use it as an overlay */
-fx-background-image: url("/images/background.png");
-fx-background-size: cover;
-fx-background-position: center center;
-fx-background-repeat: no-repeat;
-fx-background-image: url("/images/background.png");
-fx-background-size: cover;
-fx-background-position: center center;
-fx-background-repeat: no-repeat;
}
/* THE FLOATING INFO BOX */
@@ -244,3 +244,15 @@
-fx-effect: dropshadow(one-pass-box, rgba(0, 0, 0, 0.8), 0, 0, 3, 3);
-fx-background-color: #27ae60;
}
#lobbyBtn-1,
#lobbyBtn-2,
#lobbyBtn-3,
#lobbyBtn-4,
#lobbyBtn-5,
#lobbyBtn-6,
#lobbyBtn-7,
#lobbyBtn-8 {
-fx-background-color: transparent;
-fx-effect: dropshadow(one-pass-box, rgba(0, 0, 0, 0.8), 0, 0, 3, 3);
}
@@ -4,6 +4,6 @@ import javafx.application.Application;
public class Chat {
public static void main(String[] args) {
Application.launch(ChatApplication.class);
Application.launch(ChatApplication.class, args);
}
}
@@ -4,8 +4,10 @@ import ch.unibas.dmi.dbis.cs108.casono.client.network.ClientService;
import ch.unibas.dmi.dbis.cs108.casono.client.network.CoreClient;
import ch.unibas.dmi.dbis.cs108.casono.client.ui.chatui.ChatBoxController;
import java.io.IOException;
import java.util.List;
import javafx.application.Application;
import javafx.fxml.FXMLLoader;
import javafx.scene.Parent;
import javafx.scene.Scene;
import javafx.stage.Stage;
@@ -13,13 +15,14 @@ public class ChatApplication extends Application {
private static final int SCENE_WIDTH = 1200;
private static final int SCENE_HEIGHT = 800;
String ip = "localhost";
String username = "mathis";
final int port = 5000;
public ChatApplication() {}
public void start(Stage stage) throws IOException {
List<String> params = getParameters().getRaw();
String ip = params.get(0);
int port = Integer.parseInt(params.get(1));
String username = params.get(2);
FXMLLoader fxmlLoader =
new FXMLLoader(
getClass().getResource("/ui-structure/components/chatui/chatbox.fxml"));
@@ -27,10 +30,10 @@ public class ChatApplication extends Application {
CoreClient coreClient = new CoreClient(clientService);
coreClient.login(username);
ChatController chatController = new ChatController(username, clientService);
ChatBoxController chatBoxController = new ChatBoxController(username, chatController);
ChatBoxController chatBoxController = chatController.getChatBoxController();
fxmlLoader.setController(chatBoxController);
Scene scene = new Scene(fxmlLoader.load(), SCENE_WIDTH, SCENE_HEIGHT);
Parent node = fxmlLoader.load();
Scene scene = new Scene(node, SCENE_WIDTH, SCENE_HEIGHT);
stage.setTitle("Chat");
stage.setScene(scene);
stage.show();