# Commands Commands are the primary extension point of the server. Every client-facing operation e.g. checking a username, sending a chat message, joining a lobby is implemented as a command. Each command consists of four classes: a **Parser**, a **Request**, a **Handler**, and a **Response**. The infrastructure for routing and dispatching commands lives in the `network/` layer and is intentionally kept generic. The concrete implementations for each command live in `app/commands/` and are wired together at startup in `ServerApp`. Overview of all components directly related to executing requests ## Contents ### Guides - [Implementing a Command](./guide-on-implementing-a-command.md) - Step-by-step walkthrough for adding a new command to the server, including registration and common pitfalls. ### Reference - [Command Infrastructure](./commands-deep-dive.md) - Technical deep-dive into the `CommandParser`, `CommandParserDispatcher`, `CommandHandler`, `CommandRouter`, `Request`, and the response hierarchy. ## Key Concepts **Each command is self-contained.** A command's Parser, Request, Handler, and Response all live in the same package under `app/commands//`. This keeps related code co-located and makes it easy to reason about a single command without navigating across multiple directories. **The `network/` layer knows nothing about specific commands.** `CommandParser` and `CommandHandler` are generic interfaces. The `CommandParserDispatcher` and `CommandRouter` operate on those interfaces. Adding a new command **never** requires modifying infrastructure code. **Registration happens at the composition root.** All commands are wired in `ServerApp` by calling `parserDispatcher.register(...)` and `commandRouter.register(...)`. This keeps the wiring explicit and compiler-checked.