This Document states the Network-Protocol as it is currently implemented ## GET_MESSAGE_COUNT This Command gets the number of messages, currently stored in the queue for the specific client. (Is used together with GET_NEXT_MESSAGE, to get all messages that are currently in the queue) Example: ``` GET_MESSAGE_COUNT 1 +OK ``` ## GET_NEXT_MESSAGE This Command gets the next Message that is being stored in the queue for the client. (Command is being sent the amount of times, the GET_MESSAGE_COUNT Command returns) Example: ``` GET_NEXT_MESSAGE TYPE=LOBBY GAME=1 USER=player1 TARGET=null TIME=9:30 TEXT="Guten Tag" +OK ``` ## SEND_MESSAGE This Command gets sent if the user of that client writes a message to one of the three possible chats (The Arguments / Parameters of the Command describe all the parameters of the Object "Message" being used internally by both the Client and the Server) Example: ``` SEND_MESSAGE TYPE=LOBBY GAME=1 USER=player1 TARGET=null TIME=10:30 TEXT="Hallo Welt" +OK ``` ## LOG_IN This Command is used to create a user on the server and associate that user with a username Server returns the username, slightly changed if it is already used by someone else, and an ID to identify the client. Example: ``` LOG_IN USERNAME="Peter" USERNAME="Peter" ID= +OK ``` ## LOG_OUT This Command is used to quit the connection between client and server. Example: ``` LOG_OUT +OK ```