Game UI Optimisation #320
@@ -224,6 +224,10 @@
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-fx-opacity: 1;
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-fx-opacity: 1;
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}
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}
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/*.community-card:hover {*/
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/* -fx-translate-y: -3;*/
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/*}*/
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.player-card {
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.player-card {
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-fx-effect: dropshadow(one-pass-box, rgba(255, 255, 255, 0.8), 0, 0, 3, 3);
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-fx-effect: dropshadow(one-pass-box, rgba(255, 255, 255, 0.8), 0, 0, 3, 3);
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@@ -238,6 +242,10 @@
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-fx-opacity: 1;
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-fx-opacity: 1;
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}
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}
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/*.player-card:hover {*/
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/* -fx-translate-y: -3;*/
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/*}*/
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.player-card.player-cards-active-turn {
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.player-card.player-cards-active-turn {
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-fx-effect: dropshadow(one-pass-box, rgb(184, 134, 11), 0, 0, 5, 5);
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-fx-effect: dropshadow(one-pass-box, rgb(184, 134, 11), 0, 0, 5, 5);
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}
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}
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@@ -246,10 +254,18 @@
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-fx-effect: dropshadow(one-pass-box, rgb(184, 134, 11), 0, 0, 5, 5);
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-fx-effect: dropshadow(one-pass-box, rgb(184, 134, 11), 0, 0, 5, 5);
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}
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}
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/*.dealer-box:hover {*/
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/* -fx-translate-y: -3;*/
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/*}*/
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.chips-icon {
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.chips-icon {
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-fx-effect: dropshadow(one-pass-box, rgba(255, 255, 255, 0.8), 0, 0, 3, 3);
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-fx-effect: dropshadow(one-pass-box, rgba(255, 255, 255, 0.8), 0, 0, 3, 3);
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}
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}
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/*.chips-icon:hover {*/
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/* -fx-translate-y: -3;*/
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/*}*/
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.dealer-icon {
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.dealer-icon {
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-fx-effect: dropshadow(one-pass-box, rgba(255, 255, 255, 0.8), 0, 0, 3, 3);
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-fx-effect: dropshadow(one-pass-box, rgba(255, 255, 255, 0.8), 0, 0, 3, 3);
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}
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}
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@@ -446,10 +462,10 @@
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-fx-border-color: #ffffff;
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-fx-border-color: #ffffff;
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}
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}
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.notebook.player-active-turn {
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/*.notebook.player-active-turn {*/
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/* Active turn should only change the shadow to avoid flicker/transparency jumps. */
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/* !* Active turn should only change the shadow to avoid flicker/transparency jumps. *!*/
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-fx-effect: dropshadow(one-pass-box, rgb(184, 134, 11), 0, 0, 5, 5);
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/* -fx-effect: dropshadow(one-pass-box, rgb(184, 134, 11), 0, 0, 5, 5);*/
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}
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/*}*/
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.notebook-header {
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.notebook-header {
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-fx-background-color: #000000;
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-fx-background-color: #000000;
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@@ -527,10 +543,10 @@
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-fx-border-color: #ffffff;
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-fx-border-color: #ffffff;
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}
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}
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.settings-box.player-active-turn {
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/*.settings-box.player-active-turn {*/
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/* Active turn should only change the shadow to avoid flicker/transparency jumps. */
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/* !* Active turn should only change the shadow to avoid flicker/transparency jumps. *!*/
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-fx-effect: dropshadow(one-pass-box, rgb(184, 134, 11), 0, 0, 5, 5);
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/* -fx-effect: dropshadow(one-pass-box, rgb(184, 134, 11), 0, 0, 5, 5);*/
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}
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/*}*/
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.settings-header {
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.settings-header {
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-fx-background-color: transparent;
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-fx-background-color: transparent;
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@@ -23,12 +23,12 @@
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-fx-background-color:
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-fx-background-color:
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linear-gradient(
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linear-gradient(
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to bottom right,
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to bottom right,
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rgba(255 ,255 ,255 ,0.38),
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rgba(255 ,255 ,255 ,0.18),
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rgba(255 ,255 ,255 ,0.18)
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rgba(255 ,255 ,255 ,0.08)
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);
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);
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-fx-background-radius: 210;
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-fx-background-radius: 210;
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-fx-border-radius: 200;
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-fx-border-radius: 200;
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-fx-border-color: rgba(255, 255, 255, 0.40);
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-fx-border-color: rgba(255, 255, 255, 0.25);
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-fx-border-width: 12;
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-fx-border-width: 12;
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/*-fx-min-height: 60vh;*/
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/*-fx-min-height: 60vh;*/
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/*-fx-max-height: 60vh;*/
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/*-fx-max-height: 60vh;*/
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@@ -37,7 +37,7 @@
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-fx-effect:
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-fx-effect:
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dropshadow(
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dropshadow(
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gaussian,
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gaussian,
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rgba(0 ,0 ,0 , 0.45),
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rgba(0 ,0 ,0 , 0.25),
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40,
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40,
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0.2,
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0.2,
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0,
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0,
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@@ -370,6 +370,10 @@
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-fx-opacity: 1;
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-fx-opacity: 1;
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}
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}
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.community-card:hover {
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-fx-translate-y: -3;
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}
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.player-card {
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.player-card {
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-fx-effect:
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-fx-effect:
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dropshadow(
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dropshadow(
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@@ -392,6 +396,10 @@
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-fx-opacity: 1;
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-fx-opacity: 1;
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}
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}
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.player-card:hover {
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-fx-translate-y: -3;
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}
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.player-card.player-cards-active-turn {
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.player-card.player-cards-active-turn {
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-fx-effect:
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-fx-effect:
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dropshadow(
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dropshadow(
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@@ -416,6 +424,10 @@
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);
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);
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}
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}
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/*.dealer-box:hover {*/
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/* -fx-translate-y: -3;*/
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/*}*/
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.chips-icon {
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.chips-icon {
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-fx-effect:
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-fx-effect:
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dropshadow(
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dropshadow(
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@@ -428,6 +440,10 @@
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) !important;
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) !important;
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}
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}
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/*.chips-icon:hover {*/
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/* -fx-translate-y: -3;*/
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/*}*/
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.dealer-icon {
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.dealer-icon {
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-fx-effect:
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-fx-effect:
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dropshadow(
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dropshadow(
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@@ -733,20 +749,20 @@
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rgba(255, 255, 255, 0.55);
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rgba(255, 255, 255, 0.55);
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}
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}
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.notebook.player-active-turn {
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/*.notebook.player-active-turn {*/
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/* active turn should only change the shadow to avoid flicker/transparency jumps. */
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/* !* active turn should only change the shadow to avoid flicker/transparency jumps. *!*/
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-fx-border-color:
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/* -fx-border-color:*/
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rgba(184, 134, 11, 0.55);
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/* rgba(184, 134, 11, 0.55);*/
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-fx-effect:
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/* -fx-effect:*/
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dropshadow(
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/* dropshadow(*/
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gaussian,
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/* gaussian,*/
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rgba(184, 134, 11, 0.45),
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/* rgba(184, 134, 11, 0.45),*/
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40,
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/* 40,*/
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0.2,
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/* 0.2,*/
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0,
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/* 0,*/
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12
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/* 12*/
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);
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/* );*/
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}
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/*}*/
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.notebook-header {
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.notebook-header {
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-fx-background-color: transparent !important;
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-fx-background-color: transparent !important;
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@@ -861,20 +877,20 @@
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rgba(255, 255, 255, 0.55);
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rgba(255, 255, 255, 0.55);
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}
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}
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.settings-box.player-active-turn {
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/*.settings-box.player-active-turn {*/
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/* Active turn should only change the shadow to avoid flicker/transparency jumps. */
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/* !* Active turn should only change the shadow to avoid flicker/transparency jumps. *!*/
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-fx-border-color:
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/* -fx-border-color:*/
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rgba(184, 134, 11, 0.55);
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/* rgba(184, 134, 11, 0.55);*/
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-fx-effect:
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/* -fx-effect:*/
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dropshadow(
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/* dropshadow(*/
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gaussian,
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/* gaussian,*/
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rgba(184, 134, 11, 0.45),
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/* rgba(184, 134, 11, 0.45),*/
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40,
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/* 40,*/
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0.2,
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/* 0.2,*/
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0,
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/* 0,*/
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12
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/* 12*/
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);
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/* );*/
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}
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/*}*/
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.settings-header {
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.settings-header {
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-fx-background-color: transparent;
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-fx-background-color: transparent;
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@@ -962,18 +978,18 @@
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-fx-background-color:
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-fx-background-color:
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linear-gradient(
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linear-gradient(
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to bottom right,
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to bottom right,
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rgba(255, 255, 255, 0.38),
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rgba(255, 255, 255, 0.18),
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rgba(255, 255, 255, 0.18)
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rgba(255, 255, 255, 0.08)
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) !important;
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) !important;
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-fx-background-radius: 58;
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-fx-background-radius: 58;
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-fx-border-radius: 50;
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-fx-border-radius: 50;
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-fx-border-color: rgba(255, 255, 255, 0.40) !important;
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-fx-border-color: rgba(255, 255, 255, 0.25) !important;
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-fx-border-width: 12;
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-fx-border-width: 12;
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-fx-padding: 20;
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-fx-padding: 20;
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-fx-effect:
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-fx-effect:
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dropshadow(
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dropshadow(
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gaussian,
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gaussian,
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rgba(255, 255, 255, 0.45),
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rgba(255, 255, 255, 0.25),
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40,
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40,
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0.2,
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0.2,
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0,
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0,
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@@ -224,6 +224,10 @@
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-fx-opacity: 1;
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-fx-opacity: 1;
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}
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}
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/*.community-card:hover {*/
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/* -fx-translate-y: -3;*/
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/*}*/
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.player-card {
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.player-card {
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-fx-effect: dropshadow(one-pass-box, rgba(0, 0, 0, 0.8), 0, 0, 3, 3);
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-fx-effect: dropshadow(one-pass-box, rgba(0, 0, 0, 0.8), 0, 0, 3, 3);
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@@ -238,6 +242,10 @@
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-fx-opacity: 1;
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-fx-opacity: 1;
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}
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}
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/*.player-card:hover {*/
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/* -fx-translate-y: -3;*/
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/*}*/
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.player-card.player-cards-active-turn {
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.player-card.player-cards-active-turn {
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-fx-effect: dropshadow(one-pass-box, rgb(184, 134, 11), 0, 0, 5, 5);
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-fx-effect: dropshadow(one-pass-box, rgb(184, 134, 11), 0, 0, 5, 5);
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}
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}
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@@ -246,10 +254,17 @@
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-fx-effect: dropshadow(one-pass-box, rgb(184, 134, 11), 0, 0, 5, 5);
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-fx-effect: dropshadow(one-pass-box, rgb(184, 134, 11), 0, 0, 5, 5);
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}
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}
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/*.dealer-box:hover {*/
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/* -fx-translate-y: -3;*/
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/*}*/
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.chips-icon {
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.chips-icon {
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-fx-effect: dropshadow(one-pass-box, rgba(0, 0, 0, 0.8), 0, 0, 3, 3);
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-fx-effect: dropshadow(one-pass-box, rgba(0, 0, 0, 0.8), 0, 0, 3, 3);
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}
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}
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/*.chips-icon:hover {*/
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/* -fx-translate-y: -3;*/
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/*}*/
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.dealer-icon {
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.dealer-icon {
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-fx-effect: dropshadow(one-pass-box, rgba(0, 0, 0, 0.8), 0, 0, 3, 3);
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-fx-effect: dropshadow(one-pass-box, rgba(0, 0, 0, 0.8), 0, 0, 3, 3);
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@@ -447,10 +462,10 @@
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-fx-border-color: #ffffff;
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-fx-border-color: #ffffff;
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}
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}
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.notebook.player-active-turn {
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/*.notebook.player-active-turn {*/
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/* Active turn should only change the shadow to avoid flicker/transparency jumps. */
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/* !* Active turn should only change the shadow to avoid flicker/transparency jumps. *!*/
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-fx-effect: dropshadow(one-pass-box, rgb(184, 134, 11), 0, 0, 5, 5);
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/* -fx-effect: dropshadow(one-pass-box, rgb(184, 134, 11), 0, 0, 5, 5);*/
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}
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/*}*/
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.notebook-header {
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.notebook-header {
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-fx-background-color: rgb(13, 158, 59);
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-fx-background-color: rgb(13, 158, 59);
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@@ -529,10 +544,10 @@
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-fx-border-color: #ffffff;
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-fx-border-color: #ffffff;
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}
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}
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.settings-box.player-active-turn {
|
/*.settings-box.player-active-turn {*/
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/* Active turn should only change the shadow to avoid flicker/transparency jumps. */
|
/* !* Active turn should only change the shadow to avoid flicker/transparency jumps. *!*/
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-fx-effect: dropshadow(one-pass-box, rgb(184, 134, 11), 0, 0, 5, 5);
|
/* -fx-effect: dropshadow(one-pass-box, rgb(184, 134, 11), 0, 0, 5, 5);*/
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}
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/*}*/
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|
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.settings-header {
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.settings-header {
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-fx-background-color: transparent;
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-fx-background-color: transparent;
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Reference in New Issue
Block a user