Fix: Game UI to support server commands #277
@@ -39,6 +39,7 @@ public class GameService {
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* @return The current GameState object representing the state of the game.
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* @return The current GameState object representing the state of the game.
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*/
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*/
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public int getPot() {
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public int getPot() {
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ensureState();
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return state.pot;
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return state.pot;
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}
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}
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@@ -48,6 +49,7 @@ public class GameService {
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* @return The current GameState object representing the state of the game.
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* @return The current GameState object representing the state of the game.
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*/
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*/
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public List<Card> getCommunityCards() {
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public List<Card> getCommunityCards() {
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ensureState();
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return state.communityCards;
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return state.communityCards;
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}
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}
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@@ -57,6 +59,7 @@ public class GameService {
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* @return A list of Player objects representing the players in the current game state.
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* @return A list of Player objects representing the players in the current game state.
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*/
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*/
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public List<Player> getPlayers() {
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public List<Player> getPlayers() {
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ensureState();
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return state.players;
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return state.players;
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}
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}
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@@ -98,10 +101,19 @@ public class GameService {
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* yet.
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* yet.
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*/
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*/
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public Player getWinner() {
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public Player getWinner() {
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ensureState();
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if (state.winnerIndex < 0) {
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if (state.winnerIndex < 0) {
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return null;
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return null;
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}
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}
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return state.players.get(state.winnerIndex);
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return state.players.get(state.winnerIndex);
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}
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}
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/** Ensure that the game state has been initialized before accessing it. */
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private void ensureState() {
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if (state == null) {
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throw new IllegalStateException("Call refresh() first");
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}
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}
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}
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}
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