Fix: Game UI to support server commands #277

Merged
j.kropff merged 3 commits from feat/game-ui-communication into main 2026-04-12 14:07:37 +02:00
Showing only changes of commit 8f3d0ab8a9 - Show all commits
@@ -39,6 +39,7 @@ public class GameService {
* @return The current GameState object representing the state of the game.
*/
public int getPot() {
ensureState();
return state.pot;
}
@@ -48,6 +49,7 @@ public class GameService {
* @return The current GameState object representing the state of the game.
*/
public List<Card> getCommunityCards() {
ensureState();
return state.communityCards;
}
@@ -57,6 +59,7 @@ public class GameService {
* @return A list of Player objects representing the players in the current game state.
*/
public List<Player> getPlayers() {
ensureState();
return state.players;
}
@@ -98,10 +101,19 @@ public class GameService {
* yet.
*/
public Player getWinner() {
ensureState();
if (state.winnerIndex < 0) {
return null;
}
return state.players.get(state.winnerIndex);
}
/** Ensure that the game state has been initialized before accessing it. */
private void ensureState() {
if (state == null) {
throw new IllegalStateException("Call refresh() first");
}
}
}