Feat/lobby join logging #275
+84
-40
@@ -5,7 +5,7 @@ import ch.unibas.dmi.dbis.cs108.casono.client.game.GameState;
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import ch.unibas.dmi.dbis.cs108.casono.client.game.Player;
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import ch.unibas.dmi.dbis.cs108.casono.client.game.PlayerId;
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import ch.unibas.dmi.dbis.cs108.casono.client.game.PlayerState;
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import ch.unibas.dmi.dbis.cs108.casono.client.ui.lobbyui.Casinomainui;
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// Casinomainui is loaded via FXMLLoader when switching back to the lobby UI
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import javafx.fxml.FXML;
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import javafx.scene.control.Button;
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import javafx.scene.control.Label;
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@@ -20,20 +20,29 @@ import org.apache.logging.log4j.Logger;
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/**
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* Controller for the interactive taskbar within the poker UI.
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*
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* <p>Responsible for: - Drag-and-drop movement of the taskbar, - Input and management of game
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* <p>
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* Responsible for: - Drag-and-drop movement of the taskbar, - Input and
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* management of game
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* stakes, - Control of general menu functions such as Exit.
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*/
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public class TaskbarController {
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private static final Logger LOGGER = LogManager.getLogger(CasinoBrowserController.class);
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@FXML private HBox taskbar;
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@FXML private TextField taskbarInput;
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@FXML private Button betButton;
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@FXML private Button callButton;
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@FXML private Button foldButton;
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@FXML private Button raiseButton;
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@FXML private Label moneyLabel;
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@FXML
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private HBox taskbar;
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@FXML
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private TextField taskbarInput;
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@FXML
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private Button betButton;
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@FXML
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private Button callButton;
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@FXML
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private Button foldButton;
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@FXML
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private Button raiseButton;
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@FXML
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private Label moneyLabel;
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private GameService gameService;
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private PlayerId myPlayerId;
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@@ -57,10 +66,12 @@ public class TaskbarController {
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}
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/**
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* Updates the state of the basic action buttons (Bet, Call, Fold, Raise) and the input field
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* Updates the state of the basic action buttons (Bet, Call, Fold, Raise) and
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* the input field
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*
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* @param isMyTurn Indicates whether it is currently the player's turn.
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* @param isOut Indicates whether the player is currently out of the game (folded or all-in).
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* @param isOut Indicates whether the player is currently out of the game
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* (folded or all-in).
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*/
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private void updateBasicButtons(boolean isMyTurn, boolean isOut) {
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@@ -89,7 +100,8 @@ public class TaskbarController {
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}
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/**
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* Sets the given button to a disabled state with red styling, indicating that the player is out
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* Sets the given button to a disabled state with red styling, indicating that
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* the player is out
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*
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* @param b The button to be styled as red and disabled
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*/
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@@ -105,7 +117,8 @@ public class TaskbarController {
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}
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/**
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* Sets the given input field to a disabled state with red styling, indicating that the player
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* Sets the given input field to a disabled state with red styling, indicating
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* that the player
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* is out
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*
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* @param t The text field to be styled as red and disabled
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@@ -122,7 +135,8 @@ public class TaskbarController {
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}
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/**
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* Activates the given button by enabling it and applying yellow styling, indicating that it is
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* Activates the given button by enabling it and applying yellow styling,
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* indicating that it is
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* the player's turn
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*
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* @param b The button to be activated and styled for the player's turn
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@@ -138,7 +152,8 @@ public class TaskbarController {
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}
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/**
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* Activates the given input field by enabling it and applying yellow styling, indicating that
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* Activates the given input field by enabling it and applying yellow styling,
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* indicating that
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* it is the player's turn
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*
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* @param t The text field to be activated and styled for the player's turn
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@@ -154,7 +169,8 @@ public class TaskbarController {
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}
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/**
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* Deactivates the given button by disabling it and applying gray styling, indicating that it is
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* Deactivates the given button by disabling it and applying gray styling,
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* indicating that it is
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* not the player's turn
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*
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* @param b The button to be deactivated and styled for non-active state
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@@ -171,7 +187,8 @@ public class TaskbarController {
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}
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/**
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* Deactivates the given input field by disabling it and applying gray styling, indicating that
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* Deactivates the given input field by disabling it and applying gray styling,
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* indicating that
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* it is not the player's turn
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*
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* @param t The text field to be deactivated and styled for non-active state
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@@ -188,7 +205,8 @@ public class TaskbarController {
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}
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/**
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* Updates the displayed amount of money the player has. The amount is shown in the format "X$".
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* Updates the displayed amount of money the player has. The amount is shown in
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* the format "X$".
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*
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* @param amount The amount of money to display for the player.
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*/
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@@ -202,7 +220,8 @@ public class TaskbarController {
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}
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/**
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* Initializes the taskbar controller. This method is called automatically after the FXML
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* Initializes the taskbar controller. This method is called automatically after
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* the FXML
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* components have been loaded.
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*/
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@FXML
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@@ -211,8 +230,10 @@ public class TaskbarController {
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}
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/**
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* Updates the taskbar based on the current game state and the player's status. It checks if
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* it's the player's turn and whether they are out of the game (folded or all-in) to adjust the
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* Updates the taskbar based on the current game state and the player's status.
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* It checks if
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* it's the player's turn and whether they are out of the game (folded or
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* all-in) to adjust the
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* button states and displayed money accordingly.
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*
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* @param state
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@@ -225,11 +246,10 @@ public class TaskbarController {
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return;
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}
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Player me =
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state.players.stream()
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.filter(p -> myPlayerId.equals(p.getId()))
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.findFirst()
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.orElse(null);
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Player me = state.players.stream()
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.filter(p -> myPlayerId.equals(p.getId()))
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.findFirst()
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.orElse(null);
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if (me == null) {
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LOGGER.error("Player not found in GameState!");
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@@ -246,7 +266,8 @@ public class TaskbarController {
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}
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/**
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* Called when the taskbar is clicked with the mouse. Saves the relative position for later,
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* Called when the taskbar is clicked with the mouse. Saves the relative
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* position for later,
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* correct repositioning.
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*
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* @param event The mouse event
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@@ -258,10 +279,13 @@ public class TaskbarController {
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}
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/**
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* Called while dragging the taskbar with the mouse. Updates the position and slightly scales
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* Called while dragging the taskbar with the mouse. Updates the position and
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* slightly scales
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* the taskbar for visual feedback.
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*
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* <p>TODO: It still needs to be fixed that the taskbar cannot disappear out of the window.
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* <p>
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* TODO: It still needs to be fixed that the taskbar cannot disappear out of the
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* window.
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*
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* @param event Das Mausereignis
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*/
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@@ -275,7 +299,8 @@ public class TaskbarController {
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}
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/**
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* Called when the mouse cursor is released over the taskbar. Resets the taskbar scaling to
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* Called when the mouse cursor is released over the taskbar. Resets the taskbar
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* scaling to
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* normal size.
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*
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* @param event The mouse event
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@@ -299,7 +324,8 @@ public class TaskbarController {
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}
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/**
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* Called when the submit button in the taskbar is pressed. Triggers the processing of the
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* Called when the submit button in the taskbar is pressed. Triggers the
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* processing of the
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* deployment.
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*/
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@FXML
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@@ -360,7 +386,8 @@ public class TaskbarController {
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}
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/**
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* Refreshes the game state by fetching the latest state from the GameService and updating the
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* Refreshes the game state by fetching the latest state from the GameService
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* and updating the
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* taskbar accordingly.
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*/
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private void refreshGame() {
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@@ -375,28 +402,43 @@ public class TaskbarController {
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}
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/**
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* Called when the Exit button is clicked. Closes the current game stage and opens the lobby UI.
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* Called when the Exit button is clicked. Closes the current game stage and
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* opens the lobby UI.
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*/
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@FXML
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private void onExitButtonClick() {
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javafx.application.Platform.runLater(
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() -> {
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// Close game stage
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javafx.stage.Stage currentStage =
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(javafx.stage.Stage) taskbar.getScene().getWindow();
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javafx.stage.Stage currentStage = (javafx.stage.Stage) taskbar.getScene().getWindow();
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currentStage.close();
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// Start lobby UI
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try {
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new Casinomainui().start(new javafx.stage.Stage());
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javafx.stage.Stage newStage = new javafx.stage.Stage();
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javafx.fxml.FXMLLoader fxmlLoader = new javafx.fxml.FXMLLoader(
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getClass().getResource("/ui-structure/Casinomainui.fxml"));
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javafx.scene.Parent root = fxmlLoader.load();
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javafx.scene.Scene scene = new javafx.scene.Scene(root, 1200, 800);
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newStage.setTitle("Casono");
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javafx.scene.image.Image icon = new javafx.scene.image.Image(
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getClass()
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.getResource("/images/logoinverted.png")
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.toExternalForm());
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newStage.getIcons().add(icon);
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newStage.setScene(scene);
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newStage.setFullScreen(true);
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newStage.show();
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} catch (Exception e) {
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LOGGER.error("Error: starting the lobby UI: {}", e.getMessage());
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LOGGER.error("Error: starting the lobby UI: {}", e.getMessage(), e);
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}
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});
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}
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/**
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* Processes the stake entered in the text field. Only integer values between 5 and 100,000
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* credits are accepted, in multiples of 5 (in increments of 5). The stake is currently only
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* Processes the stake entered in the text field. Only integer values between 5
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* and 100,000
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* credits are accepted, in multiples of 5 (in increments of 5). The stake is
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* currently only
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* displayed on the console.
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*/
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private void processBet() {
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@@ -434,7 +476,9 @@ public class TaskbarController {
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/**
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* Opens the integrated Casono web browser.
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*
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* <p>TODO: Replace the start URL with the official project website (e.g., Tips & Tricks page)
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* <p>
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* TODO: Replace the start URL with the official project website (e.g., Tips &
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* Tricks page)
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* once the content for strategies and support is available.
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*/
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@FXML
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Reference in New Issue
Block a user