Feat: Add addPlayer command on sever side #258
@@ -24,6 +24,7 @@ import ch.unibas.dmi.dbis.cs108.casono.server.app.commands.ping.PingRequest;
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import ch.unibas.dmi.dbis.cs108.casono.server.app.commands.send_message.SendMessageHandler;
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import ch.unibas.dmi.dbis.cs108.casono.server.app.commands.send_message.SendMessageParser;
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import ch.unibas.dmi.dbis.cs108.casono.server.app.commands.send_message.SendMessageRequest;
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import ch.unibas.dmi.dbis.cs108.casono.server.domain.lobby.LobbyManager;
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import ch.unibas.dmi.dbis.cs108.casono.server.domain.user.UserCleanupJob;
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import ch.unibas.dmi.dbis.cs108.casono.server.domain.user.UserRegistry;
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import ch.unibas.dmi.dbis.cs108.casono.server.network.NetworkManager;
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@@ -85,7 +86,8 @@ public class ServerApp {
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SESSION_DISCONNECT_JOB_PERIOD,
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TimeUnit.SECONDS);
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registerCommands(dispatcher, router, responseDispatcher, userRegistry);
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LobbyManager lobbyManager = new LobbyManager();
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registerCommands(dispatcher, router, responseDispatcher, userRegistry, lobbyManager);
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NetworkManager networkManager = new NetworkManager(port, sessionManager, router);
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networkManager.start();
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@@ -94,15 +96,19 @@ public class ServerApp {
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/**
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* Registers command parsers and handlers.
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*
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* @param parserDispatcher the dispatcher responsible for parsing incoming commands
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* @param commandRouter the router that dispatches parsed commands to appropriate handlers
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* @param responseDispatcher the dispatcher responsible for sending responses back to clients
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* @param parserDispatcher the dispatcher responsible for parsing incoming
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* commands
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* @param commandRouter the router that dispatches parsed commands to
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* appropriate handlers
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* @param responseDispatcher the dispatcher responsible for sending responses
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* back to clients
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*/
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private static void registerCommands(
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CommandParserDispatcher parserDispatcher,
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CommandRouter commandRouter,
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ResponseDispatcher responseDispatcher,
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UserRegistry userRegistry) {
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UserRegistry userRegistry,
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LobbyManager lobbyManager) {
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parserDispatcher.register("PING", new PingParser());
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commandRouter.register(PingRequest.class, new PingHandler(responseDispatcher));
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@@ -136,5 +142,24 @@ public class ServerApp {
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parserDispatcher.register("LIST_USERS", new ListUsersParser());
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commandRouter.register(
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ListUsersRequest.class, new ListUsersHandler(responseDispatcher, userRegistry));
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// Lobby commands
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parserDispatcher.register(
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"JOIN_LOBBY",
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new ch.unibas.dmi.dbis.cs108.casono.server.app.commands.lobby.join_lobby.JoinLobbyParser());
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commandRouter.register(
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ch.unibas.dmi.dbis.cs108.casono.server.app.commands.lobby.join_lobby.JoinLobbyRequest.class,
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new ch.unibas.dmi.dbis.cs108.casono.server.app.commands.lobby.join_lobby.JoinLobbyHandler(
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responseDispatcher, lobbyManager, userRegistry));
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// Game state: allow client to request game snapshot for their lobby
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parserDispatcher.register(
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"GET_GAME_STATE",
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new ch.unibas.dmi.dbis.cs108.casono.server.app.commands.game.get_game_state.GetGameStateParser());
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commandRouter.register(
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ch.unibas.dmi.dbis.cs108.casono.server.app.commands.game.get_game_state.GetGameStateRequest.class,
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new ch.unibas.dmi.dbis.cs108.casono.server.app.commands.game.get_game_state.GetGameStateHandler(
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responseDispatcher, lobbyManager, userRegistry));
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}
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}
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+5
-8
@@ -13,12 +13,10 @@ import ch.unibas.dmi.dbis.cs108.casono.server.network.protocol.response.dispatch
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/**
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* Handler for the `JOIN_LOBBY` command.
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*
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* <p>
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* Resolves the username from the session (requires {@link UserLoggedInCheck}),
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* looks up the target lobby and attempts to add the user. On success an
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* `+OK` response is dispatched; on failure an appropriate {@link ErrorResponse}
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* with one of the error codes `LOBBY_NOT_FOUND`, `USER_NOT_LOGGED_IN` or
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* `LOBBY_FULL_OR_ALREADY_IN` is returned.
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* <p>Resolves the username from the session (requires {@link UserLoggedInCheck}), looks up the
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* target lobby and attempts to add the user. On success an `+OK` response is dispatched; on failure
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* an appropriate {@link ErrorResponse} with one of the error codes `LOBBY_NOT_FOUND`,
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* `USER_NOT_LOGGED_IN` or `LOBBY_FULL_OR_ALREADY_IN` is returned.
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*/
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public class JoinLobbyHandler extends CommandHandler<JoinLobbyRequest> {
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private final LobbyManager lobbyManager;
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@@ -27,8 +25,7 @@ public class JoinLobbyHandler extends CommandHandler<JoinLobbyRequest> {
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/**
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* Create a new {@link JoinLobbyHandler}.
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*
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* @param responseDispatcher dispatcher used to send responses back to the
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* client
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* @param responseDispatcher dispatcher used to send responses back to the client
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* @param lobbyManager manager providing lobby state and operations
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* @param userRegistry registry to resolve session -> user mappings
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*/
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+6
-6
@@ -7,15 +7,14 @@ import ch.unibas.dmi.dbis.cs108.casono.server.network.protocol.request.accessor.
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/**
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* Parser for the `JOIN_LOBBY` command.
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*
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* <p>
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* Expected request parameters:
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* <p>Expected request parameters:
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*
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* <ul>
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* <li>`ID` (int) — numeric lobby identifier (required)
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* </ul>
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*
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* <p>
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* The parser builds a {@link JoinLobbyRequest} containing the parsed lobby id
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* and the original request context.
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* <p>The parser builds a {@link JoinLobbyRequest} containing the parsed lobby id and the original
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* request context.
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*/
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public class JoinLobbyParser implements CommandParser<JoinLobbyRequest> {
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/**
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@@ -26,7 +25,8 @@ public class JoinLobbyParser implements CommandParser<JoinLobbyRequest> {
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*/
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@Override
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public JoinLobbyRequest parse(PrimitiveRequest primitiveRequest) {
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RequestParameterAccessor accessor = new RequestParameterAccessor(primitiveRequest.parameters());
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RequestParameterAccessor accessor =
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new RequestParameterAccessor(primitiveRequest.parameters());
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int id = accessor.require("ID", Integer::parseInt);
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return new JoinLobbyRequest(primitiveRequest.context(), id);
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}
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+2
-3
@@ -6,9 +6,8 @@ import ch.unibas.dmi.dbis.cs108.casono.server.network.protocol.request.RequestCo
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/**
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* Request data for the `JOIN_LOBBY` command.
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*
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* <p>
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* Contains the lobby id the client wants to join and inherits the
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* {@link Request} contextual information.
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* <p>Contains the lobby id the client wants to join and inherits the {@link Request} contextual
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* information.
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*/
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public class JoinLobbyRequest extends Request {
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private final int id;
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