Add Game UI logic #255
+317
-14
@@ -1,7 +1,14 @@
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package ch.unibas.dmi.dbis.cs108.casono.client.ui.gameui.gameuicomponents;
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import ch.unibas.dmi.dbis.cs108.casono.client.game.GameService;
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import ch.unibas.dmi.dbis.cs108.casono.client.game.GameState;
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import ch.unibas.dmi.dbis.cs108.casono.client.game.Player;
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import ch.unibas.dmi.dbis.cs108.casono.client.game.PlayerId;
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import ch.unibas.dmi.dbis.cs108.casono.client.game.PlayerState;
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import ch.unibas.dmi.dbis.cs108.casono.client.ui.lobbyui.Casinomainui;
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import javafx.fxml.FXML;
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import javafx.scene.control.Button;
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import javafx.scene.control.Label;
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import javafx.scene.control.TextField;
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import javafx.scene.input.KeyCode;
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import javafx.scene.input.KeyEvent;
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@@ -18,22 +25,227 @@ import org.apache.logging.log4j.Logger;
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*/
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public class TaskbarController {
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/** Standard constructor. Used by FXML. */
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public TaskbarController() {
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// default constructor for FXML
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}
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private static final Logger LOGGER = LogManager.getLogger(CasinoBrowserController.class);
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@FXML private HBox taskbar;
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@FXML private TextField taskbarInput;
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@FXML private Button betButton;
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@FXML private Button callButton;
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@FXML private Button foldButton;
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@FXML private Button raiseButton;
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@FXML private Label moneyLabel;
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private GameService gameService;
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private PlayerId myPlayerId;
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private double xOffset = 0;
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private double yOffset = 0;
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private static final double TASKBAR_SCALE = 0.9;
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private static final double TASKBAR_SCALE = 0.95;
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private static final int MIN_CREDITS = 5;
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private static final int MAX_CREDITS = 100000;
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private static final int CREDIT_STEP = 5;
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private static final String STYLE_YELLOW_BUTTON = "yellow-button";
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private static final String STYLE_GRAY_BUTTON = "gray-button";
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private static final String STYLE_RED_BUTTON = "red-button";
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private static final String STYLE_YELLOW_INPUT = "yellow-input-field";
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private static final String STYLE_GRAY_INPUT = "gray-input-field";
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private static final String STYLE_RED_INPUT = "red-input-field";
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private static final double SCALE_NORMAL = 1.0;
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/**
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* Standard constructor. Used by FXML.
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*/
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public TaskbarController() {
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// default constructor for FXML
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}
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/**
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* Updates the state of the basic action buttons (Bet, Call, Fold, Raise) and the input field
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*
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* @param isMyTurn Indicates whether it is currently the player's turn.
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* @param isOut Indicates whether the player is currently out of the game (folded or all-in).
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*/
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private void updateBasicButtons(boolean isMyTurn, boolean isOut) {
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if (isOut) {
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setRedButton(betButton);
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setRedButton(callButton);
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setRedButton(foldButton);
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setRedButton(raiseButton);
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setRedInputField(taskbarInput);
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return;
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}
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if (isMyTurn) {
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activateButton(betButton);
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activateButton(callButton);
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activateButton(foldButton);
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activateButton(raiseButton);
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activateInputField(taskbarInput);
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} else {
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deactivateButton(betButton);
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deactivateButton(callButton);
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deactivateButton(foldButton);
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deactivateButton(raiseButton);
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deactivateInputField(taskbarInput);
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}
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}
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/**
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* Sets the given button to a disabled state with red styling, indicating that the player is out
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*
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* @param b The button to be styled as red and disabled
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*/
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private void setRedButton(Button b) {
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b.setDisable(true);
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b.getStyleClass().remove(STYLE_YELLOW_BUTTON);
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b.getStyleClass().remove(STYLE_GRAY_BUTTON);
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if (!b.getStyleClass().contains(STYLE_RED_BUTTON)) {
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b.getStyleClass().add(STYLE_RED_BUTTON);
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}
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}
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/**
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* Sets the given input field to a disabled state with red styling, indicating that the player
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* is out
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*
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* @param t The text field to be styled as red and disabled
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*/
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private void setRedInputField(TextField t) {
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t.setDisable(true);
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t.getStyleClass().remove(STYLE_YELLOW_INPUT);
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t.getStyleClass().remove(STYLE_GRAY_INPUT);
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if (!t.getStyleClass().contains(STYLE_RED_INPUT)) {
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t.getStyleClass().add(STYLE_RED_INPUT);
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}
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}
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/**
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* Activates the given button by enabling it and applying yellow styling, indicating that it is
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* the player's turn
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*
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* @param b The button to be activated and styled for the player's turn
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*/
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private void activateButton(Button b) {
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b.setDisable(false);
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b.getStyleClass().remove(STYLE_GRAY_BUTTON);
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if (!b.getStyleClass().contains(STYLE_YELLOW_BUTTON)) {
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b.getStyleClass().add(STYLE_YELLOW_BUTTON);
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}
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}
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/**
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* Activates the given input field by enabling it and applying yellow styling, indicating that
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* it is the player's turn
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*
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* @param t The text field to be activated and styled for the player's turn
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*/
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private void activateInputField(TextField t) {
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t.setDisable(false);
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t.getStyleClass().remove(STYLE_GRAY_INPUT);
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if (!t.getStyleClass().contains(STYLE_YELLOW_INPUT)) {
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t.getStyleClass().add(STYLE_YELLOW_INPUT);
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}
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}
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/**
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* Deactivates the given button by disabling it and applying gray styling, indicating that it is
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* not the player's turn
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*
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* @param b The button to be deactivated and styled for non-active state
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*/
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private void deactivateButton(Button b) {
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b.setDisable(true);
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b.getStyleClass().remove(STYLE_YELLOW_BUTTON);
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b.getStyleClass().remove(STYLE_RED_BUTTON);
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if (!b.getStyleClass().contains(STYLE_GRAY_BUTTON)) {
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b.getStyleClass().add(STYLE_GRAY_BUTTON);
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}
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}
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/**
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* Deactivates the given input field by disabling it and applying gray styling, indicating that
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* it is not the player's turn
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*
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* @param t The text field to be deactivated and styled for non-active state
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*/
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private void deactivateInputField(TextField t) {
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t.setDisable(true);
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t.getStyleClass().remove(STYLE_YELLOW_INPUT);
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t.getStyleClass().remove(STYLE_RED_INPUT);
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if (!t.getStyleClass().contains(STYLE_GRAY_INPUT)) {
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t.getStyleClass().add(STYLE_GRAY_INPUT);
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}
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}
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/**
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* Updates the displayed amount of money the player has. The amount is shown in the format "X$".
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*
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* @param amount The amount of money to display for the player.
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*/
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public void setMoney(int amount) {
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moneyLabel.setText(amount + "$");
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}
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public void setGameService(GameService gameService, PlayerId myPlayerId) {
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this.gameService = gameService;
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this.myPlayerId = myPlayerId;
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}
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/**
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* Initializes the taskbar controller. This method is called automatically after the FXML
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* components have been loaded.
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*/
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@FXML
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public void initialize() {
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updateBasicButtons(false, false);
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}
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/**
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* Updates the taskbar based on the current game state and the player's status. It checks if
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* it's the player's turn and whether they are out of the game (folded or all-in) to adjust the
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* button states and displayed money accordingly.
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*
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* @param state
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* @param myPlayerId
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*/
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public void update(GameState state, PlayerId myPlayerId) {
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if (state == null || state.players == null || myPlayerId == null) {
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LOGGER.warn("Cannot update taskbar: invalid input");
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return;
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}
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Player me =
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state.players.stream()
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.filter(p -> myPlayerId.equals(p.getId()))
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.findFirst()
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.orElse(null);
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if (me == null) {
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LOGGER.error("Player not found in GameState!");
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return;
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}
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int myIndex = state.players.indexOf(me);
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boolean isMyTurn = state.activePlayer == myIndex;
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boolean isOut = me.getState() == PlayerState.FOLDED;
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updateBasicButtons(isMyTurn, isOut);
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setMoney(me.getChips());
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}
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/**
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* Called when the taskbar is clicked with the mouse. Saves the relative position for later,
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@@ -72,8 +284,8 @@ public class TaskbarController {
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*/
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@FXML
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private void onTaskbarReleased(MouseEvent event) {
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taskbar.setScaleX(1.0);
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taskbar.setScaleY(1.0);
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taskbar.setScaleX(SCALE_NORMAL);
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taskbar.setScaleY(SCALE_NORMAL);
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}
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/**
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@@ -97,6 +309,82 @@ public class TaskbarController {
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processBet();
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}
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/**
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* Called when the Call button is clicked.
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*/
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@FXML
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private void onInputPlayerCall() {
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if (gameService == null) {
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LOGGER.error("GameService not initialized");
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return;
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}
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gameService.call();
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LOGGER.info("Player CALL");
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refreshGame();
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}
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/**
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* Called when the Fold button is clicked.
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*/
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@FXML
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private void onInputPlayerFold() {
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if (gameService == null) {
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LOGGER.error("GameService not initialized");
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return;
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}
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gameService.fold();
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LOGGER.info("Player FOLD");
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refreshGame();
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}
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/**
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* Called when the Raise button is clicked.
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*/
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@FXML
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private void onInputPlayerRaise() {
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String input = taskbarInput.getText();
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try {
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int amount = Integer.parseInt(input.trim());
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gameService.raise(amount);
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LOGGER.info("Player RAISE {}", amount);
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taskbarInput.clear();
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refreshGame();
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} catch (NumberFormatException e) {
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LOGGER.error("Invalid raise amount");
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}
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}
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/**
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* Refreshes the game state by fetching the latest state from the GameService and updating the
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* taskbar accordingly.
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*/
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private void refreshGame() {
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try {
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GameState newState = gameService.refresh();
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update(newState, myPlayerId);
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} catch (Exception e) {
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LOGGER.error("Failed to refresh game state: {}", e.getMessage());
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}
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}
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/**
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* Called when the Exit button is clicked. Closes the current game stage and opens the lobby UI.
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*/
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@FXML
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private void onExitButtonClick() {
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javafx.application.Platform.runLater(
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@@ -109,7 +397,7 @@ public class TaskbarController {
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try {
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new Casinomainui().start(new javafx.stage.Stage());
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} catch (Exception e) {
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LOGGER.error("Fehler beim Starten der Lobby-UI: {}", e.getMessage());
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LOGGER.error("Error: starting the lobby UI: {}", e.getMessage());
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}
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});
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}
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@@ -120,26 +408,41 @@ public class TaskbarController {
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* displayed on the console.
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*/
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private void processBet() {
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if (gameService == null) {
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LOGGER.error("Error: GameService not initialized");
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return;
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}
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String input = taskbarInput.getText();
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try {
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int credits = Integer.parseInt(input.trim());
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if (credits >= MIN_CREDITS && credits <= MAX_CREDITS && credits % CREDIT_STEP == 0) {
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// TODO: Credits must be sent to the GameEngine
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LOGGER.info("Bet set: {} Casono Credits", credits);
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gameService.bet(credits);
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LOGGER.info("Bet placed: {}", credits);
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taskbarInput.clear();
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refreshGame();
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} else {
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LOGGER.error("Error: Only increments of 5 (5, 10, ... 100,000) are allowed!");
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LOGGER.error("Error: Bet must be between 5 and 100000 and multiple of 5");
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}
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} catch (NumberFormatException e) {
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LOGGER.error("Error: Please enter only one number!");
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LOGGER.error("Error: Invalid number entered");
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}
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}
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/**
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* Opens the integrated Casono web browser.
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*
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* <p>TODO: Replace the start URL with the official project website (e.g., Tips & Tricks page)
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* TODO: Replace the start URL with the official project website (e.g., Tips & Tricks page)
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* once the content for strategies and support is available.
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*/
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@FXML
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Reference in New Issue
Block a user