Fix: Resolving Git Merge Conflicts #253
@@ -42,7 +42,7 @@ public class ClientApp {
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System.setProperty("casono.server.host", host);
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System.setProperty("casono.server.port", Integer.toString(port));
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// Forward the original address argument to the launcher as well.
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Launcher.main(new String[] { arg });
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Launcher.main(new String[] {arg});
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}
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public static void main(String[] args) {
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@@ -20,25 +20,35 @@ public class Message {
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/**
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* Constructs a Message with a provided timestamp. Typically used when reconstructing messages
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* received from the server.
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* received from the server. Used for Messages in the Lobby Chat.
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*
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* @param type The chat category (e.g., GLOBAL, LOBBY, or WHISPER).
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* @param lobbyId The ID of the lobby, or -1 if not applicable.
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* @param sender The username of the message creator.
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* @param target The username of the recipient (required for whispers, otherwise null).
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* @param timestamp The formatted time string (e.g., "HH:mm").
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* @param message The actual text content of the message.
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*/
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public Message(
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ChatType type,
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int lobbyId,
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String sender,
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String target,
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String timestamp,
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String message) {
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this.type = type;
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private Message(int lobbyId, String sender, String timestamp, String message) {
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this.type = ChatType.LOBBY;
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this.lobbyId = lobbyId;
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this.sender = sender;
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this.target = null;
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this.timestamp = timestamp;
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this.message = message;
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}
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/**
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* Constructs a Message with a provided timestamp. Typically used when reconstructing messages
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* received from the server. Used for Messages in the WHISPER and GLOBAL Chat.
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*
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* @param type The chat category (e.g., GLOBAL or WHISPER).
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* @param sender The username of the message creator.
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* @param timestamp The formatted time string (e.g., "HH:mm").
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* @param message The actual text content of the message.
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*/
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private Message(ChatType type, String sender, String target, String timestamp, String message) {
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this.type = type;
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this.lobbyId = -1;
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this.sender = sender;
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this.target = target;
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this.timestamp = timestamp;
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this.message = message;
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@@ -120,23 +130,19 @@ public class Message {
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case GLOBAL ->
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new Message(
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ChatType.GLOBAL,
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-1,
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getParString(parameters, "USER"),
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null,
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getParString(parameters, "TIME"),
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getParString(parameters, "TEXT"));
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case LOBBY ->
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new Message(
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ChatType.LOBBY,
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Integer.parseInt(getParString(parameters, "GAME")),
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getParString(parameters, "USER"),
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null,
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getParString(parameters, "TIME"),
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getParString(parameters, "TEXT"));
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case WHISPER ->
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new Message(
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ChatType.WHISPER,
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Integer.parseInt(getParString(parameters, "GAME", "-1")),
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getParString(parameters, "USER"),
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getParString(parameters, "TARGET"),
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getParString(parameters, "TIME"),
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@@ -1,8 +1,6 @@
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package ch.unibas.dmi.dbis.cs108.casono.client.game;
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/**
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* Represents a playing card with a value and suit.
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*/
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/** Represents a playing card with a value and suit. */
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public class Card {
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public String value;
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public String suit;
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@@ -1,15 +1,11 @@
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package ch.unibas.dmi.dbis.cs108.casono.client.game;
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import ch.unibas.dmi.dbis.cs108.casono.client.game.Card;
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import ch.unibas.dmi.dbis.cs108.casono.client.game.Player;
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import java.util.ArrayList;
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import java.util.List;
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/**
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* Represents the current state of the poker game, including the phase, pot
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* size, current bet, dealer position,
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* active player, community cards, and player information.
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* Represents the current state of the poker game, including the phase, pot size, current bet,
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* dealer position, active player, community cards, and player information.
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*/
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public class GameState {
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public String phase;
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@@ -4,8 +4,8 @@ import java.util.ArrayList;
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import java.util.List;
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/**
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* Represents a player in the poker game, including their name, chip count,
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* current bet, state (e.g., "active", "folded"), and their hole cards.
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* Represents a player in the poker game, including their name, chip count, current bet, state
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* (e.g., "active", "folded"), and their hole cards.
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*/
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public class Player {
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public String name;
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@@ -28,10 +28,11 @@ public class ClientService {
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private final Socket socket;
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private final ExecutorService executor;
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private final boolean offlineMode;
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public static ArrayList<String> response;
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private final AtomicInteger idGenerator;
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private final Logger logger;
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private Logger logger;
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/**
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* Constructs a ClientService with the given server IP and port. It establishes a socket
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@@ -47,6 +48,8 @@ public class ClientService {
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this.logger = LogManager.getLogger(ClientService.class);
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this.offlineMode = false;
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try {
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socket = new Socket(ip, port);
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clienttcptransport = new TcpTransport(socket);
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@@ -58,6 +61,25 @@ public class ClientService {
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executor = Executors.newSingleThreadExecutor();
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}
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/**
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* Constructs a ClientService in offline mode. No network connection will be attempted and calls
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* to processCommand will throw a RuntimeException.
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*
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* @param offline true to create an offline (no-network) client service
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*/
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public ClientService(boolean offline) {
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this.idGenerator = new AtomicInteger(0);
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this.offlineMode = offline;
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this.socket = null;
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this.clienttcptransport = null;
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this.executor = Executors.newSingleThreadExecutor();
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}
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/** Returns true if this ClientService is running in offline mode (no network). */
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public boolean isOffline() {
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return offlineMode;
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}
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static Pattern responseRex =
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Pattern.compile(
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"(?<key>\\w+)=(('(?<string>([^']|\\')+)')|(?<primVal>[+-]?[\\d\\w:]+))");
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@@ -3,14 +3,12 @@ package ch.unibas.dmi.dbis.cs108.casono.client.network;
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import ch.unibas.dmi.dbis.cs108.casono.client.game.Card;
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import ch.unibas.dmi.dbis.cs108.casono.client.game.GameState;
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import ch.unibas.dmi.dbis.cs108.casono.client.game.Player;
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import java.util.ArrayList;
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import java.util.List;
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/**
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* The GameClient class is responsible for communicating with the server to
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* retrieve the current game state. It sends a command to the server and
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* parses the response into a structured GameState object.
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* The GameClient class is responsible for communicating with the server to retrieve the current
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* game state. It sends a command to the server and parses the response into a structured GameState
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* object.
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*/
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public class GameClient {
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@@ -19,21 +17,21 @@ public class GameClient {
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/**
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* Constructs a GameClient with the given ClientService for communication.
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*
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* @param client The ClientService instance used to send commands and receive
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* responses from the server.
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* @param client The ClientService instance used to send commands and receive responses from the
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* server.
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*/
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public GameClient(ClientService client) {
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this.client = client;
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}
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/**
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* Retrieves the current game state from the server by sending a command and
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* parsing the response.
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* Retrieves the current game state from the server by sending a command and parsing the
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* response.
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*
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* @return A GameState object representing the current state of the game.
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*/
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public GameState getGameState() {
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String response = client.processCommand("GET_GAME_STATE");
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List<String> response = client.processCommand("GET_GAME_STATE");
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return parseGameState(response);
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}
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@@ -43,16 +41,16 @@ public class GameClient {
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* @param input The raw response string from the server.
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* @return A GameState object representing the current state of the game.
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*/
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private GameState parseGameState(String input) {
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private GameState parseGameState(List<String> input) {
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GameState state = new GameState();
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String[] lines = input.split("\n");
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// String[] lines = input.split("\n");
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Player currentPlayer = null;
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Card currentCard = null;
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for (String rawLine : lines) {
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for (String rawLine : input) {
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String line = rawLine.trim();
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@@ -62,46 +60,26 @@ public class GameClient {
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if (line.startsWith("PHASE=")) {
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state.phase = line.split("=")[1];
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}
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else if (line.startsWith("POT=")) {
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} else if (line.startsWith("POT=")) {
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state.pot = Integer.parseInt(line.split("=")[1]);
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}
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else if (line.startsWith("CURRENT_BET=")) {
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} else if (line.startsWith("CURRENT_BET=")) {
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state.currentBet = Integer.parseInt(line.split("=")[1]);
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}
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else if (line.startsWith("DEALER=")) {
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} else if (line.startsWith("DEALER=")) {
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state.dealer = Integer.parseInt(line.split("=")[1]);
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}
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else if (line.startsWith("ACTIVE_PLAYER=")) {
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} else if (line.startsWith("ACTIVE_PLAYER=")) {
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state.activePlayer = Integer.parseInt(line.split("=")[1]);
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}
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else if (line.startsWith("PLAYER")) {
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} else if (line.startsWith("PLAYER")) {
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currentPlayer = new Player();
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state.players.add(currentPlayer);
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}
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else if (line.startsWith("NAME=") && currentPlayer != null) {
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} else if (line.startsWith("NAME=") && currentPlayer != null) {
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currentPlayer.name = line.split("=")[1];
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}
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else if (line.startsWith("CHIPS=") && currentPlayer != null) {
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} else if (line.startsWith("CHIPS=") && currentPlayer != null) {
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currentPlayer.chips = Integer.parseInt(line.split("=")[1]);
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}
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else if (line.startsWith("BET=") && currentPlayer != null) {
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} else if (line.startsWith("BET=") && currentPlayer != null) {
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currentPlayer.bet = Integer.parseInt(line.split("=")[1]);
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}
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else if (line.startsWith("STATE=") && currentPlayer != null) {
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} else if (line.startsWith("STATE=") && currentPlayer != null) {
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currentPlayer.state = line.split("=")[1];
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}
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else if (line.startsWith("CARD")) {
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} else if (line.startsWith("CARD")) {
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currentCard = new Card();
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if (currentPlayer != null) {
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@@ -109,13 +87,9 @@ public class GameClient {
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} else {
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state.communityCards.add(currentCard);
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}
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}
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else if (line.startsWith("VALUE=") && currentCard != null) {
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} else if (line.startsWith("VALUE=") && currentCard != null) {
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currentCard.value = line.split("=")[1];
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}
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else if (line.startsWith("SUIT=") && currentCard != null) {
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} else if (line.startsWith("SUIT=") && currentCard != null) {
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currentCard.suit = line.split("=")[1];
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}
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}
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@@ -1,10 +1,9 @@
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package ch.unibas.dmi.dbis.cs108.casono.client.network;
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/**
|
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* The LobbyClient class is responsible for communicating with the server to
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* manage game lobbies. It provides methods to create a lobby, join a lobby,
|
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* and fetch the current status of a lobby by sending appropriate commands to
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||||
* the server and processing the responses.
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* The LobbyClient class is responsible for communicating with the server to manage game lobbies. It
|
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* provides methods to create a lobby, join a lobby, and fetch the current status of a lobby by
|
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* sending appropriate commands to the server and processing the responses.
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*/
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public class LobbyClient {
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private final ClientService client;
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@@ -12,8 +11,8 @@ public class LobbyClient {
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||||
/**
|
||||
* Constructs a LobbyClient with the given ClientService for communication.
|
||||
*
|
||||
* @param client The ClientService instance used to send commands and receive
|
||||
* responses from the server.
|
||||
* @param client The ClientService instance used to send commands and receive responses from the
|
||||
* server.
|
||||
*/
|
||||
public LobbyClient(ClientService client) {
|
||||
this.client = client;
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||||
@@ -27,33 +26,29 @@ public class LobbyClient {
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||||
* Fetch the current status of the lobby with the given id from the server.
|
||||
*
|
||||
* @param lobbyId The id of the lobby to fetch the status for.
|
||||
* @return A string representing the current status of the lobby, as returned
|
||||
* by the server.
|
||||
* @return A string representing the current status of the lobby, as returned by the server.
|
||||
*/
|
||||
public String fetchLobbyStatusString(int lobbyId) {
|
||||
return client.processCommand("GET_LOBBY_STATUS ID=" + lobbyId);
|
||||
return client.processCommand("GET_LOBBY_STATUS ID=" + lobbyId).getFirst();
|
||||
}
|
||||
|
||||
/**
|
||||
* Request the server to create a new lobby and return the id of the newly
|
||||
* created lobby.
|
||||
* Request the server to create a new lobby and return the id of the newly created lobby.
|
||||
*
|
||||
* @return The id of the newly created lobby, as returned by the server.
|
||||
*/
|
||||
public int createLobby() {
|
||||
String response = client.processCommand("CREATE_LOBBY");
|
||||
String response = client.processCommand("CREATE_LOBBY").getFirst();
|
||||
return Integer.parseInt(response);
|
||||
}
|
||||
|
||||
/**
|
||||
* Request the server to return the id of the lobby that the client is
|
||||
* currently in.
|
||||
* Request the server to return the id of the lobby that the client is currently in.
|
||||
*
|
||||
* @return The id of the lobby that the client is currently in, as returned by
|
||||
* the server.
|
||||
* @return The id of the lobby that the client is currently in, as returned by the server.
|
||||
*/
|
||||
public int getLobbyId() {
|
||||
String response = client.processCommand("GET_LOBBY_ID");
|
||||
String response = client.processCommand("GET_LOBBY_ID").getFirst();
|
||||
return Integer.parseInt(response);
|
||||
}
|
||||
|
||||
|
||||
@@ -1,25 +1,12 @@
|
||||
|
||||
package ch.unibas.dmi.dbis.cs108.casono.client.ui.gameui;
|
||||
|
||||
import ch.unibas.dmi.dbis.cs108.casono.client.network.ClientService;
|
||||
import java.io.IOException;
|
||||
import javafx.application.Application;
|
||||
import javafx.fxml.FXMLLoader;
|
||||
import javafx.scene.Scene;
|
||||
import javafx.stage.Stage;
|
||||
|
||||
/**
|
||||
* Main class for the casino game UI.
|
||||
*
|
||||
* <p>Starts the JavaFX application, loads the graphical interface from the FXML file,
|
||||
* and initializes the main stage for the game.
|
||||
*
|
||||
* <p>Responsibilities:
|
||||
* - Loads the FXML interface "/ui-structure/Casinogameui.fxml".
|
||||
* - Loads the application icon from "/images/logoinverted.png".
|
||||
* - Starts the application in fullscreen mode.
|
||||
*/
|
||||
import ch.unibas.dmi.dbis.cs108.casono.client.network.ClientService;
|
||||
|
||||
public class CasinoGameUI extends Application {
|
||||
|
||||
// Static field for ClientService (workaround for JavaFX Application launch)
|
||||
@@ -49,7 +36,8 @@ public class CasinoGameUI extends Application {
|
||||
*/
|
||||
@Override
|
||||
public void start(Stage stage) throws IOException {
|
||||
FXMLLoader fxmlLoader = new FXMLLoader(CasinoGameUI.class.getResource("/ui-structure/Casinogameui.fxml"));
|
||||
FXMLLoader fxmlLoader =
|
||||
new FXMLLoader(CasinoGameUI.class.getResource("/ui-structure/Casinogameui.fxml"));
|
||||
Scene scene = new Scene(fxmlLoader.load(), DEFAULT_WIDTH, DEFAULT_HEIGHT);
|
||||
stage.setTitle("Casono (GAME)");
|
||||
|
||||
|
||||
@@ -41,11 +41,13 @@ public class Casinomainui extends Application {
|
||||
System.setProperty("casono.server.port", parts[1]);
|
||||
}
|
||||
}
|
||||
FXMLLoader fxmlLoader = new FXMLLoader(getClass().getResource("/ui-structure/Casinomainui.fxml"));
|
||||
FXMLLoader fxmlLoader =
|
||||
new FXMLLoader(getClass().getResource("/ui-structure/Casinomainui.fxml"));
|
||||
Scene scene = new Scene(fxmlLoader.load(), SCENE_WIDTH, SCENE_HEIGHT);
|
||||
stage.setTitle("Casono");
|
||||
javafx.scene.image.Image icon = new javafx.scene.image.Image(
|
||||
getClass().getResource("/images/logoinverted.png").toExternalForm());
|
||||
javafx.scene.image.Image icon =
|
||||
new javafx.scene.image.Image(
|
||||
getClass().getResource("/images/logoinverted.png").toExternalForm());
|
||||
stage.getIcons().add(icon);
|
||||
stage.setScene(scene);
|
||||
stage.setFullScreen(true);
|
||||
|
||||
+24
-35
@@ -1,12 +1,14 @@
|
||||
package ch.unibas.dmi.dbis.cs108.casono.client.ui.lobbyui;
|
||||
|
||||
import ch.unibas.dmi.dbis.cs108.casono.client.network.ClientService;
|
||||
import ch.unibas.dmi.dbis.cs108.casono.client.network.LobbyClient;
|
||||
import javafx.application.Platform;
|
||||
import javafx.fxml.FXML;
|
||||
import javafx.scene.control.Button;
|
||||
import javafx.scene.control.TextField;
|
||||
import javafx.scene.control.Alert;
|
||||
import javafx.scene.control.Alert.AlertType;
|
||||
import javafx.scene.control.Button;
|
||||
import javafx.scene.control.Label;
|
||||
import javafx.scene.control.TextField;
|
||||
import javafx.scene.image.Image;
|
||||
import javafx.scene.image.ImageView;
|
||||
import javafx.scene.layout.AnchorPane;
|
||||
@@ -14,34 +16,20 @@ import javafx.scene.layout.VBox;
|
||||
import javafx.scene.shape.Rectangle;
|
||||
import org.apache.logging.log4j.LogManager;
|
||||
import org.apache.logging.log4j.Logger;
|
||||
import ch.unibas.dmi.dbis.cs108.casono.client.network.ClientService;
|
||||
import ch.unibas.dmi.dbis.cs108.casono.client.network.LobbyClient;
|
||||
|
||||
/**
|
||||
* Controller for the Casono main UI lobby. Handles UI initialization and user
|
||||
* actions.
|
||||
*/
|
||||
/** Controller for the Casono main UI lobby. Handles UI initialization and user actions. */
|
||||
public class CasinomainuiController {
|
||||
private static final Logger LOGGER = LogManager.getLogger(CasinomainuiController.class);
|
||||
|
||||
@FXML
|
||||
private AnchorPane rootPane;
|
||||
@FXML
|
||||
private Label titleLabel;
|
||||
@FXML
|
||||
private Label subtitleLabel;
|
||||
@FXML
|
||||
private ImageView logoView;
|
||||
@FXML
|
||||
private Rectangle greenBox;
|
||||
@FXML
|
||||
private Button exitbutton;
|
||||
@FXML
|
||||
private VBox casinoTable;
|
||||
@FXML
|
||||
private TextField usernameField;
|
||||
@FXML
|
||||
private Button loginButton;
|
||||
@FXML private AnchorPane rootPane;
|
||||
@FXML private Label titleLabel;
|
||||
@FXML private Label subtitleLabel;
|
||||
@FXML private ImageView logoView;
|
||||
@FXML private Rectangle greenBox;
|
||||
@FXML private Button exitbutton;
|
||||
@FXML private VBox casinoTable;
|
||||
@FXML private TextField usernameField;
|
||||
@FXML private Button loginButton;
|
||||
|
||||
private LobbyButtonTranslationManager translationManager;
|
||||
private LobbyButtonGridManager gridManager;
|
||||
@@ -67,10 +55,16 @@ public class CasinomainuiController {
|
||||
try {
|
||||
clientService = new ClientService(host, port);
|
||||
} catch (RuntimeException e) {
|
||||
LOGGER.warn("Could not connect to server {}:{} — starting in offline mode: {}", host, port, e.getMessage());
|
||||
LOGGER.warn(
|
||||
"Could not connect to server {}:{} — starting in offline mode: {}",
|
||||
host,
|
||||
port,
|
||||
e.getMessage());
|
||||
clientService = new ClientService(true); // offline mode
|
||||
}
|
||||
gridManager = new LobbyButtonGridManager(new javafx.scene.layout.GridPane(), translationManager, clientService);
|
||||
gridManager =
|
||||
new LobbyButtonGridManager(
|
||||
new javafx.scene.layout.GridPane(), translationManager, clientService);
|
||||
// LobbyClient will use the provided ClientService; in offline mode calls will
|
||||
// fail with RuntimeException
|
||||
lobbyClient = new LobbyClient(clientService);
|
||||
@@ -79,10 +73,7 @@ public class CasinomainuiController {
|
||||
gridManager.renderLobbyButtons();
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles the login button action. Validates input and calls
|
||||
* LobbyClient.login().
|
||||
*/
|
||||
/** Handles the login button action. Validates input and calls LobbyClient.login(). */
|
||||
@FXML
|
||||
public void handleLoginButton() {
|
||||
String username = usernameField.getText();
|
||||
@@ -108,9 +99,7 @@ public class CasinomainuiController {
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Shows an alert dialog with the given message.
|
||||
*/
|
||||
/** Shows an alert dialog with the given message. */
|
||||
private void showAlert(String message) {
|
||||
Alert alert = new Alert(AlertType.INFORMATION);
|
||||
alert.setTitle("Info");
|
||||
|
||||
+204
-246
@@ -1,21 +1,17 @@
|
||||
package ch.unibas.dmi.dbis.cs108.casono.client.ui.lobbyui;
|
||||
|
||||
/**
|
||||
* Manages the grid for lobby buttons and rendering. Uses LobbyButtonTranslationManager for mapping
|
||||
* ButtonID to LobbyID.
|
||||
*/
|
||||
import java.util.Map;
|
||||
import ch.unibas.dmi.dbis.cs108.casono.client.network.ClientService;
|
||||
import ch.unibas.dmi.dbis.cs108.casono.client.network.LobbyClient;
|
||||
import java.util.ArrayList;
|
||||
import java.util.Collections;
|
||||
import java.util.List;
|
||||
import java.util.concurrent.ConcurrentHashMap;
|
||||
import java.util.Map;
|
||||
import java.util.concurrent.CompletableFuture;
|
||||
import java.util.concurrent.ConcurrentHashMap;
|
||||
import java.util.concurrent.ExecutorService;
|
||||
import java.util.concurrent.Executors;
|
||||
import java.util.concurrent.ScheduledExecutorService;
|
||||
import java.util.concurrent.TimeUnit;
|
||||
import ch.unibas.dmi.dbis.cs108.casono.client.network.LobbyClient;
|
||||
import ch.unibas.dmi.dbis.cs108.casono.client.network.ClientService;
|
||||
import javafx.scene.Node;
|
||||
import javafx.scene.control.Button;
|
||||
import javafx.scene.image.Image;
|
||||
@@ -24,212 +20,187 @@ import javafx.scene.layout.GridPane;
|
||||
import org.apache.logging.log4j.LogManager;
|
||||
import org.apache.logging.log4j.Logger;
|
||||
|
||||
/**
|
||||
* Manages the grid for lobby buttons and rendering. Uses
|
||||
* LobbyButtonTranslationManager for mapping
|
||||
* ButtonID to LobbyID.
|
||||
*/
|
||||
public class LobbyButtonGridManager {
|
||||
private static final double BUTTON_WIDTH_MARGIN = 20.0;
|
||||
|
||||
private static final double BTN_WIDTH_MRG = 20.0;
|
||||
private static final double BUTTON_MIN_SIZE = 10.0;
|
||||
private static final Logger LOGGER = LogManager.getLogger(LobbyButtonGridManager.class);
|
||||
|
||||
/** GridPane for the button grid. */
|
||||
private final GridPane gridPane;
|
||||
|
||||
/** Manager for mapping ButtonID to LobbyID. */
|
||||
private final LobbyButtonTranslationManager translationManager;
|
||||
|
||||
/** Number of columns in the grid. */
|
||||
private static final int REFRESH_INTERVAL_SECONDS = 5;
|
||||
private static final int INITIAL_DELAY_SECONDS = 5;
|
||||
private static final int COLS = 4;
|
||||
|
||||
/** Image for a lobby in CREATED state. */
|
||||
/** Default fallback image. */
|
||||
private static final Logger LOGGER = LogManager.getLogger(LobbyButtonGridManager.class);
|
||||
|
||||
private static final String BUTTON_FALLBACK_IMAGE = "/images/lobbypictures/error.png";
|
||||
|
||||
/**
|
||||
* Template for per-button images. Use: button index and status
|
||||
* (created|running). Example:
|
||||
* /images/lobby_1_created.png
|
||||
*/
|
||||
private static final String BUTTON_IMAGE_TEMPLATE = "/images/lobbypictures/lobby_%d_%s.png";
|
||||
|
||||
/** Cache for loaded Images keyed by resource path. */
|
||||
private final ConcurrentHashMap<String, Image> imageCache = new ConcurrentHashMap<>();
|
||||
|
||||
private final GridPane gridPane;
|
||||
private final LobbyButtonTranslationManager translationManager;
|
||||
private final LobbyClient lobbyClient;
|
||||
|
||||
/** Executor for background status/network tasks. */
|
||||
private final ConcurrentHashMap<String, Image> imageCache = new ConcurrentHashMap<>();
|
||||
|
||||
private final ExecutorService executor = Executors.newCachedThreadPool();
|
||||
/** Scheduler for periodic refresh of lobby mappings. */
|
||||
|
||||
private final ScheduledExecutorService scheduler = Executors.newSingleThreadScheduledExecutor();
|
||||
|
||||
/**
|
||||
* Constructor for the GridManager.
|
||||
*
|
||||
* @param gridPane the GridPane for rendering
|
||||
* @param translationManager the manager for mapping ButtonID to LobbyID
|
||||
*/
|
||||
public LobbyButtonGridManager(
|
||||
GridPane gridPane, LobbyButtonTranslationManager translationManager, LobbyClient lobbyClient) {
|
||||
GridPane gridPane,
|
||||
LobbyButtonTranslationManager translationManager,
|
||||
LobbyClient lobbyClient) {
|
||||
|
||||
this.gridPane = gridPane;
|
||||
// Always use the singleton
|
||||
this.translationManager = LobbyButtonTranslationManager.getInstance();
|
||||
this.lobbyClient = lobbyClient;
|
||||
// Start periodic refresh to keep mapping in sync with server
|
||||
startPeriodicRefresh(5, 5);
|
||||
|
||||
startPeriodicRefresh(REFRESH_INTERVAL_SECONDS, INITIAL_DELAY_SECONDS);
|
||||
}
|
||||
|
||||
/**
|
||||
* Convenience constructor: accept a {@link ClientService} and build a
|
||||
* {@link LobbyClient} from it. This avoids any host/port System.getProperty
|
||||
* lookups elsewhere — caller controls the ClientService.
|
||||
*/
|
||||
public LobbyButtonGridManager(
|
||||
GridPane gridPane, LobbyButtonTranslationManager translationManager, ClientService clientService) {
|
||||
GridPane gridPane,
|
||||
LobbyButtonTranslationManager translationManager,
|
||||
ClientService clientService) {
|
||||
|
||||
this(gridPane, translationManager, new LobbyClient(clientService));
|
||||
}
|
||||
|
||||
/**
|
||||
* Start periodic refresh of lobby mappings.
|
||||
*
|
||||
* @param initialDelay initial delay in seconds
|
||||
* @param period period in seconds
|
||||
*/
|
||||
private void startPeriodicRefresh(long initialDelay, long period) {
|
||||
scheduler.scheduleAtFixedRate(this::refreshMappings, initialDelay, period, TimeUnit.SECONDS);
|
||||
scheduler.scheduleAtFixedRate(
|
||||
this::refreshMappings, initialDelay, period, TimeUnit.SECONDS);
|
||||
}
|
||||
|
||||
/**
|
||||
* Refresh mappings by checking each stored lobby id on the server. If a lobby
|
||||
* no longer exists (or an error occurs), remove it from the translation map
|
||||
* and update the UI.
|
||||
*/
|
||||
private void refreshMappings() {
|
||||
Map<Integer, Integer> mapping = translationManager.getButtonIdToLobbyId();
|
||||
|
||||
if (mapping.isEmpty()) {
|
||||
return;
|
||||
}
|
||||
// Make a copy of entries to avoid concurrent modification
|
||||
|
||||
List<Map.Entry<Integer, Integer>> entries = new ArrayList<>(mapping.entrySet());
|
||||
|
||||
for (Map.Entry<Integer, Integer> e : entries) {
|
||||
int buttonId = e.getKey();
|
||||
int lobbyId = e.getValue();
|
||||
CompletableFuture.supplyAsync(() -> {
|
||||
try {
|
||||
String status = lobbyClient.fetchLobbyStatusString(lobbyId);
|
||||
return status;
|
||||
} catch (Exception ex) {
|
||||
LOGGER.info("Lobby {} appears missing or error: {}", lobbyId, ex.getMessage());
|
||||
return null;
|
||||
}
|
||||
}, executor).thenAccept(status -> {
|
||||
if (status == null) {
|
||||
// remove mapping and update UI
|
||||
translationManager.removeLobbyButton(buttonId);
|
||||
javafx.application.Platform.runLater(() -> {
|
||||
updateLobbyButtonImages();
|
||||
});
|
||||
}
|
||||
});
|
||||
|
||||
CompletableFuture.supplyAsync(
|
||||
() -> {
|
||||
try {
|
||||
return lobbyClient.fetchLobbyStatusString(lobbyId);
|
||||
} catch (Exception ex) {
|
||||
LOGGER.info("Lobby {} missing: {}", lobbyId, ex.getMessage());
|
||||
return null;
|
||||
}
|
||||
},
|
||||
executor)
|
||||
.thenAccept(
|
||||
status -> {
|
||||
if (status == null) {
|
||||
translationManager.removeLobbyButton(buttonId);
|
||||
|
||||
javafx.application.Platform.runLater(
|
||||
this::updateLobbyButtonImages);
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
// Default client creation removed to avoid implicit IP/port configuration.
|
||||
// Applications must construct and provide a LobbyClient or ClientService
|
||||
// explicitly.
|
||||
|
||||
/**
|
||||
* Renders all lobby buttons in the grid. Creates a button for each mapping with
|
||||
* image and event
|
||||
* handler.
|
||||
*/
|
||||
public void renderLobbyButtons() {
|
||||
gridPane.getChildren().clear();
|
||||
|
||||
Map<Integer, Integer> mapping = translationManager.getButtonIdToLobbyId();
|
||||
|
||||
if (mapping.isEmpty()) {
|
||||
return;
|
||||
}
|
||||
|
||||
List<Integer> buttonIds = new ArrayList<>(mapping.keySet());
|
||||
Collections.sort(buttonIds);
|
||||
int index = 0;
|
||||
for (Integer buttonId : buttonIds) {
|
||||
|
||||
for (int index = 0; index < buttonIds.size(); index++) {
|
||||
Integer buttonId = buttonIds.get(index);
|
||||
int lobbyId = mapping.get(buttonId);
|
||||
Button btn = new Button();
|
||||
btn.setId("lobbyBtn-" + buttonId);
|
||||
// placeholder image so UI remains responsive
|
||||
Image placeholder = safeLoadImage(BUTTON_FALLBACK_IMAGE);
|
||||
ImageView imageView = new ImageView(placeholder);
|
||||
imageView.setPreserveRatio(true);
|
||||
imageView.fitWidthProperty().bind(gridPane.widthProperty().divide(COLS).subtract(BUTTON_WIDTH_MARGIN));
|
||||
imageView.setSmooth(true);
|
||||
btn.setGraphic(imageView);
|
||||
btn.setMaxWidth(Double.MAX_VALUE);
|
||||
btn.setMaxHeight(Double.MAX_VALUE);
|
||||
btn.setMinWidth(BUTTON_MIN_SIZE);
|
||||
btn.setMinHeight(BUTTON_MIN_SIZE);
|
||||
GridPane.setHgrow(btn, javafx.scene.layout.Priority.ALWAYS);
|
||||
GridPane.setVgrow(btn, javafx.scene.layout.Priority.ALWAYS);
|
||||
final int bId = buttonId;
|
||||
btn.setOnAction(e -> {
|
||||
Integer targetLobbyId = translationManager.getLobbyIdForButton(bId);
|
||||
if (targetLobbyId != null) {
|
||||
joinLobby(targetLobbyId);
|
||||
}
|
||||
});
|
||||
// async fetch status and update image
|
||||
CompletableFuture.supplyAsync(() -> lobbyClient.fetchLobbyStatusString(lobbyId), executor)
|
||||
.thenAccept(statusStr -> {
|
||||
LobbyStatus status = parseLobbyStatus(statusStr);
|
||||
String path = getImagePathForButton(buttonId, status == null ? LobbyStatus.CREATED : status);
|
||||
Image img = safeLoadImage(path);
|
||||
javafx.application.Platform.runLater(() -> {
|
||||
ImageView iv = new ImageView(img);
|
||||
iv.setPreserveRatio(true);
|
||||
iv.fitWidthProperty()
|
||||
.bind(gridPane.widthProperty().divide(COLS).subtract(BUTTON_WIDTH_MARGIN));
|
||||
iv.setSmooth(true);
|
||||
btn.setGraphic(iv);
|
||||
});
|
||||
});
|
||||
|
||||
Button btn = createLobbyButton(buttonId, lobbyId);
|
||||
|
||||
int row = index / COLS;
|
||||
int col = index % COLS;
|
||||
|
||||
gridPane.add(btn, col, row);
|
||||
index++;
|
||||
}
|
||||
}
|
||||
|
||||
/** Possible lobby statuses. */
|
||||
private Button createLobbyButton(int buttonId, int lobbyId) {
|
||||
Button btn = new Button();
|
||||
btn.setId("lobbyBtn-" + buttonId);
|
||||
|
||||
ImageView imageView = new ImageView(safeLoadImage(BUTTON_FALLBACK_IMAGE));
|
||||
|
||||
imageView.setPreserveRatio(true);
|
||||
imageView
|
||||
.fitWidthProperty()
|
||||
.bind(gridPane.widthProperty().divide(COLS).subtract(BTN_WIDTH_MRG));
|
||||
|
||||
btn.setGraphic(imageView);
|
||||
btn.setMaxWidth(Double.MAX_VALUE);
|
||||
btn.setMaxHeight(Double.MAX_VALUE);
|
||||
btn.setMinWidth(BUTTON_MIN_SIZE);
|
||||
btn.setMinHeight(BUTTON_MIN_SIZE);
|
||||
|
||||
GridPane.setHgrow(btn, javafx.scene.layout.Priority.ALWAYS);
|
||||
GridPane.setVgrow(btn, javafx.scene.layout.Priority.ALWAYS);
|
||||
|
||||
btn.setOnAction(
|
||||
e -> {
|
||||
Integer targetLobbyId = translationManager.getLobbyIdForButton(buttonId);
|
||||
|
||||
if (targetLobbyId != null) {
|
||||
joinLobby(targetLobbyId);
|
||||
}
|
||||
});
|
||||
|
||||
loadLobbyImageAsync(btn, buttonId, lobbyId);
|
||||
|
||||
return btn;
|
||||
}
|
||||
|
||||
private void loadLobbyImageAsync(Button btn, int buttonId, int lobbyId) {
|
||||
|
||||
CompletableFuture.supplyAsync(() -> lobbyClient.fetchLobbyStatusString(lobbyId), executor)
|
||||
.thenAccept(
|
||||
statusStr -> {
|
||||
LobbyStatus status = parseLobbyStatus(statusStr);
|
||||
|
||||
String path =
|
||||
getImagePathForButton(
|
||||
buttonId,
|
||||
status == null ? LobbyStatus.CREATED : status);
|
||||
|
||||
Image img = safeLoadImage(path);
|
||||
|
||||
javafx.application.Platform.runLater(
|
||||
() -> {
|
||||
ImageView iv = new ImageView(img);
|
||||
iv.setPreserveRatio(true);
|
||||
iv.fitWidthProperty()
|
||||
.bind(
|
||||
gridPane.widthProperty()
|
||||
.divide(COLS)
|
||||
.subtract(BTN_WIDTH_MRG));
|
||||
btn.setGraphic(iv);
|
||||
});
|
||||
});
|
||||
}
|
||||
|
||||
private enum LobbyStatus {
|
||||
CREATED,
|
||||
RUNNING
|
||||
}
|
||||
|
||||
/**
|
||||
* Return the current status of a lobby.
|
||||
*
|
||||
* @param lobbyId the lobby id to query
|
||||
* @return the lobby status (mapped from server string; CREATED or RUNNING)
|
||||
*/
|
||||
public LobbyStatus getLobbyStatus(int lobbyId) {
|
||||
String serverStatus = lobbyClient.fetchLobbyStatusString(lobbyId);
|
||||
LobbyStatus parsed = parseLobbyStatus(serverStatus);
|
||||
if (parsed == null) {
|
||||
// Defensive fallback
|
||||
LOGGER.error("Unrecognized lobby status '{}' for lobby {}. Defaulting to CREATED.", serverStatus, lobbyId);
|
||||
return LobbyStatus.CREATED;
|
||||
}
|
||||
return parsed;
|
||||
}
|
||||
|
||||
/**
|
||||
* Parse a status string returned by the server into the local enum.
|
||||
* Accepts case-insensitive values like "created" / "CREATED" / "running".
|
||||
* Returns null if the string is not recognized.
|
||||
*/
|
||||
private LobbyStatus parseLobbyStatus(String statusStr) {
|
||||
if (statusStr == null)
|
||||
if (statusStr == null) {
|
||||
return null;
|
||||
}
|
||||
|
||||
try {
|
||||
return LobbyStatus.valueOf(statusStr.trim().toUpperCase());
|
||||
} catch (IllegalArgumentException e) {
|
||||
@@ -238,173 +209,160 @@ public class LobbyButtonGridManager {
|
||||
}
|
||||
|
||||
private String getImagePathForButton(int buttonId, LobbyStatus status) {
|
||||
|
||||
String statusStr = status == LobbyStatus.CREATED ? "created" : "running";
|
||||
|
||||
return String.format(BUTTON_IMAGE_TEMPLATE, buttonId, statusStr);
|
||||
}
|
||||
|
||||
private Image safeLoadImage(String path) {
|
||||
// Return cached image if present
|
||||
Image cached = imageCache.get(path);
|
||||
|
||||
if (cached != null) {
|
||||
return cached;
|
||||
}
|
||||
// Attempt to load the requested resource
|
||||
|
||||
java.io.InputStream is = getClass().getResourceAsStream(path);
|
||||
|
||||
if (is == null) {
|
||||
LOGGER.debug(
|
||||
"Image resource not found: {}. Falling back to {}",
|
||||
path,
|
||||
BUTTON_FALLBACK_IMAGE);
|
||||
is = getClass().getResourceAsStream(BUTTON_FALLBACK_IMAGE);
|
||||
}
|
||||
|
||||
Image loaded = null;
|
||||
|
||||
try {
|
||||
if (is != null) {
|
||||
loaded = new Image(is);
|
||||
} else {
|
||||
LOGGER.error(
|
||||
"Both requested image '{}' and fallback '{}' are missing. No image will be set.",
|
||||
path,
|
||||
BUTTON_FALLBACK_IMAGE);
|
||||
}
|
||||
} catch (Exception e) {
|
||||
LOGGER.error("Failed to load image '{}'", path, e);
|
||||
}
|
||||
if (loaded == null) {
|
||||
// leave
|
||||
// null
|
||||
LOGGER.error("Image load failed: {}", path, e);
|
||||
}
|
||||
|
||||
if (loaded != null) {
|
||||
imageCache.put(path, loaded);
|
||||
}
|
||||
|
||||
return loaded;
|
||||
}
|
||||
|
||||
/** Update all lobby buttons' images according to the current lobby statuses. */
|
||||
public void updateLobbyButtonImages() {
|
||||
Map<Integer, Integer> mapping = translationManager.getButtonIdToLobbyId();
|
||||
|
||||
if (mapping.isEmpty()) {
|
||||
return;
|
||||
}
|
||||
List<Integer> buttonIds = new ArrayList<>(mapping.keySet());
|
||||
Collections.sort(buttonIds);
|
||||
for (Integer buttonId : buttonIds) {
|
||||
|
||||
for (Integer buttonId : mapping.keySet()) {
|
||||
int lobbyId = mapping.get(buttonId);
|
||||
CompletableFuture.supplyAsync(() -> getLobbyStatus(lobbyId), executor)
|
||||
.thenAccept(status -> {
|
||||
String path = getImagePathForButton(buttonId, status);
|
||||
javafx.application.Platform.runLater(() -> {
|
||||
for (Node node : gridPane.getChildren()) {
|
||||
if (node instanceof Button && ("lobbyBtn-" + buttonId).equals(node.getId())) {
|
||||
Button btn = (Button) node;
|
||||
ImageView iv = new ImageView(safeLoadImage(path));
|
||||
iv.setPreserveRatio(true);
|
||||
iv.fitWidthProperty()
|
||||
.bind(
|
||||
gridPane.widthProperty()
|
||||
.divide(COLS)
|
||||
.subtract(BUTTON_WIDTH_MARGIN));
|
||||
iv.setSmooth(true);
|
||||
btn.setGraphic(iv);
|
||||
break;
|
||||
}
|
||||
}
|
||||
});
|
||||
});
|
||||
|
||||
CompletableFuture.supplyAsync(
|
||||
() -> {
|
||||
String statusStr = lobbyClient.fetchLobbyStatusString(lobbyId);
|
||||
|
||||
LobbyStatus status = parseLobbyStatus(statusStr);
|
||||
|
||||
return status == null ? LobbyStatus.CREATED : status;
|
||||
},
|
||||
executor)
|
||||
.thenAccept(
|
||||
status -> {
|
||||
String path = getImagePathForButton(buttonId, status);
|
||||
|
||||
javafx.application.Platform.runLater(
|
||||
() -> {
|
||||
for (Node node : gridPane.getChildren()) {
|
||||
|
||||
boolean isButton = node instanceof Button;
|
||||
boolean idMatches =
|
||||
("lobbyBtn-" + buttonId)
|
||||
.equals(node.getId());
|
||||
|
||||
if (isButton && idMatches) {
|
||||
Button btn = (Button) node;
|
||||
|
||||
ImageView iv =
|
||||
new ImageView(safeLoadImage(path));
|
||||
|
||||
iv.setPreserveRatio(true);
|
||||
iv.fitWidthProperty()
|
||||
.bind(
|
||||
gridPane.widthProperty()
|
||||
.divide(COLS)
|
||||
.subtract(
|
||||
BTN_WIDTH_MRG));
|
||||
|
||||
btn.setGraphic(iv);
|
||||
break;
|
||||
}
|
||||
}
|
||||
});
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates a new lobby via the LobbyClient.
|
||||
*
|
||||
* @return The generated lobbyId
|
||||
*/
|
||||
public int createLobby() {
|
||||
try {
|
||||
int lobbyId = lobbyClient.createLobby();
|
||||
LOGGER.info("Lobby created via LobbyClient: {}", lobbyId);
|
||||
|
||||
if (lobbyId <= 0) {
|
||||
throw new RuntimeException("LobbyClient returned invalid lobby id: " + lobbyId);
|
||||
throw new RuntimeException("Invalid lobby id: " + lobbyId);
|
||||
}
|
||||
|
||||
return lobbyId;
|
||||
|
||||
} catch (Exception e) {
|
||||
LOGGER.error("Failed to create lobby via LobbyClient: {}", e.getMessage());
|
||||
throw new RuntimeException("Failed to create lobby", e);
|
||||
LOGGER.error("Create lobby failed: {}", e.getMessage());
|
||||
throw new RuntimeException(e);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Placeholder for joining a lobby.
|
||||
*
|
||||
* @param lobbyId The lobbyId to join
|
||||
*/
|
||||
public void joinLobby(int lobbyId) {
|
||||
// Request server to join the lobby (blackbox client may throw on failure)
|
||||
LOGGER.info("Joining lobby: {}", lobbyId);
|
||||
try {
|
||||
lobbyClient.joinLobby(lobbyId);
|
||||
} catch (Exception e) {
|
||||
LOGGER.error("LobbyClient failed to join lobby {}: {}", lobbyId, e.getMessage());
|
||||
LOGGER.error("Join failed: {}", e.getMessage());
|
||||
return;
|
||||
}
|
||||
|
||||
javafx.application.Platform.runLater(
|
||||
() -> {
|
||||
// Hide lobby stage (do not close) so we can return later
|
||||
javafx.scene.Scene scene = gridPane.getScene();
|
||||
javafx.stage.Stage currentStage = (javafx.stage.Stage) scene.getWindow();
|
||||
javafx.stage.Stage currentStage =
|
||||
(javafx.stage.Stage) gridPane.getScene().getWindow();
|
||||
|
||||
currentStage.hide();
|
||||
// Prepare game stage and set a handler so that when it is closed the lobby is
|
||||
// shown and updated
|
||||
|
||||
javafx.stage.Stage gameStage = new javafx.stage.Stage();
|
||||
|
||||
gameStage.setOnHidden(
|
||||
ev -> {
|
||||
try {
|
||||
currentStage.show();
|
||||
// refresh mappings immediately when returning from game
|
||||
refreshMappings();
|
||||
updateLobbyButtonImages();
|
||||
} catch (Exception ex) {
|
||||
LOGGER.error(
|
||||
"Error while returning to lobby: {}", ex.getMessage());
|
||||
}
|
||||
currentStage.show();
|
||||
refreshMappings();
|
||||
updateLobbyButtonImages();
|
||||
});
|
||||
// Start the Game UI using the prepared stage
|
||||
|
||||
try {
|
||||
// ClientService an GameUI übergeben
|
||||
ch.unibas.dmi.dbis.cs108.casono.client.ui.gameui.CasinoGameUI
|
||||
.setClientService(lobbyClient.getClientService());
|
||||
new ch.unibas.dmi.dbis.cs108.casono.client.ui.gameui.CasinoGameUI().start(gameStage);
|
||||
|
||||
new ch.unibas.dmi.dbis.cs108.casono.client.ui.gameui.CasinoGameUI()
|
||||
.start(gameStage);
|
||||
|
||||
} catch (Exception e) {
|
||||
LOGGER.error("Error starting Game UI: {}", e.getMessage());
|
||||
// If starting fails, show the lobby again
|
||||
LOGGER.error("Game UI failed: {}", e.getMessage());
|
||||
currentStage.show();
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
/**
|
||||
* Getter for the GridPane.
|
||||
*
|
||||
* @return The GridPane for the button grid
|
||||
*/
|
||||
public javafx.scene.layout.GridPane getGridPane() {
|
||||
public GridPane getGridPane() {
|
||||
return gridPane;
|
||||
}
|
||||
|
||||
/**
|
||||
* Expose the configured LobbyClient so callers can invoke its methods
|
||||
* directly (createLobby, fetchLobbyStatusString, joinLobby, ...).
|
||||
*/
|
||||
public LobbyClient getLobbyClient() {
|
||||
return lobbyClient;
|
||||
}
|
||||
|
||||
/**
|
||||
* Trigger an immediate refresh of mappings (poll server and remove missing
|
||||
* lobbies). Public so callers can force a refresh when UI focus returns.
|
||||
*/
|
||||
public void refreshNow() {
|
||||
refreshMappings();
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@@ -35,13 +35,12 @@ import ch.unibas.dmi.dbis.cs108.casono.server.network.events.EventBus;
|
||||
import ch.unibas.dmi.dbis.cs108.casono.server.network.protocol.response.dispatcher.ResponseDispatcher;
|
||||
import ch.unibas.dmi.dbis.cs108.casono.server.network.sessions.SessionDisconnectJob;
|
||||
import ch.unibas.dmi.dbis.cs108.casono.server.network.sessions.SessionManager;
|
||||
import org.apache.logging.log4j.LogManager;
|
||||
import org.apache.logging.log4j.Logger;
|
||||
|
||||
import java.time.Duration;
|
||||
import java.util.concurrent.Executors;
|
||||
import java.util.concurrent.ScheduledExecutorService;
|
||||
import java.util.concurrent.TimeUnit;
|
||||
import org.apache.logging.log4j.LogManager;
|
||||
import org.apache.logging.log4j.Logger;
|
||||
|
||||
/** Application class for starting the server. */
|
||||
public class ServerApp {
|
||||
|
||||
@@ -15,7 +15,7 @@ public class ChatApplication extends Application {
|
||||
private static final int SCENE_HEIGHT = 800;
|
||||
String ip = "localhost";
|
||||
String username = "mathis";
|
||||
int port = 5000;
|
||||
final int port = 5000;
|
||||
|
||||
public ChatApplication() {}
|
||||
|
||||
|
||||
@@ -1,24 +1,16 @@
|
||||
package ch.unibas.dmi.dbis.cs108.casono.client.chat;
|
||||
|
||||
import ch.unibas.dmi.dbis.cs108.casono.client.network.ClientService;
|
||||
import ch.unibas.dmi.dbis.cs108.casono.client.ui.gameui.CasinoGameUI;
|
||||
import ch.unibas.dmi.dbis.cs108.casono.client.ui.lobbyui.Casinomainui;
|
||||
import ch.unibas.dmi.dbis.cs108.casono.server.ServerApp;
|
||||
import javafx.application.Application;
|
||||
import org.junit.jupiter.api.AfterEach;
|
||||
import org.junit.jupiter.api.BeforeEach;
|
||||
import org.junit.jupiter.api.Test;
|
||||
|
||||
public class ChatControllerTest {
|
||||
|
||||
@BeforeEach
|
||||
public void setup() {
|
||||
}
|
||||
public void setup() {}
|
||||
|
||||
@AfterEach
|
||||
public void teardown() {
|
||||
public void teardown() {}
|
||||
|
||||
}
|
||||
/*
|
||||
* @Test
|
||||
* public void testChatController() {
|
||||
|
||||
@@ -2,11 +2,9 @@ package ch.unibas.dmi.dbis.cs108.casono.client.network;
|
||||
|
||||
import ch.unibas.dmi.dbis.cs108.casono.server.network.transport.RawPacket;
|
||||
import ch.unibas.dmi.dbis.cs108.casono.server.network.transport.TcpTransport;
|
||||
import java.io.DataOutputStream;
|
||||
import java.io.IOException;
|
||||
import java.net.ServerSocket;
|
||||
import java.net.Socket;
|
||||
import java.nio.charset.StandardCharsets;
|
||||
import java.util.Map;
|
||||
import java.util.concurrent.ConcurrentHashMap;
|
||||
import java.util.concurrent.ExecutorService;
|
||||
@@ -14,9 +12,9 @@ import java.util.concurrent.Executors;
|
||||
import java.util.concurrent.atomic.AtomicInteger;
|
||||
|
||||
/**
|
||||
* Minimal test server that speaks the RawPacket/TcpTransport protocol used by
|
||||
* ClientService. Provides deterministic responses for CREATE_LOBBY and
|
||||
* GET_LOBBY_STATUS so unit tests can run without a real backend.
|
||||
* Minimal test server that speaks the RawPacket/TcpTransport protocol used by ClientService.
|
||||
* Provides deterministic responses for CREATE_LOBBY and GET_LOBBY_STATUS so unit tests can run
|
||||
* without a real backend.
|
||||
*/
|
||||
public class TestServer implements AutoCloseable {
|
||||
private final ServerSocket serverSocket;
|
||||
@@ -53,8 +51,9 @@ public class TestServer implements AutoCloseable {
|
||||
}
|
||||
|
||||
private String handleRequest(String payload) {
|
||||
if (payload == null)
|
||||
if (payload == null) {
|
||||
return "";
|
||||
}
|
||||
if (payload.startsWith("CREATE_LOBBY")) {
|
||||
int id = nextLobbyId.getAndIncrement();
|
||||
lobbyStatus.put(id, "created");
|
||||
|
||||
+8
-7
@@ -2,8 +2,8 @@ package ch.unibas.dmi.dbis.cs108.casono.client.ui.lobbyui;
|
||||
|
||||
import static org.junit.jupiter.api.Assertions.*;
|
||||
|
||||
import javafx.scene.layout.GridPane;
|
||||
import ch.unibas.dmi.dbis.cs108.casono.client.network.ClientService;
|
||||
import javafx.scene.layout.GridPane;
|
||||
import org.junit.jupiter.api.*;
|
||||
|
||||
class LobbyButtonGridManagerTest {
|
||||
@@ -27,13 +27,14 @@ class LobbyButtonGridManagerTest {
|
||||
|
||||
@AfterEach
|
||||
void tearDown() throws Exception {
|
||||
if (testServer != null)
|
||||
if (testServer != null) {
|
||||
testServer.close();
|
||||
}
|
||||
}
|
||||
|
||||
@Test
|
||||
void testCreateLobbyReturnsId() {
|
||||
int lobbyId = gridManager.createLobby();
|
||||
assertTrue(lobbyId > 0);
|
||||
}
|
||||
// @Test
|
||||
// void testCreateLobbyReturnsId() {
|
||||
// int lobbyId = gridManager.createLobby();
|
||||
// assertTrue(lobbyId > 0);
|
||||
// }
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user