Fix: Resolving Git Merge Conflicts #253

Merged
j.kropff merged 69 commits from chore/ui-checkstyle-fixes into main 2026-04-11 15:10:58 +02:00
4 changed files with 182 additions and 24 deletions
Showing only changes of commit 84e68d8b20 - Show all commits
@@ -144,7 +144,6 @@ public class Message {
case "WHISPER":
return new Message(
ChatType.WHISPER,
-1,
m.group("user"),
m.group("target"),
m.group("time"),
@@ -4,6 +4,7 @@ import ch.unibas.dmi.dbis.cs108.casono.client.game.Card;
import ch.unibas.dmi.dbis.cs108.casono.client.game.GameState;
import ch.unibas.dmi.dbis.cs108.casono.client.game.Player;
import java.util.ArrayList;
import java.util.List;
/**
@@ -42,10 +43,13 @@ public class GameClient {
* @param input The raw response string from the server.
* @return A GameState object representing the current state of the game.
*/
private GameState parseGameState(String input) {
private GameState parseGameState(List<String> input) {
GameState state = new GameState();
String[] lines = input.split("\n");
Player currentPlayer = null;
Card currentCard = null;
@@ -5,37 +5,37 @@
<?import javafx.geometry.Insets?>
<?import javafx.scene.image.*?>
<!-- Hauptcontainer: Verknüpft die UI mit dem CasinoGameController und lädt Casinogameui.css -->
<!-- Hauptcontainer: Verknüpft die UI mit dem CasinoGameController und lädt casinogameui.css -->
<AnchorPane xmlns="http://javafx.com/javafx/21"
xmlns:fx="http://javafx.com/fxml/1"
fx:controller="ch.unibas.dmi.dbis.cs108.casono.client.ui.gameui.CasinoGameController"
styleClass="background"
stylesheets="@Casinogameui.css">
stylesheets="@casinogameui.css">
<GridPane prefWidth="1200" prefHeight="800" AnchorPane.topAnchor="0" AnchorPane.bottomAnchor="0" AnchorPane.leftAnchor="0" AnchorPane.rightAnchor="0">
<columnConstraints>
<!-- Table-Box: 70% -->
<!-- Tisch-Box: 70% -->
<ColumnConstraints percentWidth="70.0" hgrow="ALWAYS" />
<!-- Table-Box: 5% -->
<!-- Leere-Box: 5% -->
<ColumnConstraints percentWidth="5.0" hgrow="ALWAYS" />
<!-- Table-Box: 20% -->
<!-- Chat-Box: 20% -->
<ColumnConstraints percentWidth="25.0" hgrow="ALWAYS" />
</columnConstraints>
<!-- Ensures that this line uses all available vertical space -->
<!-- Sorgt dafür, dass diese Zeile den gesamten verfügbaren vertikalen Platz nutzt -->
<rowConstraints>
<RowConstraints vgrow="ALWAYS" />
</rowConstraints>
<children>
<!-- Table box in column 0 -->
<!-- Tisch-Box in Spalte 0 -->
<StackPane GridPane.columnIndex="0">
<!-- Inner spacing: Keeps the content 10 pixels away from the top/bottom and 20 pixels from the sides -->
<!-- Innenabstand: Hält den Inhalt 10 Pixel von oben/unten und 20 Pixel von den Seiten fern -->
<padding>
<Insets top="20" right="10" bottom="120" left="20"/>
</padding>
<!-- Central Casino Table: Centers the content and utilizes the entire window due to its maximum size (1.7976931348623157E308) -->
<!-- Zentraler Casinotisch: Zentriert den Inhalt und nutzt durch die maximale Größe (1.7976931348623157E308) das gesamte Fenster -->
<VBox fx:id="casinoTable"
alignment="CENTER"
styleClass="casino-table"
@@ -44,7 +44,7 @@
maxWidth="Infinity"
maxHeight="Infinity">
<!-- TODO: Placeholder for the poker playing area: Cards, chips and opponents' bets will be dynamically displayed here later -->
<!-- TODO: Platzhalter für die Poker-Spielfläche: Hier werden später dynamisch Karten, Chips und Einsätze der Gegner angezeigt -->
<HBox alignment="CENTER" spacing="15">
<VBox styleClass="dealer-box" prefWidth="80" prefHeight="120" />
<VBox styleClass="dealer-box" prefWidth="80" prefHeight="120" />
@@ -52,7 +52,7 @@
</HBox>
<VBox alignment="CENTER" spacing="10">
<!-- Label with logo -->
<!-- Label mit Logo -->
<Label text="CAS0NO" styleClass="table-title">
<graphic>
<ImageView fitHeight="30.0" preserveRatio="true">
@@ -63,32 +63,32 @@
</graphic>
</Label>
<!-- TODO: Placeholder: Will be replaced once the game engine is finished and can process real-world scenarios -->
<!-- TODO: Platzhalter: Wird ersetzt, sobald die GameEngine fertig ist und echte Einsätze verarbeiten kann -->
<Label fx:id="welcomeText" text="Setzen Sie Ihren Einsatz" styleClass="table-title" />
</VBox>
</VBox>
</StackPane>
<!-- Empty box in column 1: Creates space between the table box and the chat box -->
<!-- Leere-Box in Spalte 1: Schafft Platz zwischen dem Tisch-Box und der Chat-Box -->
<VBox GridPane.columnIndex="1"
alignment="CENTER"
minWidth="100"
minHeight="100">
<!-- Leave blank -->
<!-- Bleibt leer -->
</VBox>
<!-- TODO: Placeholder: Chat box in column 2: -->
<!-- TODO: Platzhalter: Chat-Box in Spalte 2: -->
<fx:include source="components/Chatbox.fxml" GridPane.columnIndex="2"/>
</children>
</GridPane>
<!-- movable taskbar -->
<!-- verschiebbare Taskbar -->
<AnchorPane>
<fx:include fx:id="taskbarInclude" source="gameuicomponents/Taskbar.fxml"/>
<fx:include fx:id="taskbarInclude" source="gameuicomponents/taskbar.fxml"/>
</AnchorPane>
<!-- Opponent Status 1: One of three panels displaying the opponent's icon, name, and account balance -->
<!-- Gegner-Status 1: Eines von drei Panels, das Icon, Name und Kontostand des Mitspielers anzeigt -->
<GridPane AnchorPane.leftAnchor="0.0"
AnchorPane.rightAnchor="0.0"
AnchorPane.topAnchor="50">
@@ -99,11 +99,11 @@
</columnConstraints>
<children>
<fx:include source="gameuicomponents/Playerstatus.fxml" GridPane.columnIndex="1"/>
<fx:include source="gameuicomponents/playerstatus.fxml" GridPane.columnIndex="1"/>
</children>
</GridPane>
<!-- Opponent Status 2: One of three panels displaying the opponent's icon, name, and account balance -->
<!-- Gegner-Status 2: Eines von drei Panels, das Icon, Name und Kontostand des Mitspielers anzeigt -->
<GridPane AnchorPane.leftAnchor="0.0"
AnchorPane.rightAnchor="0.0"
AnchorPane.topAnchor="20">
@@ -114,11 +114,11 @@
</columnConstraints>
<children>
<fx:include source="gameuicomponents/Playerstatus.fxml" GridPane.columnIndex="1"/>
<fx:include source="gameuicomponents/playerstatus.fxml" GridPane.columnIndex="1"/>
</children>
</GridPane>
<!-- Opponent Status 3: One of three panels that displays the opponent's icon, name, and account balance -->
<!-- Gegner-Status 3: Eines von drei Panels, das Icon, Name und Kontostand des Mitspielers anzeigt -->
<GridPane AnchorPane.leftAnchor="0.0"
AnchorPane.rightAnchor="0.0"
AnchorPane.topAnchor="50">
@@ -129,7 +129,7 @@
</columnConstraints>
<children>
<fx:include source="gameuicomponents/Playerstatus.fxml" GridPane.columnIndex="1"/>
<fx:include source="gameuicomponents/playerstatus.fxml" GridPane.columnIndex="1"/>
</children>
</GridPane>
</AnchorPane>
@@ -0,0 +1,155 @@
.chat-box {
-fx-background-color: #0d9e3b;
-fx-background-radius: 58;
-fx-border-radius: 50;
-fx-border-color: #5c3d10 #3d260a #3d260a #5c3d10;
-fx-border-width: 12;
-fx-padding: 20;
-fx-effect: dropshadow(one-pass-box, rgba(0,0,0,1), 0, 0, 15, 15);
}
.chat-header {
-fx-text-fill: #ffffff;
-fx-font-size: 22px;
-fx-font-weight: bold;
-fx-padding: 0 0 10 0;
-fx-effect: dropshadow(one-pass-box, #000000, 0, 0, 3, 3);
}
.chat-separator {
-fx-background-color: #ffffff;
-fx-min-height: 4px;
-fx-effect: dropshadow(one-pass-box, #000000, 0, 0, 3, 3);
}
.black-input-field {
-fx-background-color: #1a1a1a;
-fx-text-fill: #ffffff;
-fx-font-family: "Courier New";
-fx-font-weight: bold;
-fx-background-radius: 8;
-fx-border-radius: 8;
-fx-border-color: #444444;
-fx-border-width: 2;
-fx-padding: 5 12;
}
.black-input-field:hover {
-fx-translate-y: -3;
-fx-effect: dropshadow(one-pass-box, rgba(0, 0, 0, 0.8), 0, 0, 3, 3);
}
.black-input-field:focused {
-fx-border-color: #ffffff;
-fx-background-color: #000000;
}
.gray-input-field {
-fx-background-color: #333333;
-fx-text-fill: #ffffff;
-fx-font-family: "Courier New";
-fx-font-weight: bold;
-fx-background-radius: 8;
-fx-border-radius: 8;
-fx-border-color: #666666;
-fx-color-color: #cccccc;
-fx-border-width: 2;
-fx-padding: 5 12;
}
.gray-input-field:hover {
-fx-translate-y: -3;
-fx-effect: dropshadow(one-pass-box, rgba(0, 0, 0, 0.8), 0, 0, 3, 3);
}
.gray-input-field:focused {
-fx-border-color: #ffffff;
-fx-background-color: #333333;
}
.yellow-button {
-fx-background-color: #b8860b;
-fx-border-color: #ffd700;
-fx-text-fill: #ffffff;
}
.red-button {
-fx-background-color: #8b0000;
-fx-border-color: #ff4444;
-fx-text-fill: #ffffff;
}
.gray-button {
-fx-background-color: #333333;
-fx-border-color: #666666;
-fx-text-fill: #cccccc;
}
.gray-button, .yellow-button, .red-button {
-fx-background-radius: 12;
-fx-border-radius: 12;
-fx-font-family: "Courier New";
-fx-font-weight: bold;
-fx-border-width: 2;
-fx-padding: 6 15;
-fx-cursor: hand;
}
.gray-button:hover, .yellow-button:hover, .red-button:hover {
-fx-translate-y: -3;
-fx-effect: dropshadow(one-pass-box, rgba(0, 0, 0, 0.8), 0, 0, 3, 3);
}
.chat-scroll-pane {
-fx-background-color: transparent;
-fx-background: transparent;
-fx-border-color: transparent;
}
.chat-VBox {
-fx-background-color: transparent;
-fx-background: transparent;
}
.scroll-pane {
-fx-background-color: transparent;
-fx-border-color: transparent;
}
.scroll-pane .scroll-bar:vertical {
-fx-background-color: transparent;
}
.scroll-pane .scroll-bar .track {
-fx-background-color: #5c3d10;
-fx-background-insets: 0;
-fx-background-radius: 5;
}
.scroll-pane .scroll-bar .thumb {
-fx-background-color: #3d260a;
-fx-background-insets: 0;
-fx-background-radius: 5;
-fx-pref-width: 6;
-fx-pref-height: 6;
-fx-padding: 0;
}
.scroll-pane .scroll-bar:horizontal {
-fx-background-color: transparent;
}
.scroll-pane .scroll-bar:horizontal .track {
-fx-background-color: #5c3d10;
-fx-background-radius: 5;
}
.scroll-pane .scroll-bar:horizontal .thumb {
-fx-background-color: #3d260a;
-fx-background-radius: 5;
-fx-pref-height: 6;
}
.scroll-pane .scroll-bar:horizontal .thumb:hover {
-fx-pref-height: 10;
}