Fix: Resolving Git Merge Conflicts #253

Merged
j.kropff merged 69 commits from chore/ui-checkstyle-fixes into main 2026-04-11 15:10:58 +02:00
10 changed files with 856 additions and 90 deletions
Showing only changes of commit 3427c661cf - Show all commits
@@ -0,0 +1,63 @@
This Document states the Network-Protocol as it is currently implemented
## GET_MESSAGE_COUNT
This Command gets the number of messages, currently stored in the queue for the specific client.
(Is used together with GET_NEXT_MESSAGE, to get all messages that are currently in the queue)
Example:
```
GET_MESSAGE_COUNT
1
+OK
```
## GET_NEXT_MESSAGE
This Command gets the next Message that is being stored in the queue for the client.
(Command is being sent the amount of times, the GET_MESSAGE_COUNT Command returns)
Example:
```
GET_NEXT_MESSAGE
TYPE=LOBBY GAME=1 USER=player1 TARGET=null TIME=9:30 TEXT="Guten Tag"
+OK
```
## SEND_MESSAGE
This Command gets sent if the user of that client writes a message to one of the three possible chats
(The Arguments / Parameters of the Command describe all the parameters of the Object "Message" being used internally by both the Client and the Server)
Example:
```
SEND_MESSAGE TYPE=LOBBY GAME=1 USER=player1 TARGET=null TIME=10:30 TEXT="Hallo Welt"
+OK
```
## LOG_IN
This Command is used to create a user on the server and associate that user with a username
Server returns the username, slightly changed if it is already used by someone else, and an ID to identify the client.
Example:
```
LOG_IN USERNAME="Peter"
USERNAME="Peter" ID=<random UUID>
+OK
```
## LOG_OUT
This Command is used to quit the connection between client and server.
Example:
```
LOG_OUT
+OK
```
@@ -0,0 +1,62 @@
package ch.unibas.dmi.dbis.cs108.casono.client.chat;
import ch.unibas.dmi.dbis.cs108.casono.client.network.ClientService;
import java.util.List;
/**
* responsible for the transferring of messages from the server to the ChatModel
* or from the ChatViewController to the server
*/
public class ChatController {
private final String username;
private final ClientService clientService;
private ChatModel chatModel;
private int game_id;
public ChatController(String username, ClientService clientService) {
this.username = username;
this.clientService = clientService;
}
public void createChat(int game_id) {
chatModel = new ChatModel(ChatModel.ChatType.GLOBAL, username);
this.game_id = game_id;
}
public ChatModel getChatModel() {
return chatModel;
}
/**
* method to send a message, the ChatViewController received to the server
*/
public void sendMessage(String msg, String username) {
Message message = new Message(Message.MessageType.GLOBAL, 0, username, null, msg);
onSendToNetwork(message);
}
/**
* method to get all messages from the server
*/
public Boolean receiveMessage() {
List<Message> newMessages = clientService.getMessages();
if (!newMessages.isEmpty()) {
for (Message msg : newMessages) {
chatModel.addMessage(msg);
}
return true;
} else { return false; }
}
/**
* method to send a message to the server
* @param message
*/
public void onSendToNetwork(Message message) {
clientService.sendMessage(message);
}
}
@@ -0,0 +1,67 @@
package ch.unibas.dmi.dbis.cs108.casono.client.chat;
import java.util.ArrayList;
/**
* ChatModel, stores the data for a specific chat
*
* Holds the current state of a chat
*/
public class ChatModel {
public ArrayList<Message> messages;
public ChatType chattype;
public String username;
public int count;
public enum ChatType {
GLOBAL,
LOBBY,
WHISPER
}
/**
* Creates a new ChatModel, given a username of the client
* @param chattype
* @param username
*/
public ChatModel(ChatType chattype, String username) {
this.messages = new ArrayList<Message>();
this.chattype = chattype;
this.username = username;
this.count = 0;
}
/**
* method, used by the ChatViewController, to access all new messages, that are stored in the ChatModel
*/
public synchronized String viewNextMessage() {
count--;
Message msg = messages.getLast();
return String.format("[%s] %s: %s", msg.timestamp, msg.user, msg.getMessage());
}
/**
* Adds a new message
* method used by the ChatController
* @param msg
*/
public synchronized void addMessage(Message msg) {
messages.add(msg);
count++;
}
/**
* method to send all current messages to the ChatViewController, if needed
*/
public void addCompleteChat() {
for (int i = 0; i < this.messages.size(); i++) {
Message msg = this.messages.get(i);
}
}
}
@@ -0,0 +1,136 @@
package ch.unibas.dmi.dbis.cs108.casono.client.chat;
import java.time.LocalDateTime;
import java.time.format.DateTimeFormatter;
import java.util.regex.Matcher;
import java.util.regex.Pattern;
/**
* Message Object for internal handling of Chat-Messages
* TODO: Should be used on both sides of the network
*/
public class Message {
private final MessageType type;
private final String message;
public String user;
public String timestamp;
public int game_id = 0;
public String target = null;
public enum MessageType {
GLOBAL, LOBBY, WHISPER
};
/**
* Constructor for creating Messages with all information given
* @param type - Either global, local or whisper
* @param game_id - lobby id, or null, if the type is global
* @param user - username
* @param target - username of the target user, for whisper chat
* @param message
*/
public Message(MessageType type, int game_id, String user, String target, String timestamp, String message) {
this.type = type;
this.game_id = game_id;
this.user = user;
this.target = target;
this.timestamp = timestamp;
this.message = message;
}
/**
* Constructor for creating the Messages of the current user, using this client -> time of writing is being recorded
* @param type - Either global, local or whisper
* @param game_id - lobby id, or null, if the type is global
* @param user - username
* @param target - username of the target user, for whisper chat
* @param message
*/
public Message(MessageType type, int game_id, String user, String target, String message) {
this.type = type;
this.game_id = game_id;
this.user = user;
this.target = target;
this.message = message;
LocalDateTime now = LocalDateTime.now();
DateTimeFormatter formatter = DateTimeFormatter.ofPattern("HH:mm");
this.timestamp = now.format(formatter);
}
public String getMessage() {
return message;
}
public MessageType getMessageType() {
return type;
}
/*
* Method to test the system
* @return - String representation of the Message instance, as for example "player1: Hello World"
public String toString() {
return String.format("%s: %s", this.user, this.message);
}
*/
/**
* Method to create the request representation of the message object, to be sent to the server
* @return - request as specified in the network protocol, as String
*/
public String toArgsString() {
return String.format("TYPE=%s GAME=%d USER=%s TARGET=%s TIME=%s TEXT=%s",
this.type.toString(), this.game_id, this.user, this.target, this.timestamp, this.message);
}
/**
* Pattern, to analyze the response String with the given parameters
*/
public static Pattern msgRex = Pattern.compile(
"TYPE=(?<type>\\w+) GAME=(?<game>\\w+) USER=(?<user>\\w+) TARGET=(?<target>\\w+) TIME=(?<time>[0-9:.]+) TEXT=(?<text>.*)$");
/**
* Method to create a Message Object, from the information given by the String
* @param response - String that got sent as a response from the server
* @return - New Message Object
*/
public static Message toMessage(String response) {
Matcher m = msgRex.matcher(response);
if (! m.matches()) {
throw new RuntimeException("Can not parse message: '" + response+"'");
}
String typeString=m.group("type");
switch (typeString) {
case "GLOBAL":
return new Message(MessageType.GLOBAL,
0,
m.group("user"),
null,
m.group("time"),
m.group("text"));
case "LOBBY":
return new Message(MessageType.LOBBY,
Integer.parseInt(m.group("game")),
m.group("user"),
null,
m.group("time"),
m.group("text"));
case "WHISPER":
return new Message(MessageType.WHISPER,
Integer.parseInt(m.group("game")),
m.group("user"),
m.group("target"),
m.group("time"),
m.group("text"));
default:
throw new RuntimeException("Unknown message type " + typeString);
}
}
}
@@ -0,0 +1,200 @@
package ch.unibas.dmi.dbis.cs108.casono.client.network;
import ch.unibas.dmi.dbis.cs108.casono.server.network.NetworkManager;
import ch.unibas.dmi.dbis.cs108.casono.server.network.transport.RawPacket;
import ch.unibas.dmi.dbis.cs108.casono.server.network.transport.TcpTransport;
import java.net.Socket;
import java.util.ArrayList;
import java.util.List;
import java.util.concurrent.ExecutionException;
import java.util.concurrent.ExecutorService;
import java.util.concurrent.Executors;
import java.util.concurrent.Future;
import java.io.IOException;
import java.util.concurrent.atomic.AtomicInteger;
import java.util.concurrent.atomic.AtomicReference;
import ch.unibas.dmi.dbis.cs108.casono.client.chat.Message;
/**
* Responsible for the transferring of the data from the Client to the Server and the other way around
*/
public class ClientService {
private final TcpTransport clienttcptransport;
private final Socket socket;
private final ExecutorService executor;
public static ArrayList<String> response;
private final AtomicInteger idGenerator;
/**
* Creates a new ClientSession with a Socket, a Reader and Writer of the Input- and the Outputstream and a pool of threads to send requests and receive responses.
* @param ip : ip-adress of the server
* @param port : port of the server
*/
public ClientService(String ip, int port) {
this.idGenerator = new AtomicInteger(0);
try {
socket = new Socket(ip, port);
clienttcptransport = new TcpTransport(socket);
}
catch (IOException i) {
throw new RuntimeException(i);
}
executor = Executors.newSingleThreadExecutor();
}
/**
* Sends a ping to the server
* Returns nothing, the method processMessage() already handles the cases "+OK" or "-ERROR"
*/
public void ping() {
processMessage("PING");
}
/**
* Sends a login request to the server to create a new user on the server
* @param username
* @return - a new username, if the same username is already used by someone else
*/
public String login(String username) {
String msg = "LOGIN USERNAME=" + username;
return processMessage(msg);
}
/**
* Send a Request to get the number of Messages currently in the Queue for the client.
* Then proceeds, if needed, to get the messages by sending
*/
public List<Message> getMessages() {
String countStr = processMessage("GET_MESSAGE_COUNT");
int count = Integer.parseInt(countStr);
System.out.println("Got " + count + " messages");
List<Message> messages = new ArrayList<>();
for (int i = 0; i < count; i++) {
String message = processMessage("GET_NEXT_MESSAGE");
if (message != null) {
Message message1 = Message.toMessage(message);
messages.add(message1);
}
}
return messages;
}
/**
* Sends a Request to the Server containing all relevant information of the message the client wrote.
* @param message
* @return
*/
public void sendMessage(Message message) {
String request = "SEND_MESSAGE " + message.toArgsString();
processMessage(request);
}
/**
* Sends the Requests to the server and waits for the response
* If the response is "+OK" it proceeds normal
* If the response "-ERROR" it throws a runtime exception
* @param message
* @return - The response as a string, if it has to be returned
* (+OK will not be returned)
*/
private String processMessage(String message) {
AtomicReference<String> response = new AtomicReference<>();
sendRequest(() -> {
try {
writeToTransport(message);
String responseLine=null;
do {
responseLine = clienttcptransport.read().payload();
System.out.println("Raw message '" + responseLine + "'");
if ("+OK".equals(responseLine)) {
return;
} else if (("-ERROR").equals(responseLine)) {
throw new RuntimeException(responseLine);
}
response.set(responseLine);
} while(true);
} catch (Exception e) {
throw getRuntimeException(e);
}
});
return response.get();
}
/**
*
* @param request
*/
private void sendRequest(Runnable request) {
Future<?> future = executor.submit(request);
try {
future.get();
} catch (InterruptedException e) {
throw new RuntimeException(e);
} catch (ExecutionException e) {
throw getRuntimeException(e);
}
}
/**
* Returns a Runtime Exceptions thrown by the sendRequest method
* @param e - an Exception
* @return - a Runtime Exception
*/
private static RuntimeException getRuntimeException(Exception e) {
Throwable reason = e.getCause();
RuntimeException re;
if (reason == null) {
reason = e;
} else if (reason instanceof RuntimeException rte) {
re = rte;
}
re = new RuntimeException(reason);
return re;
}
/**
* Closes the Socket and shuts down the Threadpool associated with that Socket-Connection.
*/
public void closeSocket() {
try {
executor.shutdown();
clienttcptransport.close();
socket.close();
} catch (IOException j) {
System.out.println(j);
}
}
/**
* Method to write with the tcp transport to the server
* @param s - Message to be sent
* @throws IOException
*/
private void writeToTransport(String s) throws IOException {
int id = this.idGenerator.incrementAndGet();
this.clienttcptransport.write(new RawPacket(id, s));
}
}
@@ -1,90 +0,0 @@
package ch.unibas.dmi.dbis.cs108.casono.client.ui.chatui;
import java.time.LocalTime;
import java.time.format.DateTimeFormatter;
import javafx.fxml.FXML;
import javafx.scene.control.Button;
import javafx.scene.control.Label;
import javafx.scene.control.ScrollPane;
import javafx.scene.control.TextField;
import javafx.scene.layout.VBox;
/**
* Controller-Klasse für das Chat-System innerhalb der Spieloberfläche.
*
* <p>Verwaltet das Anzeigen von Chatnachrichten, das Eingabefeld für eigene Nachrichten sowie den
* Senden-Button. Unterstützt drei Arten von Nachrichten: - Player-to-Player (Privat) - Lobby-Chat
* (Raum) - Globaler Chat (Serverweit)
*
* <p>Nachrichten werden in einem {@link VBox}-Container als {@link Label} angezeigt. Eigene
* Nachrichten werden über {@link #onSendToNetwork(String)} an das Netzwerkprotokoll weitergeleitet,
* während eingehende Nachrichten über {@link #receiveMessage(String, String)} verarbeitet und
* angezeigt werden.
*
* <p>Hinweis: Einige TODOs stehen in der zugehörigen FXML-Datei
*/
public class ChatController {
@FXML private VBox chatVBox;
@FXML private TextField inputField;
@FXML private Button sendButton;
@FXML private ScrollPane chatScrollPane;
private static final int CHAT_PADDING = 20;
/** Initialisiert den ChatController nach dem Laden der FXML. */
public void initialize() {
inputField.setOnAction(event -> sendMessage());
chatScrollPane.vvalueProperty().bind(chatVBox.heightProperty());
}
/** Standardkonstruktor. Wird von FXML verwendet. */
public ChatController() {
// default constructor for FXML
}
/**
* Diese Methode wird vom Senden-Button oder Enter ausgelöst. Sie gibt die eigene Nachricht an
* das Netzwerkprotokoll weiter.
*/
@FXML
private void sendMessage() {
String message = inputField.getText().trim();
if (!message.isEmpty()) {
inputField.clear();
// Hier wird die eigene Nachricht ans Netzwerkprotokoll übergeben
onSendToNetwork(message);
}
}
/**
* Diese Funktion muss vom Netzwerkprotokoll aufgerufen werden, wenn eine neue Nachricht von
* einem anderen Spieler kommt.
*
* @param player Name des Spielers
* @param message Nachricht des Spielers
*/
public void receiveMessage(String player, String message) {
String time = LocalTime.now().format(DateTimeFormatter.ofPattern("HH:mm"));
Label label = new Label("[" + time + "] " + player + ": " + message);
label.getStyleClass().add("info-text");
label.setWrapText(true); // Zeilenumbruch aktivieren
label.maxWidthProperty().bind(chatVBox.widthProperty().subtract(CHAT_PADDING));
chatVBox.getChildren().add(label);
}
/**
* Schnittstelle zum Netzwerkprotokoll. Diese Funktion wird automatisch aufgerufen, wenn der
* Benutzer eine eigene Nachricht sendet.
*
* @param message Nachricht, die der Benutzer abgeschickt hat
*/
public void onSendToNetwork(String message) {
// TODO: Netzwerkcode einfügen
receiveMessage("Du", message);
}
}
@@ -0,0 +1,87 @@
package ch.unibas.dmi.dbis.cs108.casono.client.ui.chatui;
import ch.unibas.dmi.dbis.cs108.casono.client.chat.ChatController;
import ch.unibas.dmi.dbis.cs108.casono.client.chat.ChatModel;
import javafx.fxml.FXML;
import javafx.scene.control.Button;
import javafx.scene.control.Label;
import javafx.scene.control.ScrollPane;
import javafx.scene.control.TextField;
import javafx.scene.layout.VBox;
import java.util.Timer;
import java.util.TimerTask;
/**
* Responsible for the presentation of the ChatModel to the Client
*/
public class ChatViewController {
private final ChatModel chatmodel;
private final String username;
private final ChatController controller;
private final Timer timer;
@FXML private VBox chatVBox;
@FXML private TextField inputField;
@FXML private ScrollPane chatScrollPane;
@FXML private Button sendButton;
@FXML private Button refreshButton;
private static final int CHAT_PADDING = 20;
public ChatViewController() {
this(null, null ,null);
}
public ChatViewController(String username, ChatModel chatmodel, ChatController controller) {
this.username = username;
this.chatmodel = chatmodel;
this.controller = controller;
this.timer = new Timer();
timer.schedule(new TimerTask() {
@Override
public void run() {
System.err.println("tick");
if (controller.receiveMessage()) {
showMessage();
}
}
}, 0, 1000);
}
@FXML
public void initialize() {
inputField.setOnAction(event -> sendMessage());
sendButton.setOnAction(event -> sendMessage());
refreshButton.setOnAction(event -> showMessage());
chatScrollPane.vvalueProperty().bind(chatVBox.heightProperty());
}
public void showMessage() {
while (chatmodel.count > 0) {
String msg = chatmodel.viewNextMessage();
Label label = new Label(msg);
label.getStyleClass().add("info-text");
label.setWrapText(true);
label.maxWidthProperty().bind(chatVBox.widthProperty().subtract(CHAT_PADDING));
chatVBox.getChildren().add(label);
}
}
public void sendMessage() {
String message = inputField.getText().trim();
if (!message.isEmpty()) {
inputField.clear();
this.controller.sendMessage(message, username);
}
}
public void endController() { timer.cancel(); }
}
@@ -0,0 +1,58 @@
<?xml version="1.0" encoding="UTF-8"?>
<?import javafx.geometry.*?>
<?import javafx.scene.control.*?>
<?import javafx.scene.layout.*?>
<!--
Dieses Fenster wird später mit den Serveranfragen verknüpft,
um Nachrichten von Mitspielern und Systemmeldungen in Echtzeit anzuzeigen.
Der Chat unterscheidet intern zwischen:
- Player-to-Player (Privater 2-Personen-Chat)
- Lobby-Chat (Aktueller Raum)
- Globaler Chat (Gesamter Server)
Features, die später implementiert werden sollen:
- Schicke Chat-Bubbles mit Namen und Uhrzeit.
-->
<VBox xmlns="http://javafx.com/javafx/21"
xmlns:fx="http://javafx.com/fxml/1"
fx:controller="ch.unibas.dmi.dbis.cs108.casono.client.ui.chatui.ChatViewController"
alignment="CENTER"
stylesheets="@chatui.css">
<!-- Innenabstand: Schafft oben, rechts und unten 30 Pixel Platz, links nur 10 Pixel (asymmetrisch) -->
<padding>
<Insets top="30" right="30" bottom="30" left="10"/>
</padding>
<children>
<VBox VBox.vgrow="ALWAYS"
styleClass="chat-box"
spacing="10"
maxWidth="Infinity">
<children>
<Label text="== CHAT ==" styleClass="chat-header" alignment="CENTER" maxWidth="Infinity"/>
<Region minHeight="4" styleClass="chat-separator"/>
<!-- Chatnachrichten werden hier hinzugefügt -->
<ScrollPane fx:id="chatScrollPane" fitToWidth="true" vbarPolicy="AS_NEEDED" hbarPolicy="NEVER" VBox.vgrow="ALWAYS" styleClass="chat-scroll-pane">
<content>
<VBox fx:id="chatVBox" spacing="10" styleClass="chat-VBox"/>
</content>
</ScrollPane>
<!-- Eingabebereich -->
<HBox spacing="10">
<!-- TODO: Größe des TextFields dynamisch anpassen -->
<TextField fx:id="inputField" HBox.hgrow="ALWAYS" promptText="Nachricht eingeben..." styleClass="gray-input-field" onAction="#sendMessage"/>
<Button fx:id="sendButton" text="SENDEN" onAction="#sendMessage" styleClass="yellow-button"/>
<Button fx:id="refreshButton" text="NEU" onAction="#showMessage" styleClass="yellow-button"/>
</HBox>
</children>
</VBox>
</children>
</VBox>
@@ -0,0 +1,155 @@
.chat-box {
-fx-background-color: #0d9e3b;
-fx-background-radius: 58;
-fx-border-radius: 50;
-fx-border-color: #5c3d10 #3d260a #3d260a #5c3d10;
-fx-border-width: 12;
-fx-padding: 20;
-fx-effect: dropshadow(one-pass-box, rgba(0,0,0,1), 0, 0, 15, 15);
}
.chat-header {
-fx-text-fill: #ffffff;
-fx-font-size: 22px;
-fx-font-weight: bold;
-fx-padding: 0 0 10 0;
-fx-effect: dropshadow(one-pass-box, #000000, 0, 0, 3, 3);
}
.chat-separator {
-fx-background-color: #ffffff;
-fx-min-height: 4px;
-fx-effect: dropshadow(one-pass-box, #000000, 0, 0, 3, 3);
}
.black-input-field {
-fx-background-color: #1a1a1a;
-fx-text-fill: #ffffff;
-fx-font-family: "Courier New";
-fx-font-weight: bold;
-fx-background-radius: 8;
-fx-border-radius: 8;
-fx-border-color: #444444;
-fx-border-width: 2;
-fx-padding: 5 12;
}
.black-input-field:hover {
-fx-translate-y: -3;
-fx-effect: dropshadow(one-pass-box, rgba(0, 0, 0, 0.8), 0, 0, 3, 3);
}
.black-input-field:focused {
-fx-border-color: #ffffff;
-fx-background-color: #000000;
}
.gray-input-field {
-fx-background-color: #333333;
-fx-text-fill: #ffffff;
-fx-font-family: "Courier New";
-fx-font-weight: bold;
-fx-background-radius: 8;
-fx-border-radius: 8;
-fx-border-color: #666666;
-fx-color-color: #cccccc;
-fx-border-width: 2;
-fx-padding: 5 12;
}
.gray-input-field:hover {
-fx-translate-y: -3;
-fx-effect: dropshadow(one-pass-box, rgba(0, 0, 0, 0.8), 0, 0, 3, 3);
}
.gray-input-field:focused {
-fx-border-color: #ffffff;
-fx-background-color: #333333;
}
.yellow-button {
-fx-background-color: #b8860b;
-fx-border-color: #ffd700;
-fx-text-fill: #ffffff;
}
.red-button {
-fx-background-color: #8b0000;
-fx-border-color: #ff4444;
-fx-text-fill: #ffffff;
}
.gray-button {
-fx-background-color: #333333;
-fx-border-color: #666666;
-fx-text-fill: #cccccc;
}
.gray-button, .yellow-button, .red-button {
-fx-background-radius: 12;
-fx-border-radius: 12;
-fx-font-family: "Courier New";
-fx-font-weight: bold;
-fx-border-width: 2;
-fx-padding: 6 15;
-fx-cursor: hand;
}
.gray-button:hover, .yellow-button:hover, .red-button:hover {
-fx-translate-y: -3;
-fx-effect: dropshadow(one-pass-box, rgba(0, 0, 0, 0.8), 0, 0, 3, 3);
}
.chat-scroll-pane {
-fx-background-color: transparent;
-fx-background: transparent;
-fx-border-color: transparent;
}
.chat-VBox {
-fx-background-color: transparent;
-fx-background: transparent;
}
.scroll-pane {
-fx-background-color: transparent;
-fx-border-color: transparent;
}
.scroll-pane .scroll-bar:vertical {
-fx-background-color: transparent;
}
.scroll-pane .scroll-bar .track {
-fx-background-color: #5c3d10;
-fx-background-insets: 0;
-fx-background-radius: 5;
}
.scroll-pane .scroll-bar .thumb {
-fx-background-color: #3d260a;
-fx-background-insets: 0;
-fx-background-radius: 5;
-fx-pref-width: 6;
-fx-pref-height: 6;
-fx-padding: 0;
}
.scroll-pane .scroll-bar:horizontal {
-fx-background-color: transparent;
}
.scroll-pane .scroll-bar:horizontal .track {
-fx-background-color: #5c3d10;
-fx-background-radius: 5;
}
.scroll-pane .scroll-bar:horizontal .thumb {
-fx-background-color: #3d260a;
-fx-background-radius: 5;
-fx-pref-height: 6;
}
.scroll-pane .scroll-bar:horizontal .thumb:hover {
-fx-pref-height: 10;
}
@@ -0,0 +1,28 @@
package ch.unibas.dmi.dbis.cs108.casono.client.chat;
import ch.unibas.dmi.dbis.cs108.casono.client.network.ClientService;
import ch.unibas.dmi.dbis.cs108.casono.client.ui.gameui.CasinoGameUI;
import ch.unibas.dmi.dbis.cs108.casono.client.ui.lobbyui.Casinomainui;
import ch.unibas.dmi.dbis.cs108.casono.server.ServerApp;
import javafx.application.Application;
import org.junit.jupiter.api.AfterEach;
import org.junit.jupiter.api.BeforeEach;
import org.junit.jupiter.api.Test;
public class ChatControllerTest {
@BeforeEach
public void setup() {
}
@AfterEach
public void teardown() {
}
@Test
public void testChatController() {
Client client = new Client("user1");
client.startApplication();
}
}