Docs: add documentation for call command
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@@ -63,6 +63,7 @@ This document describes the protocol for client-server communication in our appl
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- [Example Request](#example-request)
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- [Example Response](#example-response)
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- [RAISE command](#raise-command)
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- [CALL command](#call-command)
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- [BET command](#bet-command)
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- [SEND_MESSAGE command](#send_message-command)
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- [Required pre-execution checks](#required-pre-execution-checks)
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@@ -779,6 +780,61 @@ END
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END
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```
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## CALL command
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The `CALL` command lets the currently logged-in player match the current bet (call) in the ongoing game for their lobby.
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### Required pre-execution checks
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- [`UserLoggedInCheck`](#userloggedincheck)
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### Request Parameters
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| Parameter Name | Type | Optional | Description |
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| :------------- | :--- | :------: | :---------- |
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| `GAME_ID` | `int` | yes | Numeric id of the lobby/game to target. If omitted the server resolves the lobby by the requesting session's user. |
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### Implementation notes
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- Parser: `PlayerCallParser` — accepts optional `GAME_ID`.
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- Handler: `PlayerCallHandler` — validates the session, resolves the lobby by id when provided or by session otherwise and forwards to `GameController`.
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### Success Response
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No additional response fields. Server replies with `+OK` on success.
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### Error Response
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| Code | Description |
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| :--- | :---------- |
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| `NOT_YOUR_TURN` | The player attempted to call when not their turn |
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| `INSUFFICIENT_FUNDS` | Player does not have enough chips |
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| `GAME_NOT_STARTED` | No game is running in the lobby |
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| `NOT_IN_LOBBY` | Requesting user is not a member of the lobby |
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| `LOBBY_NOT_FOUND` | The specified `GAME_ID` does not exist |
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### Example Request
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```
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CALL GAME_ID=1
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```
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### Example Response (success)
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```
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+OK
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END
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```
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### Example Response (error)
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```
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-ERR
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CODE=NOT_YOUR_TURN
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MSG=It is not your turn
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END
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```
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## GET_LOBBY_STATUS command
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The `GET_LOBBY_STATUS` command requests the server to return the current state of a lobby, including the list of players and their ready state.
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