Merge branch 'feat/client-communication' into chore/ui-checkstyle-fixes

# Conflicts:
#	src/main/java/ch/unibas/dmi/dbis/cs108/casono/client/ui/gameui/CasinoGameUI.java
This commit is contained in:
Julian Kropff
2026-04-11 12:20:27 +02:00
27 changed files with 2039 additions and 162 deletions
@@ -36,6 +36,12 @@ public class ClientApp {
int port = Integer.parseInt(parts[1]);
LOGGER.info("You've selected the client. It will connect port {} at host {}", port, host);
Launcher.main(new String[] {});
// Expose the chosen host/port to the UI via system properties so controllers
// (which read System.getProperty("casono.server.host"/"casono.server.port"))
// can obtain the correct connection information.
System.setProperty("casono.server.host", host);
System.setProperty("casono.server.port", Integer.toString(port));
// Forward the original address argument to the launcher as well.
Launcher.main(new String[] { arg });
}
}
@@ -0,0 +1,65 @@
package ch.unibas.dmi.dbis.cs108.casono.client.chat;
import ch.unibas.dmi.dbis.cs108.casono.client.network.ChatClient;
import ch.unibas.dmi.dbis.cs108.casono.client.network.ClientService;
import java.util.List;
/**
* responsible for the transferring of messages from the server to the ChatModel
* or from the ChatViewController to the server
*/
public class ChatController {
private final String username;
private final ClientService clientService;
private final ChatClient chatClient;
private ChatModel chatModel;
private int game_id;
public ChatController(String username, ClientService clientService) {
this.username = username;
this.clientService = clientService;
this.chatClient = new ChatClient(this.clientService);
}
public void createChat(int game_id) {
chatModel = new ChatModel(ChatModel.ChatType.GLOBAL, username);
this.game_id = game_id;
}
public ChatModel getChatModel() {
return chatModel;
}
/**
* method to send a message, the ChatViewController received to the server
*/
public void sendMessage(String msg, String username) {
Message message = new Message(Message.MessageType.GLOBAL, 0, username, null, msg);
onSendToNetwork(message);
}
/**
* method to get all messages from the server
*/
public Boolean receiveMessage() {
List<Message> newMessages = chatClient.getMessages();
if (!newMessages.isEmpty()) {
for (Message msg : newMessages) {
chatModel.addMessage(msg);
}
return true;
} else { return false; }
}
/**
* method to send a message to the server
* @param message
*/
public void onSendToNetwork(Message message) {
chatClient.sendMessage(message);
}
}
@@ -0,0 +1,67 @@
package ch.unibas.dmi.dbis.cs108.casono.client.chat;
import java.util.ArrayList;
/**
* ChatModel, stores the data for a specific chat
*
* Holds the current state of a chat
*/
public class ChatModel {
public ArrayList<Message> messages;
public ChatType chattype;
public String username;
public int count;
public enum ChatType {
GLOBAL,
LOBBY,
WHISPER
}
/**
* Creates a new ChatModel, given a username of the client
* @param chattype
* @param username
*/
public ChatModel(ChatType chattype, String username) {
this.messages = new ArrayList<Message>();
this.chattype = chattype;
this.username = username;
this.count = 0;
}
/**
* method, used by the ChatViewController, to access all new messages, that are stored in the ChatModel
*/
public synchronized String viewNextMessage() {
count--;
Message msg = messages.getLast();
return String.format("[%s] %s: %s", msg.timestamp, msg.user, msg.getMessage());
}
/**
* Adds a new message
* method used by the ChatController
* @param msg
*/
public synchronized void addMessage(Message msg) {
messages.add(msg);
count++;
}
/**
* method to send all current messages to the ChatViewController, if needed
*/
public void addCompleteChat() {
for (int i = 0; i < this.messages.size(); i++) {
Message msg = this.messages.get(i);
}
}
}
@@ -0,0 +1,136 @@
package ch.unibas.dmi.dbis.cs108.casono.client.chat;
import java.time.LocalDateTime;
import java.time.format.DateTimeFormatter;
import java.util.regex.Matcher;
import java.util.regex.Pattern;
/**
* Message Object for internal handling of Chat-Messages
* TODO: Should be used on both sides of the network
*/
public class Message {
private final MessageType type;
private final String message;
public String user;
public String timestamp;
public int game_id = 0;
public String target = null;
public enum MessageType {
GLOBAL, LOBBY, WHISPER
};
/**
* Constructor for creating Messages with all information given
* @param type - Either global, local or whisper
* @param game_id - lobby id, or null, if the type is global
* @param user - username
* @param target - username of the target user, for whisper chat
* @param message
*/
public Message(MessageType type, int game_id, String user, String target, String timestamp, String message) {
this.type = type;
this.game_id = game_id;
this.user = user;
this.target = target;
this.timestamp = timestamp;
this.message = message;
}
/**
* Constructor for creating the Messages of the current user, using this client -> time of writing is being recorded
* @param type - Either global, local or whisper
* @param game_id - lobby id, or null, if the type is global
* @param user - username
* @param target - username of the target user, for whisper chat
* @param message
*/
public Message(MessageType type, int game_id, String user, String target, String message) {
this.type = type;
this.game_id = game_id;
this.user = user;
this.target = target;
this.message = message;
LocalDateTime now = LocalDateTime.now();
DateTimeFormatter formatter = DateTimeFormatter.ofPattern("HH:mm");
this.timestamp = now.format(formatter);
}
public String getMessage() {
return message;
}
public MessageType getMessageType() {
return type;
}
/*
* Method to test the system
* @return - String representation of the Message instance, as for example "player1: Hello World"
public String toString() {
return String.format("%s: %s", this.user, this.message);
}
*/
/**
* Method to create the request representation of the message object, to be sent to the server
* @return - request as specified in the network protocol, as String
*/
public String toArgsString() {
return String.format("TYPE=%s GAME=%d USER=%s TARGET=%s TIME=%s TEXT=%s",
this.type.toString(), this.game_id, this.user, this.target, this.timestamp, this.message);
}
/**
* Pattern, to analyze the response String with the given parameters
*/
public static Pattern msgRex = Pattern.compile(
"TYPE=(?<type>\\w+) GAME=(?<game>\\w+) USER=(?<user>\\w+) TARGET=(?<target>\\w+) TIME=(?<time>[0-9:.]+) TEXT=(?<text>.*)$");
/**
* Method to create a Message Object, from the information given by the String
* @param response - String that got sent as a response from the server
* @return - New Message Object
*/
public static Message toMessage(String response) {
Matcher m = msgRex.matcher(response);
if (! m.matches()) {
throw new RuntimeException("Can not parse message: '" + response+"'");
}
String typeString=m.group("type");
switch (typeString) {
case "GLOBAL":
return new Message(MessageType.GLOBAL,
0,
m.group("user"),
null,
m.group("time"),
m.group("text"));
case "LOBBY":
return new Message(MessageType.LOBBY,
Integer.parseInt(m.group("game")),
m.group("user"),
null,
m.group("time"),
m.group("text"));
case "WHISPER":
return new Message(MessageType.WHISPER,
Integer.parseInt(m.group("game")),
m.group("user"),
m.group("target"),
m.group("time"),
m.group("text"));
default:
throw new RuntimeException("Unknown message type " + typeString);
}
}
}
@@ -0,0 +1,9 @@
package ch.unibas.dmi.dbis.cs108.casono.client.game;
/**
* Represents a playing card with a value and suit.
*/
public class Card {
public String value;
public String suit;
}
@@ -0,0 +1,23 @@
package ch.unibas.dmi.dbis.cs108.casono.client.game;
import ch.unibas.dmi.dbis.cs108.casono.client.game.Card;
import ch.unibas.dmi.dbis.cs108.casono.client.game.Player;
import java.util.ArrayList;
import java.util.List;
/**
* Represents the current state of the poker game, including the phase, pot
* size, current bet, dealer position,
* active player, community cards, and player information.
*/
public class GameState {
public String phase;
public int pot;
public int currentBet;
public int dealer;
public int activePlayer;
public List<Card> communityCards = new ArrayList<>();
public List<Player> players = new ArrayList<>();
}
@@ -0,0 +1,17 @@
package ch.unibas.dmi.dbis.cs108.casono.client.game;
import java.util.ArrayList;
import java.util.List;
/**
* Represents a player in the poker game, including their name, chip count,
* current bet, state (e.g., "active", "folded"), and their hole cards.
*/
public class Player {
public String name;
public int chips;
public int bet;
public String state;
public List<Card> cards = new ArrayList<>();
}
@@ -0,0 +1,61 @@
package ch.unibas.dmi.dbis.cs108.casono.client.network;
import ch.unibas.dmi.dbis.cs108.casono.client.chat.Message;
import java.util.ArrayList;
import java.util.List;
/**
* The ChatClient class is responsible for sending messages to the server and
* retrieving messages from the server. It uses the ClientService to send
* commands and receive responses from the server.
*/
public class ChatClient {
private ClientService clientService;
/**
* Constructs a ChatClient with the given ClientService for communication.
*
* @param clientService The ClientService instance used to send commands and
* receive responses from the server.
*/
public ChatClient(ClientService clientService) {
this.clientService = clientService;
}
/**
* Send a Message to the server by converting it to a string format and
* sending a "SEND_MESSAGE" command with the message content as arguments.
*
* @param message The Message object to be sent to the server.
*/
public void sendMessage(Message message) {
String request = "SEND_MESSAGE " + message.toArgsString();
clientService.processCommand(request);
}
/**
* Retrieve messages from the server by first sending a "GET_MESSAGE_COUNT"
* command to determine how many messages are available and then sending
* "GET_NEXT_MESSAGE" commands in a loop to retrieve each message. The
* retrieved messages are parsed into Message objects and returned as a list.
*
* @return A list of Message objects representing the messages retrieved from
* the server.
*/
public List<Message> getMessages() {
String countStr = clientService.processCommand("GET_MESSAGE_COUNT");
int count = Integer.parseInt(countStr);
System.out.println("Got " + count + " messages");
List<Message> messages = new ArrayList<>();
for (int i = 0; i < count; i++) {
String message = clientService.processCommand("GET_NEXT_MESSAGE");
if (message != null) {
Message message1 = Message.toMessage(message);
messages.add(message1);
}
}
return messages;
}
}
@@ -0,0 +1,190 @@
package ch.unibas.dmi.dbis.cs108.casono.client.network;
import ch.unibas.dmi.dbis.cs108.casono.server.network.transport.RawPacket;
import ch.unibas.dmi.dbis.cs108.casono.server.network.transport.TcpTransport;
import java.net.Socket;
import java.util.ArrayList;
import java.util.concurrent.ExecutionException;
import java.util.concurrent.ExecutorService;
import java.util.concurrent.Executors;
import java.util.concurrent.Future;
import java.io.IOException;
import java.util.concurrent.atomic.AtomicInteger;
import java.util.concurrent.atomic.AtomicReference;
/**
* The ClientService class is responsible for managing the connection to the
* server,
* sending commands, and receiving responses. It uses a TcpTransport to
* communicate
* with the server and an ExecutorService to handle asynchronous requests.
*/
public class ClientService {
private final TcpTransport clienttcptransport;
private final Socket socket;
private final ExecutorService executor;
private final boolean offlineMode;
public static ArrayList<String> response;
private final AtomicInteger idGenerator;
/**
* Constructs a ClientService with the given server IP and port. It establishes
* a socket connection to the server and initializes the TcpTransport and
* ExecutorService for communication.
*
* @param ip The IP address of the server to connect to.
* @param port The port number of the server to connect to.
*/
public ClientService(String ip, int port) {
this.idGenerator = new AtomicInteger(0);
this.offlineMode = false;
try {
socket = new Socket(ip, port);
clienttcptransport = new TcpTransport(socket);
} catch (IOException i) {
throw new RuntimeException(i);
}
executor = Executors.newSingleThreadExecutor();
}
/**
* Constructs a ClientService in offline mode. No network connection will be
* attempted and calls to processCommand will throw a RuntimeException.
*
* @param offline true to create an offline (no-network) client service
*/
public ClientService(boolean offline) {
this.idGenerator = new AtomicInteger(0);
this.offlineMode = offline;
this.socket = null;
this.clienttcptransport = null;
this.executor = Executors.newSingleThreadExecutor();
}
/**
* Returns true if this ClientService is running in offline mode (no network).
*/
public boolean isOffline() {
return offlineMode;
}
/**
* Sends a command to the server and waits for the response. The command is
* sent using the TcpTransport, and the response is read in a loop until a
* valid response is received. The method handles "+OK" and "-ERROR" responses
* from the server and returns the actual response content.
*
* @param message The command message to be sent to the server.
* @return The response from the server as a string.
*/
protected String processCommand(String message) {
if (offlineMode) {
throw new RuntimeException("ClientService is offline: cannot process command");
}
AtomicReference<String> response = new AtomicReference<>();
sendRequest(() -> {
try {
writeToTransport(message);
String responseLine = null;
do {
responseLine = clienttcptransport.read().payload();
System.out.println("Raw message '" + responseLine + "'");
if ("+OK".equals(responseLine)) {
return;
} else if (("-ERROR").equals(responseLine)) {
throw new RuntimeException(responseLine);
}
response.set(responseLine);
} while (true);
} catch (Exception e) {
throw getRuntimeException(e);
}
});
return response.get();
}
/**
* Helper method to send a request to the server using the ExecutorService. It
* submits the request as a Runnable task and waits for its completion. If
* the task is interrupted or encounters an execution exception, it throws a
* RuntimeException with the appropriate cause.
*
* @param request The Runnable task representing the request to be sent to the
* server.
*/
private void sendRequest(Runnable request) {
Future<?> future = executor.submit(request);
try {
future.get();
} catch (InterruptedException e) {
throw new RuntimeException(e);
} catch (ExecutionException e) {
throw getRuntimeException(e);
}
}
/**
* Helper method to extract the cause of an exception and return it as a
* RuntimeException. If the cause is null, it returns the original exception as
* a RuntimeException. If the cause is already a RuntimeException, it returns
* it directly. Otherwise, it wraps the cause in a new RuntimeException and
* returns it.
*
* @param e The exception from which to extract the cause.
* @return A RuntimeException representing the cause of the original exception.
*/
private static RuntimeException getRuntimeException(Exception e) {
Throwable reason = e.getCause();
RuntimeException re;
if (reason == null) {
reason = e;
} else if (reason instanceof RuntimeException rte) {
re = rte;
}
re = new RuntimeException(reason);
return re;
}
/**
* Closes the socket connection to the server and shuts down the
* ExecutorService.
* It also closes the TcpTransport used for communication. If any IOException
* occurs during this process, it prints the exception to the console.
*/
public void closeSocket() {
try {
executor.shutdown();
if (clienttcptransport != null) {
clienttcptransport.close();
}
if (socket != null) {
socket.close();
}
} catch (IOException j) {
System.out.println(j);
}
}
/**
* Helper method to write a command string to the TcpTransport. It generates a
* unique ID for the command using the idGenerator and sends a RawPacket
* containing the ID and the command string to the server. If an IOException
* occurs during this process, it throws a RuntimeException with the cause.
*
* @param s The command string to be sent to the server.
* @throws IOException If an I/O error occurs while writing to the transport.
*/
private void writeToTransport(String s) throws IOException {
int id = this.idGenerator.incrementAndGet();
this.clienttcptransport.write(new RawPacket(id, s));
}
}
@@ -0,0 +1,39 @@
package ch.unibas.dmi.dbis.cs108.casono.client.network;
/**
* The CoreClient class provides basic functionalities for communicating with
* the
* server, such as sending a ping command to check connectivity and logging in
* with a username. It uses the ClientService to send commands and receive
* responses from the server.
*/
public class CoreClient {
private final ClientService clientService;
/**
* Constructs a CoreClient with the given ClientService for communication.
*
* @param clientservice The ClientService instance used to send commands and
* receive responses from the server.
*/
public CoreClient(ClientService clientservice) {
this.clientService = clientservice;
}
/**
* Sends a "PING" command to the server to check connectivity. The server
* should respond with a "PONG" message if the connection is successful.
*/
public void ping() {
clientService.processCommand("PING");
}
/**
* Logs in to the server with the given username by sending a "LOGIN" command.
*
* @param user The username to log in with.
*/
public void login(String user) {
clientService.processCommand("LOGIN USERNAME=" + user);
}
}
@@ -0,0 +1,125 @@
package ch.unibas.dmi.dbis.cs108.casono.client.network;
import ch.unibas.dmi.dbis.cs108.casono.client.game.Card;
import ch.unibas.dmi.dbis.cs108.casono.client.game.GameState;
import ch.unibas.dmi.dbis.cs108.casono.client.game.Player;
import java.util.ArrayList;
import java.util.List;
/**
* The GameClient class is responsible for communicating with the server to
* retrieve the current game state. It sends a command to the server and
* parses the response into a structured GameState object.
*/
public class GameClient {
private final ClientService client;
/**
* Constructs a GameClient with the given ClientService for communication.
*
* @param client The ClientService instance used to send commands and receive
* responses from the server.
*/
public GameClient(ClientService client) {
this.client = client;
}
/**
* Retrieves the current game state from the server by sending a command and
* parsing the response.
*
* @return A GameState object representing the current state of the game.
*/
public GameState getGameState() {
String response = client.processCommand("GET_GAME_STATE");
return parseGameState(response);
}
/**
* Parses the raw response from the server into a structured GameState object.
*
* @param input The raw response string from the server.
* @return A GameState object representing the current state of the game.
*/
private GameState parseGameState(String input) {
GameState state = new GameState();
String[] lines = input.split("\n");
Player currentPlayer = null;
Card currentCard = null;
for (String rawLine : lines) {
String line = rawLine.trim();
if (line.startsWith("+OK") || line.equals("END")) {
continue;
}
if (line.startsWith("PHASE=")) {
state.phase = line.split("=")[1];
}
else if (line.startsWith("POT=")) {
state.pot = Integer.parseInt(line.split("=")[1]);
}
else if (line.startsWith("CURRENT_BET=")) {
state.currentBet = Integer.parseInt(line.split("=")[1]);
}
else if (line.startsWith("DEALER=")) {
state.dealer = Integer.parseInt(line.split("=")[1]);
}
else if (line.startsWith("ACTIVE_PLAYER=")) {
state.activePlayer = Integer.parseInt(line.split("=")[1]);
}
else if (line.startsWith("PLAYER")) {
currentPlayer = new Player();
state.players.add(currentPlayer);
}
else if (line.startsWith("NAME=") && currentPlayer != null) {
currentPlayer.name = line.split("=")[1];
}
else if (line.startsWith("CHIPS=") && currentPlayer != null) {
currentPlayer.chips = Integer.parseInt(line.split("=")[1]);
}
else if (line.startsWith("BET=") && currentPlayer != null) {
currentPlayer.bet = Integer.parseInt(line.split("=")[1]);
}
else if (line.startsWith("STATE=") && currentPlayer != null) {
currentPlayer.state = line.split("=")[1];
}
else if (line.startsWith("CARD")) {
currentCard = new Card();
if (currentPlayer != null) {
currentPlayer.cards.add(currentCard);
} else {
state.communityCards.add(currentCard);
}
}
else if (line.startsWith("VALUE=") && currentCard != null) {
currentCard.value = line.split("=")[1];
}
else if (line.startsWith("SUIT=") && currentCard != null) {
currentCard.suit = line.split("=")[1];
}
}
return state;
}
}
@@ -0,0 +1,77 @@
package ch.unibas.dmi.dbis.cs108.casono.client.network;
/**
* The LobbyClient class is responsible for communicating with the server to
* manage game lobbies. It provides methods to create a lobby, join a lobby,
* and fetch the current status of a lobby by sending appropriate commands to
* the server and processing the responses.
*/
public class LobbyClient {
private final ClientService client;
/**
* Constructs a LobbyClient with the given ClientService for communication.
*
* @param client The ClientService instance used to send commands and receive
* responses from the server.
*/
public LobbyClient(ClientService client) {
this.client = client;
}
public ClientService getClientService() {
return client;
}
/**
* Fetch the current status of the lobby with the given id from the server.
*
* @param lobbyId The id of the lobby to fetch the status for.
* @return A string representing the current status of the lobby, as returned
* by the server.
*/
public String fetchLobbyStatusString(int lobbyId) {
return client.processCommand("GET_LOBBY_STATUS ID=" + lobbyId);
}
/**
* Request the server to create a new lobby and return the id of the newly
* created lobby.
*
* @return The id of the newly created lobby, as returned by the server.
*/
public int createLobby() {
String response = client.processCommand("CREATE_LOBBY");
return Integer.parseInt(response);
}
/**
* Request the server to return the id of the lobby that the client is
* currently in.
*
* @return The id of the lobby that the client is currently in, as returned by
* the server.
*/
public int getLobbyId() {
String response = client.processCommand("GET_LOBBY_ID");
return Integer.parseInt(response);
}
/**
* Request the server to join the lobby with the given id.
*
* @param lobbyId The id of the lobby to join.
*/
public void joinLobby(int lobbyId) {
client.processCommand("JOIN_LOBBY ID=" + lobbyId);
}
/**
* Logs in to the server with the given username by sending a "LOGIN" command.
*
* @param user The username to log in with.
*/
public void login(String user) {
client.processCommand("LOGIN USERNAME=" + user);
}
}
@@ -1,90 +0,0 @@
package ch.unibas.dmi.dbis.cs108.casono.client.ui.chatui;
import java.time.LocalTime;
import java.time.format.DateTimeFormatter;
import javafx.fxml.FXML;
import javafx.scene.control.Button;
import javafx.scene.control.Label;
import javafx.scene.control.ScrollPane;
import javafx.scene.control.TextField;
import javafx.scene.layout.VBox;
/**
* Controller-Klasse für das Chat-System innerhalb der Spieloberfläche.
*
* <p>Verwaltet das Anzeigen von Chatnachrichten, das Eingabefeld für eigene Nachrichten sowie den
* Senden-Button. Unterstützt drei Arten von Nachrichten: - Player-to-Player (Privat) - Lobby-Chat
* (Raum) - Globaler Chat (Serverweit)
*
* <p>Nachrichten werden in einem {@link VBox}-Container als {@link Label} angezeigt. Eigene
* Nachrichten werden über {@link #onSendToNetwork(String)} an das Netzwerkprotokoll weitergeleitet,
* während eingehende Nachrichten über {@link #receiveMessage(String, String)} verarbeitet und
* angezeigt werden.
*
* <p>Hinweis: Einige TODOs stehen in der zugehörigen FXML-Datei
*/
public class ChatController {
@FXML private VBox chatVBox;
@FXML private TextField inputField;
@FXML private Button sendButton;
@FXML private ScrollPane chatScrollPane;
private static final int CHAT_PADDING = 20;
/** Initialisiert den ChatController nach dem Laden der FXML. */
public void initialize() {
inputField.setOnAction(event -> sendMessage());
chatScrollPane.vvalueProperty().bind(chatVBox.heightProperty());
}
/** Standardkonstruktor. Wird von FXML verwendet. */
public ChatController() {
// default constructor for FXML
}
/**
* Diese Methode wird vom Senden-Button oder Enter ausgelöst. Sie gibt die eigene Nachricht an
* das Netzwerkprotokoll weiter.
*/
@FXML
private void sendMessage() {
String message = inputField.getText().trim();
if (!message.isEmpty()) {
inputField.clear();
// Hier wird die eigene Nachricht ans Netzwerkprotokoll übergeben
onSendToNetwork(message);
}
}
/**
* Diese Funktion muss vom Netzwerkprotokoll aufgerufen werden, wenn eine neue Nachricht von
* einem anderen Spieler kommt.
*
* @param player Name des Spielers
* @param message Nachricht des Spielers
*/
public void receiveMessage(String player, String message) {
String time = LocalTime.now().format(DateTimeFormatter.ofPattern("HH:mm"));
Label label = new Label("[" + time + "] " + player + ": " + message);
label.getStyleClass().add("info-text");
label.setWrapText(true); // Zeilenumbruch aktivieren
label.maxWidthProperty().bind(chatVBox.widthProperty().subtract(CHAT_PADDING));
chatVBox.getChildren().add(label);
}
/**
* Schnittstelle zum Netzwerkprotokoll. Diese Funktion wird automatisch aufgerufen, wenn der
* Benutzer eine eigene Nachricht sendet.
*
* @param message Nachricht, die der Benutzer abgeschickt hat
*/
public void onSendToNetwork(String message) {
// TODO: Netzwerkcode einfügen
receiveMessage("Du", message);
}
}
@@ -0,0 +1,107 @@
package ch.unibas.dmi.dbis.cs108.casono.client.ui.chatui;
import ch.unibas.dmi.dbis.cs108.casono.client.chat.ChatController;
import ch.unibas.dmi.dbis.cs108.casono.client.chat.ChatModel;
import javafx.fxml.FXML;
import javafx.scene.control.Button;
import javafx.scene.control.Label;
import javafx.scene.control.ScrollPane;
import javafx.scene.control.TextField;
import javafx.scene.layout.VBox;
import java.util.Timer;
import java.util.TimerTask;
/**
* Responsible for the presentation of the ChatModel to the Client
*/
public class ChatViewController {
private final ChatModel chatmodel;
private final String username;
private final ChatController controller;
private final Timer timer;
@FXML
private VBox chatVBox;
@FXML
private TextField inputField;
@FXML
private ScrollPane chatScrollPane;
@FXML
private Button sendButton;
@FXML
private Button refreshButton;
private static final int CHAT_PADDING = 20;
public ChatViewController() {
this.username = null;
this.chatmodel = null;
this.controller = null;
this.timer = new Timer();
}
public ChatViewController(String username, ChatModel chatmodel, ChatController controller) {
this.username = username;
this.chatmodel = chatmodel;
this.controller = controller;
this.timer = new Timer();
if (this.controller != null) {
timer.schedule(new TimerTask() {
@Override
public void run() {
System.err.println("tick");
if (ChatViewController.this.controller.receiveMessage()) {
showMessage();
}
}
}, 0, 1000);
}
}
@FXML
public void initialize() {
if (inputField != null) {
inputField.setOnAction(event -> sendMessage());
}
if (sendButton != null) {
sendButton.setOnAction(event -> sendMessage());
}
if (refreshButton != null) {
refreshButton.setOnAction(event -> showMessage());
}
if (chatScrollPane != null && chatVBox != null) {
chatScrollPane.vvalueProperty().bind(chatVBox.heightProperty());
}
}
public void showMessage() {
while (chatmodel.count > 0) {
String msg = chatmodel.viewNextMessage();
Label label = new Label(msg);
label.getStyleClass().add("info-text");
label.setWrapText(true);
label.maxWidthProperty().bind(chatVBox.widthProperty().subtract(CHAT_PADDING));
chatVBox.getChildren().add(label);
}
}
public void sendMessage() {
String message = inputField.getText().trim();
if (!message.isEmpty()) {
inputField.clear();
this.controller.sendMessage(message, username);
}
}
public void endController() {
timer.cancel();
}
}
@@ -1,3 +1,4 @@
package ch.unibas.dmi.dbis.cs108.casono.client.ui.gameui;
import java.io.IOException;
@@ -7,17 +8,32 @@ import javafx.scene.Scene;
import javafx.stage.Stage;
/**
* Main class for the Casono Game UI.
* Main class for the casino game UI.
*
* <p>Starts the JavaFX application, loads the graphical user interface from the FXML file, and
* initializes the main stage for the game.
* <p>Starts the JavaFX application, loads the graphical interface from the FXML file,
* and initializes the main stage for the game.
*
* <p>Tasks: - Loads the FXML interface "/ui-structure/Casinogameui.fxml". - Loads the application
* icon from "/images/logoinverted.png". - Starts the application in full-screen mode.
* <p>Responsibilities:
* - Loads the FXML interface "/ui-structure/Casinogameui.fxml".
* - Loads the application icon from "/images/logoinverted.png".
* - Starts the application in fullscreen mode.
*/
import ch.unibas.dmi.dbis.cs108.casono.client.network.ClientService;
public class CasinoGameUI extends Application {
/** default constructor */
// Static field for ClientService (workaround for JavaFX Application launch)
private static ClientService staticClientService;
public static void setClientService(ClientService clientService) {
staticClientService = clientService;
}
public static ClientService getClientService() {
return staticClientService;
}
/** Default no-arg constructor. */
public CasinoGameUI() {
// default no-arg constructor
}
@@ -33,8 +49,7 @@ public class CasinoGameUI extends Application {
*/
@Override
public void start(Stage stage) throws IOException {
FXMLLoader fxmlLoader =
new FXMLLoader(CasinoGameUI.class.getResource("/ui-structure/Casinogameui.fxml"));
FXMLLoader fxmlLoader = new FXMLLoader(CasinoGameUI.class.getResource("/ui-structure/Casinogameui.fxml"));
Scene scene = new Scene(fxmlLoader.load(), DEFAULT_WIDTH, DEFAULT_HEIGHT);
stage.setTitle("Casono (GAME)");
@@ -46,7 +61,7 @@ public class CasinoGameUI extends Application {
}
/**
* Starting point of the application.
* Entry point of the application.
*
* @param args Command line arguments.
*/
@@ -30,13 +30,22 @@ public class Casinomainui extends Application {
* @throws IOException If loading the FXML fails.
*/
public void start(Stage stage) throws IOException {
FXMLLoader fxmlLoader =
new FXMLLoader(getClass().getResource("/ui-structure/Casinomainui.fxml"));
// If the launcher passed an address argument (ip:port), expose it as
// system properties so controllers can read it without embedding defaults.
var raw = getParameters().getRaw();
if (raw != null && raw.size() > 0) {
String arg = raw.get(0);
String[] parts = arg.split(":", 2);
if (parts.length == 2) {
System.setProperty("casono.server.host", parts[0]);
System.setProperty("casono.server.port", parts[1]);
}
}
FXMLLoader fxmlLoader = new FXMLLoader(getClass().getResource("/ui-structure/Casinomainui.fxml"));
Scene scene = new Scene(fxmlLoader.load(), SCENE_WIDTH, SCENE_HEIGHT);
stage.setTitle("Casono");
javafx.scene.image.Image icon =
new javafx.scene.image.Image(
getClass().getResource("/images/logoinverted.png").toExternalForm());
javafx.scene.image.Image icon = new javafx.scene.image.Image(
getClass().getResource("/images/logoinverted.png").toExternalForm());
stage.getIcons().add(icon);
stage.setScene(scene);
stage.setFullScreen(true);
@@ -3,6 +3,9 @@ package ch.unibas.dmi.dbis.cs108.casono.client.ui.lobbyui;
import javafx.application.Platform;
import javafx.fxml.FXML;
import javafx.scene.control.Button;
import javafx.scene.control.TextField;
import javafx.scene.control.Alert;
import javafx.scene.control.Alert.AlertType;
import javafx.scene.control.Label;
import javafx.scene.image.Image;
import javafx.scene.image.ImageView;
@@ -11,22 +14,39 @@ import javafx.scene.layout.VBox;
import javafx.scene.shape.Rectangle;
import org.apache.logging.log4j.LogManager;
import org.apache.logging.log4j.Logger;
import ch.unibas.dmi.dbis.cs108.casono.client.network.ClientService;
import ch.unibas.dmi.dbis.cs108.casono.client.network.LobbyClient;
/** Controller for the Casono main UI lobby. Handles UI initialization and user actions. */
/**
* Controller for the Casono main UI lobby. Handles UI initialization and user
* actions.
*/
public class CasinomainuiController {
private static final Logger LOGGER = LogManager.getLogger(CasinomainuiController.class);
@FXML private AnchorPane rootPane;
@FXML private Label titleLabel;
@FXML private Label subtitleLabel;
@FXML private ImageView logoView;
@FXML private Rectangle greenBox;
@FXML private Button exitbutton;
@FXML private VBox casinoTable;
@FXML
private AnchorPane rootPane;
@FXML
private Label titleLabel;
@FXML
private Label subtitleLabel;
@FXML
private ImageView logoView;
@FXML
private Rectangle greenBox;
@FXML
private Button exitbutton;
@FXML
private VBox casinoTable;
@FXML
private TextField usernameField;
@FXML
private Button loginButton;
private LobbyButtonTranslationManager translationManager;
private LobbyButtonGridManager gridManager;
private int nextButtonId = 1;
private LobbyClient lobbyClient;
/** Default constructor for dependency injection by FXMLLoader. */
public CasinomainuiController() {
@@ -41,8 +61,62 @@ public class CasinomainuiController {
logoView.setImage(new Image(getClass().getResource("/images/logo.png").toExternalForm()));
translationManager = LobbyButtonTranslationManager.getInstance();
gridManager =
new LobbyButtonGridManager(new javafx.scene.layout.GridPane(), translationManager);
String host = System.getProperty("casono.server.host");
int port = Integer.parseInt(System.getProperty("casono.server.port"));
ClientService clientService;
try {
clientService = new ClientService(host, port);
} catch (RuntimeException e) {
LOGGER.warn("Could not connect to server {}:{} — starting in offline mode: {}", host, port, e.getMessage());
clientService = new ClientService(true); // offline mode
}
gridManager = new LobbyButtonGridManager(new javafx.scene.layout.GridPane(), translationManager, clientService);
// LobbyClient will use the provided ClientService; in offline mode calls will
// fail with RuntimeException
lobbyClient = new LobbyClient(clientService);
casinoTable.getChildren().clear();
casinoTable.getChildren().add(gridManager.getGridPane());
gridManager.renderLobbyButtons();
}
/**
* Handles the login button action. Validates input and calls
* LobbyClient.login().
*/
@FXML
public void handleLoginButton() {
String username = usernameField.getText();
if (username == null || username.isBlank()) {
showAlert("Please enter a username.");
return;
}
// Only allow alphanumeric, _ and -
if (!username.matches("[a-zA-Z0-9_-]+")) {
showAlert("Only letters, numbers, '_' and '-' are allowed!");
return;
}
if (lobbyClient.getClientService().isOffline()) {
showAlert("Offline mode: cannot send login to server.");
return;
}
try {
lobbyClient.login(username);
showAlert("Login sent: " + username);
} catch (RuntimeException e) {
LOGGER.error("Login failed: {}", e.getMessage());
showAlert("Login failed: " + e.getMessage());
}
}
/**
* Shows an alert dialog with the given message.
*/
private void showAlert(String message) {
Alert alert = new Alert(AlertType.INFORMATION);
alert.setTitle("Info");
alert.setHeaderText(null);
alert.setContentText(message);
alert.showAndWait();
casinoTable.getChildren().clear();
casinoTable.getChildren().add(gridManager.getGridPane());
gridManager.renderLobbyButtons();
@@ -62,13 +136,21 @@ public class CasinomainuiController {
return;
}
int buttonId = nextButtonId++;
int lobbyId = gridManager.createLobby();
try {
String username = usernameField != null ? usernameField.getText() : "<unknown>";
LOGGER.info("Creating lobby for user: {}", username);
// avoid attempting to create a lobby when offline
if (lobbyClient.getClientService().isOffline()) {
LOGGER.warn("Cannot create lobby while offline");
showAlert("Offline mode: cannot create lobby.");
return;
}
int lobbyId = gridManager.createLobby();
translationManager.addLobbyButton(buttonId, lobbyId);
LOGGER.info("ButtonID: {}, LobbyID: {}", buttonId, lobbyId);
gridManager.renderLobbyButtons();
} catch (Exception e) {
LOGGER.error("Error while adding lobby button: {}", e.getMessage());
LOGGER.error("Failed to create or add lobby: {}", e.getMessage());
}
}
}
@@ -5,6 +5,18 @@ package ch.unibas.dmi.dbis.cs108.casono.client.ui.lobbyui;
* ButtonID to LobbyID.
*/
import java.util.Map;
import java.util.ArrayList;
import java.util.Collections;
import java.util.List;
import java.util.concurrent.ConcurrentHashMap;
import java.util.concurrent.CompletableFuture;
import java.util.concurrent.ExecutorService;
import java.util.concurrent.Executors;
import java.util.concurrent.ScheduledExecutorService;
import java.util.concurrent.TimeUnit;
import ch.unibas.dmi.dbis.cs108.casono.client.network.LobbyClient;
import ch.unibas.dmi.dbis.cs108.casono.client.network.ClientService;
import javafx.scene.Node;
import javafx.scene.control.Button;
import javafx.scene.image.Image;
import javafx.scene.image.ImageView;
@@ -13,7 +25,8 @@ import org.apache.logging.log4j.LogManager;
import org.apache.logging.log4j.Logger;
/**
* Manages the grid for lobby buttons and rendering. Uses LobbyButtonTranslationManager for mapping
* Manages the grid for lobby buttons and rendering. Uses
* LobbyButtonTranslationManager for mapping
* ButtonID to LobbyID.
*/
public class LobbyButtonGridManager {
@@ -27,54 +40,128 @@ public class LobbyButtonGridManager {
/** Manager for mapping ButtonID to LobbyID. */
private final LobbyButtonTranslationManager translationManager;
/** Number of rows in the grid. */
private static final int ROWS = 2;
/** Number of columns in the grid. */
private static final int COLS = 4;
/** Path to the button image. */
private static final String BUTTON_IMAGE_PATH = "/images/logo.png";
/** Image for a lobby in CREATED state. */
/** Default fallback image. */
private static final String BUTTON_FALLBACK_IMAGE = "/images/lobbypictures/error.png";
/** Max random lobby id. */
private static final int MAX_RANDOM_LOBBY_ID = 10000;
/**
* Template for per-button images. Use: button index and status
* (created|running). Example:
* /images/lobby_1_created.png
*/
private static final String BUTTON_IMAGE_TEMPLATE = "/images/lobbypictures/lobby_%d_%s.png";
/** Cache for loaded Images keyed by resource path. */
private final ConcurrentHashMap<String, Image> imageCache = new ConcurrentHashMap<>();
private final LobbyClient lobbyClient;
/** Executor for background status/network tasks. */
private final ExecutorService executor = Executors.newCachedThreadPool();
/** Scheduler for periodic refresh of lobby mappings. */
private final ScheduledExecutorService scheduler = Executors.newSingleThreadScheduledExecutor();
/**
* Constructor for the GridManager.
*
* @param gridPane the GridPane for rendering
* @param gridPane the GridPane for rendering
* @param translationManager the manager for mapping ButtonID to LobbyID
*/
public LobbyButtonGridManager(
GridPane gridPane, LobbyButtonTranslationManager translationManager) {
GridPane gridPane, LobbyButtonTranslationManager translationManager, LobbyClient lobbyClient) {
this.gridPane = gridPane;
// Singleton immer verwenden
// Always use the singleton
this.translationManager = LobbyButtonTranslationManager.getInstance();
this.lobbyClient = lobbyClient;
// Start periodic refresh to keep mapping in sync with server
startPeriodicRefresh(5, 5);
}
/**
* Renders all lobby buttons in the grid. Creates a button for each mapping with image and event
* Convenience constructor: accept a {@link ClientService} and build a
* {@link LobbyClient} from it. This avoids any host/port System.getProperty
* lookups elsewhere — caller controls the ClientService.
*/
public LobbyButtonGridManager(
GridPane gridPane, LobbyButtonTranslationManager translationManager, ClientService clientService) {
this(gridPane, translationManager, new LobbyClient(clientService));
}
/**
* Start periodic refresh of lobby mappings.
*
* @param initialDelay initial delay in seconds
* @param period period in seconds
*/
private void startPeriodicRefresh(long initialDelay, long period) {
scheduler.scheduleAtFixedRate(this::refreshMappings, initialDelay, period, TimeUnit.SECONDS);
}
/**
* Refresh mappings by checking each stored lobby id on the server. If a lobby
* no longer exists (or an error occurs), remove it from the translation map
* and update the UI.
*/
private void refreshMappings() {
Map<Integer, Integer> mapping = translationManager.getButtonIdToLobbyId();
if (mapping.isEmpty()) {
return;
}
// Make a copy of entries to avoid concurrent modification
List<Map.Entry<Integer, Integer>> entries = new ArrayList<>(mapping.entrySet());
for (Map.Entry<Integer, Integer> e : entries) {
int buttonId = e.getKey();
int lobbyId = e.getValue();
CompletableFuture.supplyAsync(() -> {
try {
String status = lobbyClient.fetchLobbyStatusString(lobbyId);
return status;
} catch (Exception ex) {
LOGGER.info("Lobby {} appears missing or error: {}", lobbyId, ex.getMessage());
return null;
}
}, executor).thenAccept(status -> {
if (status == null) {
// remove mapping and update UI
translationManager.removeLobbyButton(buttonId);
javafx.application.Platform.runLater(() -> {
updateLobbyButtonImages();
});
}
});
}
}
// Default client creation removed to avoid implicit IP/port configuration.
// Applications must construct and provide a LobbyClient or ClientService
// explicitly.
/**
* Renders all lobby buttons in the grid. Creates a button for each mapping with
* image and event
* handler.
*/
public void renderLobbyButtons() {
gridPane.getChildren().clear();
int index = 0;
Map<Integer, Integer> mapping = translationManager.getButtonIdToLobbyId();
if (mapping.isEmpty()) {
// No buttons to render
return;
}
for (Map.Entry<Integer, Integer> entry : mapping.entrySet()) {
int buttonId = entry.getKey();
List<Integer> buttonIds = new ArrayList<>(mapping.keySet());
Collections.sort(buttonIds);
int index = 0;
for (Integer buttonId : buttonIds) {
int lobbyId = mapping.get(buttonId);
Button btn = new Button();
btn.setId("lobbyBtn-" + buttonId);
ImageView imageView =
new ImageView(new Image(getClass().getResourceAsStream(BUTTON_IMAGE_PATH)));
// placeholder image so UI remains responsive
Image placeholder = safeLoadImage(BUTTON_FALLBACK_IMAGE);
ImageView imageView = new ImageView(placeholder);
imageView.setPreserveRatio(true);
// Dynamische Breite: Bindung an die Zellengröße
imageView
.fitWidthProperty()
.bind(gridPane.widthProperty().divide(COLS).subtract(BUTTON_WIDTH_MARGIN));
imageView.fitWidthProperty().bind(gridPane.widthProperty().divide(COLS).subtract(BUTTON_WIDTH_MARGIN));
imageView.setSmooth(true);
btn.setGraphic(imageView);
btn.setMaxWidth(Double.MAX_VALUE);
@@ -83,12 +170,27 @@ public class LobbyButtonGridManager {
btn.setMinHeight(BUTTON_MIN_SIZE);
GridPane.setHgrow(btn, javafx.scene.layout.Priority.ALWAYS);
GridPane.setVgrow(btn, javafx.scene.layout.Priority.ALWAYS);
btn.setOnAction(
e -> {
Integer lobbyId = translationManager.getLobbyIdForButton(buttonId);
if (lobbyId != null) {
joinLobby(lobbyId);
}
final int bId = buttonId;
btn.setOnAction(e -> {
Integer targetLobbyId = translationManager.getLobbyIdForButton(bId);
if (targetLobbyId != null) {
joinLobby(targetLobbyId);
}
});
// async fetch status and update image
CompletableFuture.supplyAsync(() -> lobbyClient.fetchLobbyStatusString(lobbyId), executor)
.thenAccept(statusStr -> {
LobbyStatus status = parseLobbyStatus(statusStr);
String path = getImagePathForButton(buttonId, status == null ? LobbyStatus.CREATED : status);
Image img = safeLoadImage(path);
javafx.application.Platform.runLater(() -> {
ImageView iv = new ImageView(img);
iv.setPreserveRatio(true);
iv.fitWidthProperty()
.bind(gridPane.widthProperty().divide(COLS).subtract(BUTTON_WIDTH_MARGIN));
iv.setSmooth(true);
btn.setGraphic(iv);
});
});
int row = index / COLS;
int col = index % COLS;
@@ -97,16 +199,138 @@ public class LobbyButtonGridManager {
}
}
/** Possible lobby statuses. */
private enum LobbyStatus {
CREATED,
RUNNING
}
/**
* Placeholder for lobby creation logic. Returns a generated lobbyId.
* Return the current status of a lobby.
*
* @param lobbyId the lobby id to query
* @return the lobby status (mapped from server string; CREATED or RUNNING)
*/
public LobbyStatus getLobbyStatus(int lobbyId) {
String serverStatus = lobbyClient.fetchLobbyStatusString(lobbyId);
LobbyStatus parsed = parseLobbyStatus(serverStatus);
if (parsed == null) {
// Defensive fallback
LOGGER.error("Unrecognized lobby status '{}' for lobby {}. Defaulting to CREATED.", serverStatus, lobbyId);
return LobbyStatus.CREATED;
}
return parsed;
}
/**
* Parse a status string returned by the server into the local enum.
* Accepts case-insensitive values like "created" / "CREATED" / "running".
* Returns null if the string is not recognized.
*/
private LobbyStatus parseLobbyStatus(String statusStr) {
if (statusStr == null)
return null;
try {
return LobbyStatus.valueOf(statusStr.trim().toUpperCase());
} catch (IllegalArgumentException e) {
return null;
}
}
private String getImagePathForButton(int buttonId, LobbyStatus status) {
String statusStr = status == LobbyStatus.CREATED ? "created" : "running";
return String.format(BUTTON_IMAGE_TEMPLATE, buttonId, statusStr);
}
private Image safeLoadImage(String path) {
// Return cached image if present
Image cached = imageCache.get(path);
if (cached != null) {
return cached;
}
// Attempt to load the requested resource
java.io.InputStream is = getClass().getResourceAsStream(path);
if (is == null) {
LOGGER.debug(
"Image resource not found: {}. Falling back to {}",
path,
BUTTON_FALLBACK_IMAGE);
is = getClass().getResourceAsStream(BUTTON_FALLBACK_IMAGE);
}
Image loaded = null;
try {
if (is != null) {
loaded = new Image(is);
} else {
LOGGER.error(
"Both requested image '{}' and fallback '{}' are missing. No image will be set.",
path,
BUTTON_FALLBACK_IMAGE);
}
} catch (Exception e) {
LOGGER.error("Failed to load image '{}'", path, e);
}
if (loaded == null) {
// leave
// null
}
if (loaded != null) {
imageCache.put(path, loaded);
}
return loaded;
}
/** Update all lobby buttons' images according to the current lobby statuses. */
public void updateLobbyButtonImages() {
Map<Integer, Integer> mapping = translationManager.getButtonIdToLobbyId();
if (mapping.isEmpty()) {
return;
}
List<Integer> buttonIds = new ArrayList<>(mapping.keySet());
Collections.sort(buttonIds);
for (Integer buttonId : buttonIds) {
int lobbyId = mapping.get(buttonId);
CompletableFuture.supplyAsync(() -> getLobbyStatus(lobbyId), executor)
.thenAccept(status -> {
String path = getImagePathForButton(buttonId, status);
javafx.application.Platform.runLater(() -> {
for (Node node : gridPane.getChildren()) {
if (node instanceof Button && ("lobbyBtn-" + buttonId).equals(node.getId())) {
Button btn = (Button) node;
ImageView iv = new ImageView(safeLoadImage(path));
iv.setPreserveRatio(true);
iv.fitWidthProperty()
.bind(
gridPane.widthProperty()
.divide(COLS)
.subtract(BUTTON_WIDTH_MARGIN));
iv.setSmooth(true);
btn.setGraphic(iv);
break;
}
}
});
});
}
}
/**
* Creates a new lobby via the LobbyClient.
*
* @return The generated lobbyId
*/
public int createLobby() {
// TODO: Replace with actual lobby creation logic
int lobbyId = (int) (Math.random() * MAX_RANDOM_LOBBY_ID + 1);
LOGGER.info("Lobby created: {}", lobbyId);
return lobbyId;
try {
int lobbyId = lobbyClient.createLobby();
LOGGER.info("Lobby created via LobbyClient: {}", lobbyId);
if (lobbyId <= 0) {
throw new RuntimeException("LobbyClient returned invalid lobby id: " + lobbyId);
}
return lobbyId;
} catch (Exception e) {
LOGGER.error("Failed to create lobby via LobbyClient: {}", e.getMessage());
throw new RuntimeException("Failed to create lobby", e);
}
}
/**
@@ -115,20 +339,45 @@ public class LobbyButtonGridManager {
* @param lobbyId The lobbyId to join
*/
public void joinLobby(int lobbyId) {
// Game-UI starten und Lobby-UI schließen
// Request server to join the lobby (blackbox client may throw on failure)
LOGGER.info("Joining lobby: {}", lobbyId);
try {
lobbyClient.joinLobby(lobbyId);
} catch (Exception e) {
LOGGER.error("LobbyClient failed to join lobby {}: {}", lobbyId, e.getMessage());
return;
}
javafx.application.Platform.runLater(
() -> {
// Lobby-Stage schließen
javafx.stage.Stage currentStage =
(javafx.stage.Stage) gridPane.getScene().getWindow();
currentStage.close();
// Game-UI starten
// Hide lobby stage (do not close) so we can return later
javafx.scene.Scene scene = gridPane.getScene();
javafx.stage.Stage currentStage = (javafx.stage.Stage) scene.getWindow();
currentStage.hide();
// Prepare game stage and set a handler so that when it is closed the lobby is
// shown and updated
javafx.stage.Stage gameStage = new javafx.stage.Stage();
gameStage.setOnHidden(
ev -> {
try {
currentStage.show();
// refresh mappings immediately when returning from game
refreshMappings();
updateLobbyButtonImages();
} catch (Exception ex) {
LOGGER.error(
"Error while returning to lobby: {}", ex.getMessage());
}
});
// Start the Game UI using the prepared stage
try {
new ch.unibas.dmi.dbis.cs108.casono.client.ui.gameui.CasinoGameUI()
.start(new javafx.stage.Stage());
// ClientService an GameUI übergeben
ch.unibas.dmi.dbis.cs108.casono.client.ui.gameui.CasinoGameUI
.setClientService(lobbyClient.getClientService());
new ch.unibas.dmi.dbis.cs108.casono.client.ui.gameui.CasinoGameUI().start(gameStage);
} catch (Exception e) {
LOGGER.error("Fehler beim Starten der Game-UI: {}", e.getMessage());
LOGGER.error("Error starting Game UI: {}", e.getMessage());
// If starting fails, show the lobby again
currentStage.show();
}
});
}
@@ -141,4 +390,21 @@ public class LobbyButtonGridManager {
public javafx.scene.layout.GridPane getGridPane() {
return gridPane;
}
/**
* Expose the configured LobbyClient so callers can invoke its methods
* directly (createLobby, fetchLobbyStatusString, joinLobby, ...).
*/
public LobbyClient getLobbyClient() {
return lobbyClient;
}
/**
* Trigger an immediate refresh of mappings (poll server and remove missing
* lobbies). Public so callers can force a refresh when UI focus returns.
*/
public void refreshNow() {
refreshMappings();
}
}
@@ -81,6 +81,23 @@
</GridPane.margin>
</Button>
<!-- Username input and login button -->
<HBox alignment="CENTER_LEFT" spacing="10"
GridPane.rowIndex="0"
GridPane.columnIndex="0"
GridPane.halignment="LEFT"
GridPane.valignment="TOP">
<GridPane.margin>
<!-- place below the 'Lobby erstellen' button -->
<Insets top="100" left="20" />
</GridPane.margin>
<TextField fx:id="usernameField" promptText="Benutzername" maxWidth="180" />
<Button text="Login"
fx:id="loginButton"
onAction="#handleLoginButton"
styleClass="button-create-lobby" />
</HBox>
<VBox fx:id="casinoTable"
alignment="CENTER"
styleClass="casino-table"
@@ -19,7 +19,7 @@
<VBox xmlns="http://javafx.com/javafx/21"
xmlns:fx="http://javafx.com/fxml/1"
fx:controller="ch.unibas.dmi.dbis.cs108.casono.client.ui.chatui.ChatController"
fx:controller="ch.unibas.dmi.dbis.cs108.casono.client.ui.chatui.ChatViewController"
alignment="CENTER"
stylesheets="@Chatui.css">
@@ -0,0 +1,58 @@
<?xml version="1.0" encoding="UTF-8"?>
<?import javafx.geometry.*?>
<?import javafx.scene.control.*?>
<?import javafx.scene.layout.*?>
<!--
Dieses Fenster wird später mit den Serveranfragen verknüpft,
um Nachrichten von Mitspielern und Systemmeldungen in Echtzeit anzuzeigen.
Der Chat unterscheidet intern zwischen:
- Player-to-Player (Privater 2-Personen-Chat)
- Lobby-Chat (Aktueller Raum)
- Globaler Chat (Gesamter Server)
Features, die später implementiert werden sollen:
- Schicke Chat-Bubbles mit Namen und Uhrzeit.
-->
<VBox xmlns="http://javafx.com/javafx/21"
xmlns:fx="http://javafx.com/fxml/1"
fx:controller="ch.unibas.dmi.dbis.cs108.casono.client.ui.chatui.ChatViewController"
alignment="CENTER"
stylesheets="@chatui.css">
<!-- Innenabstand: Schafft oben, rechts und unten 30 Pixel Platz, links nur 10 Pixel (asymmetrisch) -->
<padding>
<Insets top="30" right="30" bottom="30" left="10"/>
</padding>
<children>
<VBox VBox.vgrow="ALWAYS"
styleClass="chat-box"
spacing="10"
maxWidth="Infinity">
<children>
<Label text="== CHAT ==" styleClass="chat-header" alignment="CENTER" maxWidth="Infinity"/>
<Region minHeight="4" styleClass="chat-separator"/>
<!-- Chatnachrichten werden hier hinzugefügt -->
<ScrollPane fx:id="chatScrollPane" fitToWidth="true" vbarPolicy="AS_NEEDED" hbarPolicy="NEVER" VBox.vgrow="ALWAYS" styleClass="chat-scroll-pane">
<content>
<VBox fx:id="chatVBox" spacing="10" styleClass="chat-VBox"/>
</content>
</ScrollPane>
<!-- Eingabebereich -->
<HBox spacing="10">
<!-- TODO: Größe des TextFields dynamisch anpassen -->
<TextField fx:id="inputField" HBox.hgrow="ALWAYS" promptText="Nachricht eingeben..." styleClass="gray-input-field" onAction="#sendMessage"/>
<Button fx:id="sendButton" text="SENDEN" onAction="#sendMessage" styleClass="yellow-button"/>
<Button fx:id="refreshButton" text="NEU" onAction="#showMessage" styleClass="yellow-button"/>
</HBox>
</children>
</VBox>
</children>
</VBox>
@@ -0,0 +1,155 @@
.chat-box {
-fx-background-color: #0d9e3b;
-fx-background-radius: 58;
-fx-border-radius: 50;
-fx-border-color: #5c3d10 #3d260a #3d260a #5c3d10;
-fx-border-width: 12;
-fx-padding: 20;
-fx-effect: dropshadow(one-pass-box, rgba(0,0,0,1), 0, 0, 15, 15);
}
.chat-header {
-fx-text-fill: #ffffff;
-fx-font-size: 22px;
-fx-font-weight: bold;
-fx-padding: 0 0 10 0;
-fx-effect: dropshadow(one-pass-box, #000000, 0, 0, 3, 3);
}
.chat-separator {
-fx-background-color: #ffffff;
-fx-min-height: 4px;
-fx-effect: dropshadow(one-pass-box, #000000, 0, 0, 3, 3);
}
.black-input-field {
-fx-background-color: #1a1a1a;
-fx-text-fill: #ffffff;
-fx-font-family: "Courier New";
-fx-font-weight: bold;
-fx-background-radius: 8;
-fx-border-radius: 8;
-fx-border-color: #444444;
-fx-border-width: 2;
-fx-padding: 5 12;
}
.black-input-field:hover {
-fx-translate-y: -3;
-fx-effect: dropshadow(one-pass-box, rgba(0, 0, 0, 0.8), 0, 0, 3, 3);
}
.black-input-field:focused {
-fx-border-color: #ffffff;
-fx-background-color: #000000;
}
.gray-input-field {
-fx-background-color: #333333;
-fx-text-fill: #ffffff;
-fx-font-family: "Courier New";
-fx-font-weight: bold;
-fx-background-radius: 8;
-fx-border-radius: 8;
-fx-border-color: #666666;
-fx-color-color: #cccccc;
-fx-border-width: 2;
-fx-padding: 5 12;
}
.gray-input-field:hover {
-fx-translate-y: -3;
-fx-effect: dropshadow(one-pass-box, rgba(0, 0, 0, 0.8), 0, 0, 3, 3);
}
.gray-input-field:focused {
-fx-border-color: #ffffff;
-fx-background-color: #333333;
}
.yellow-button {
-fx-background-color: #b8860b;
-fx-border-color: #ffd700;
-fx-text-fill: #ffffff;
}
.red-button {
-fx-background-color: #8b0000;
-fx-border-color: #ff4444;
-fx-text-fill: #ffffff;
}
.gray-button {
-fx-background-color: #333333;
-fx-border-color: #666666;
-fx-text-fill: #cccccc;
}
.gray-button, .yellow-button, .red-button {
-fx-background-radius: 12;
-fx-border-radius: 12;
-fx-font-family: "Courier New";
-fx-font-weight: bold;
-fx-border-width: 2;
-fx-padding: 6 15;
-fx-cursor: hand;
}
.gray-button:hover, .yellow-button:hover, .red-button:hover {
-fx-translate-y: -3;
-fx-effect: dropshadow(one-pass-box, rgba(0, 0, 0, 0.8), 0, 0, 3, 3);
}
.chat-scroll-pane {
-fx-background-color: transparent;
-fx-background: transparent;
-fx-border-color: transparent;
}
.chat-VBox {
-fx-background-color: transparent;
-fx-background: transparent;
}
.scroll-pane {
-fx-background-color: transparent;
-fx-border-color: transparent;
}
.scroll-pane .scroll-bar:vertical {
-fx-background-color: transparent;
}
.scroll-pane .scroll-bar .track {
-fx-background-color: #5c3d10;
-fx-background-insets: 0;
-fx-background-radius: 5;
}
.scroll-pane .scroll-bar .thumb {
-fx-background-color: #3d260a;
-fx-background-insets: 0;
-fx-background-radius: 5;
-fx-pref-width: 6;
-fx-pref-height: 6;
-fx-padding: 0;
}
.scroll-pane .scroll-bar:horizontal {
-fx-background-color: transparent;
}
.scroll-pane .scroll-bar:horizontal .track {
-fx-background-color: #5c3d10;
-fx-background-radius: 5;
}
.scroll-pane .scroll-bar:horizontal .thumb {
-fx-background-color: #3d260a;
-fx-background-radius: 5;
-fx-pref-height: 6;
}
.scroll-pane .scroll-bar:horizontal .thumb:hover {
-fx-pref-height: 10;
}
@@ -0,0 +1,29 @@
package ch.unibas.dmi.dbis.cs108.casono.client.chat;
import ch.unibas.dmi.dbis.cs108.casono.client.network.ClientService;
import ch.unibas.dmi.dbis.cs108.casono.client.ui.gameui.CasinoGameUI;
import ch.unibas.dmi.dbis.cs108.casono.client.ui.lobbyui.Casinomainui;
import ch.unibas.dmi.dbis.cs108.casono.server.ServerApp;
import javafx.application.Application;
import org.junit.jupiter.api.AfterEach;
import org.junit.jupiter.api.BeforeEach;
import org.junit.jupiter.api.Test;
public class ChatControllerTest {
@BeforeEach
public void setup() {
}
@AfterEach
public void teardown() {
}
/*
* @Test
* public void testChatController() {
* Client client = new Client("user1");
* client.startApplication();
* }
*/
}
@@ -0,0 +1,89 @@
package ch.unibas.dmi.dbis.cs108.casono.client.network;
import ch.unibas.dmi.dbis.cs108.casono.server.network.transport.RawPacket;
import ch.unibas.dmi.dbis.cs108.casono.server.network.transport.TcpTransport;
import java.io.DataOutputStream;
import java.io.IOException;
import java.net.ServerSocket;
import java.net.Socket;
import java.nio.charset.StandardCharsets;
import java.util.Map;
import java.util.concurrent.ConcurrentHashMap;
import java.util.concurrent.ExecutorService;
import java.util.concurrent.Executors;
import java.util.concurrent.atomic.AtomicInteger;
/**
* Minimal test server that speaks the RawPacket/TcpTransport protocol used by
* ClientService. Provides deterministic responses for CREATE_LOBBY and
* GET_LOBBY_STATUS so unit tests can run without a real backend.
*/
public class TestServer implements AutoCloseable {
private final ServerSocket serverSocket;
private final ExecutorService exec = Executors.newSingleThreadExecutor();
private final AtomicInteger nextLobbyId = new AtomicInteger(1);
private final Map<Integer, String> lobbyStatus = new ConcurrentHashMap<>();
private volatile boolean running = true;
public TestServer() throws IOException {
this.serverSocket = new ServerSocket(0);
exec.submit(this::acceptLoop);
}
public int getPort() {
return serverSocket.getLocalPort();
}
private void acceptLoop() {
try (Socket client = serverSocket.accept()) {
TcpTransport transport = new TcpTransport(client);
while (running) {
RawPacket request = transport.read();
String payload = request.payload();
String response = handleRequest(payload);
// send the response payload followed by +OK
transport.write(new RawPacket(request.requestId(), response));
transport.write(new RawPacket(request.requestId(), "+OK"));
}
} catch (IOException e) {
if (running) {
throw new RuntimeException(e);
}
}
}
private String handleRequest(String payload) {
if (payload == null)
return "";
if (payload.startsWith("CREATE_LOBBY")) {
int id = nextLobbyId.getAndIncrement();
lobbyStatus.put(id, "created");
return Integer.toString(id);
}
if (payload.startsWith("GET_LOBBY_STATUS")) {
// payload format: GET_LOBBY_STATUS ID=<id>
String[] parts = payload.split("ID=");
if (parts.length == 2) {
try {
int id = Integer.parseInt(parts[1].trim());
return lobbyStatus.getOrDefault(id, "created");
} catch (NumberFormatException e) {
return "created";
}
}
return "created";
}
if (payload.startsWith("JOIN_LOBBY")) {
// no-op
return "";
}
return "";
}
@Override
public void close() throws Exception {
running = false;
serverSocket.close();
exec.shutdownNow();
}
}
@@ -3,19 +3,32 @@ package ch.unibas.dmi.dbis.cs108.casono.client.ui.lobbyui;
import static org.junit.jupiter.api.Assertions.*;
import javafx.scene.layout.GridPane;
import ch.unibas.dmi.dbis.cs108.casono.client.network.ClientService;
import org.junit.jupiter.api.*;
class LobbyButtonGridManagerTest {
LobbyButtonGridManager gridManager;
LobbyButtonTranslationManager translationManager;
GridPane gridPane;
ch.unibas.dmi.dbis.cs108.casono.client.network.TestServer testServer;
@BeforeEach
void setUp() {
void setUp() throws Exception {
gridPane = new GridPane();
translationManager = LobbyButtonTranslationManager.getInstance();
translationManager.getButtonIdToLobbyId().clear();
gridManager = new LobbyButtonGridManager(gridPane, translationManager);
// Start an in-process test server and connect a real ClientService to it.
testServer = new ch.unibas.dmi.dbis.cs108.casono.client.network.TestServer();
String host = "127.0.0.1";
int port = testServer.getPort();
ClientService clientService = new ClientService(host, port);
gridManager = new LobbyButtonGridManager(gridPane, translationManager, clientService);
}
@AfterEach
void tearDown() throws Exception {
if (testServer != null)
testServer.close();
}
@Test