From ca818d98922eb426a77e186377765d86dc5e57d9 Mon Sep 17 00:00:00 2001 From: Jona Walpert Date: Sun, 12 Apr 2026 00:54:10 +0200 Subject: [PATCH] Fix: Checkstyle Line length for MR Pipeline --- .../game/raise/PlayerRaiseHandler.java | 42 +++++++------------ .../game/raise/PlayerRaiseParser.java | 11 +++-- .../game/raise/PlayerRaiseRequest.java | 8 ++-- 3 files changed, 24 insertions(+), 37 deletions(-) diff --git a/src/main/java/ch/unibas/dmi/dbis/cs108/casono/server/app/commands/game/raise/PlayerRaiseHandler.java b/src/main/java/ch/unibas/dmi/dbis/cs108/casono/server/app/commands/game/raise/PlayerRaiseHandler.java index 4d7b647..6fbaaca 100644 --- a/src/main/java/ch/unibas/dmi/dbis/cs108/casono/server/app/commands/game/raise/PlayerRaiseHandler.java +++ b/src/main/java/ch/unibas/dmi/dbis/cs108/casono/server/app/commands/game/raise/PlayerRaiseHandler.java @@ -14,20 +14,13 @@ import java.util.Optional; /** * Handler for the `RAISE` command. * - *

- * This handler validates the request (amount >= 0), resolves the user and - * target lobby (by - * `GAME_ID` when provided or by session username otherwise), checks that a game - * is running and then + *

This handler validates the request (amount >= 0), resolves the user and target lobby (by + * `GAME_ID` when provided or by session username otherwise), checks that a game is running and then * forwards the action to the {@code GameController}. * - *

- * On failure the handler dispatches an {@link ErrorResponse} with an - * appropriate error code - * (e.g. {@code INVALID_AMOUNT}, {@code NOT_IN_LOBBY}, {@code LOBBY_NOT_FOUND}, - * {@code - * GAME_NOT_STARTED}, {@code GAME_ACTION_FAILED}). On success it dispatches an - * {@link OkResponse}. + *

On failure the handler dispatches an {@link ErrorResponse} with an appropriate error code + * (e.g. {@code INVALID_AMOUNT}, {@code NOT_IN_LOBBY}, {@code LOBBY_NOT_FOUND}, {@code + * GAME_NOT_STARTED}, {@code GAME_ACTION_FAILED}). On success it dispatches an {@link OkResponse}. */ public class PlayerRaiseHandler extends CommandHandler { private final UserRegistry userRegistry; @@ -36,11 +29,9 @@ public class PlayerRaiseHandler extends CommandHandler { /** * Creates a new {@code PlayerRaiseHandler}. * - * @param responseDispatcher dispatcher used to send responses back to the - * client - * @param userRegistry registry to resolve users from session ids - * @param lobbyManager manager used to lookup lobbies and their game - * controllers + * @param responseDispatcher dispatcher used to send responses back to the client + * @param userRegistry registry to resolve users from session ids + * @param lobbyManager manager used to lookup lobbies and their game controllers */ public PlayerRaiseHandler( ResponseDispatcher responseDispatcher, @@ -52,10 +43,8 @@ public class PlayerRaiseHandler extends CommandHandler { } /** - * Execute the raise request: validate parameters, resolve lobby and game, and - * forward the raise - * action to the game controller. Sends an {@link ErrorResponse} on failure or - * an {@link + * Execute the raise request: validate parameters, resolve lobby and game, and forward the raise + * action to the game controller. Sends an {@link ErrorResponse} on failure or an {@link * OkResponse} on success. * * @param request the parsed {@link PlayerRaiseRequest} @@ -71,8 +60,8 @@ public class PlayerRaiseHandler extends CommandHandler { return; } - Optional opt = userRegistry - .getBySessionId(request.getSessionId()); + Optional opt = + userRegistry.getBySessionId(request.getSessionId()); if (opt.isEmpty()) { responseDispatcher.dispatch( new ErrorResponse(request.getContext(), "NOT_LOGGED_IN", "User not logged in")); @@ -82,9 +71,10 @@ public class PlayerRaiseHandler extends CommandHandler { String username = opt.get().getName(); Integer gameId = request.getGameId(); - var lobby = (gameId != null) - ? lobbyManager.getLobby(LobbyId.of(gameId)) - : lobbyManager.getLobbyByUsername(username); + var lobby = + (gameId != null) + ? lobbyManager.getLobby(LobbyId.of(gameId)) + : lobbyManager.getLobbyByUsername(username); if (lobby == null) { if (gameId != null) { diff --git a/src/main/java/ch/unibas/dmi/dbis/cs108/casono/server/app/commands/game/raise/PlayerRaiseParser.java b/src/main/java/ch/unibas/dmi/dbis/cs108/casono/server/app/commands/game/raise/PlayerRaiseParser.java index 69aac59..efbdfe7 100644 --- a/src/main/java/ch/unibas/dmi/dbis/cs108/casono/server/app/commands/game/raise/PlayerRaiseParser.java +++ b/src/main/java/ch/unibas/dmi/dbis/cs108/casono/server/app/commands/game/raise/PlayerRaiseParser.java @@ -7,19 +7,18 @@ import ch.unibas.dmi.dbis.cs108.casono.server.network.protocol.request.accessor. /** * Parser for the `RAISE` command. * - *

- * Parses the request parameters and builds a {@link PlayerRaiseRequest}. - * Expected parameters: + *

Parses the request parameters and builds a {@link PlayerRaiseRequest}. Expected parameters: * *

*/ public class PlayerRaiseParser implements CommandParser { @Override public PlayerRaiseRequest parse(PrimitiveRequest primitiveRequest) { - RequestParameterAccessor accessor = new RequestParameterAccessor(primitiveRequest.parameters()); + RequestParameterAccessor accessor = + new RequestParameterAccessor(primitiveRequest.parameters()); Integer gameId = null; try { diff --git a/src/main/java/ch/unibas/dmi/dbis/cs108/casono/server/app/commands/game/raise/PlayerRaiseRequest.java b/src/main/java/ch/unibas/dmi/dbis/cs108/casono/server/app/commands/game/raise/PlayerRaiseRequest.java index 65e5f78..15aeb79 100644 --- a/src/main/java/ch/unibas/dmi/dbis/cs108/casono/server/app/commands/game/raise/PlayerRaiseRequest.java +++ b/src/main/java/ch/unibas/dmi/dbis/cs108/casono/server/app/commands/game/raise/PlayerRaiseRequest.java @@ -6,9 +6,7 @@ import ch.unibas.dmi.dbis.cs108.casono.server.network.protocol.request.RequestCo /** * Request for the `RAISE` command. * - *

- * Contains the optional target `gameId` and the `amount` the player wants to - * raise. + *

Contains the optional target `gameId` and the `amount` the player wants to raise. */ public class PlayerRaiseRequest extends Request { private final Integer gameId; @@ -18,8 +16,8 @@ public class PlayerRaiseRequest extends Request { * Creates a new {@code PlayerRaiseRequest}. * * @param context the request context - * @param gameId optional game id of the targeted lobby (may be {@code null}) - * @param amount the raise amount (non-negative) + * @param gameId optional game id of the targeted lobby (may be {@code null}) + * @param amount the raise amount (non-negative) */ public PlayerRaiseRequest(RequestContext context, Integer gameId, int amount) { super(context);