Merge branch 'feat/client-chat' into chore/ui-checkstyle-fixes
# Conflicts: # src/main/java/ch/unibas/dmi/dbis/cs108/casono/client/chat/ChatController.java # src/main/java/ch/unibas/dmi/dbis/cs108/casono/client/chat/ChatModel.java # src/main/java/ch/unibas/dmi/dbis/cs108/casono/client/chat/Message.java # src/main/java/ch/unibas/dmi/dbis/cs108/casono/client/network/ChatClient.java # src/main/java/ch/unibas/dmi/dbis/cs108/casono/client/network/ClientService.java # src/main/java/ch/unibas/dmi/dbis/cs108/casono/client/network/CoreClient.java # src/main/java/ch/unibas/dmi/dbis/cs108/casono/client/network/GameClient.java # src/main/java/ch/unibas/dmi/dbis/cs108/casono/client/network/LobbyClient.java # src/main/java/ch/unibas/dmi/dbis/cs108/casono/client/ui/chatui/ChatViewController.java # src/main/java/ch/unibas/dmi/dbis/cs108/casono/client/ui/lobbyui/LobbyButtonGridManager.java # src/main/resources/ui-structure/components/Chatbox.fxml
This commit is contained in:
@@ -5,37 +5,37 @@
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<?import javafx.geometry.Insets?>
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<?import javafx.scene.image.*?>
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<!-- Main container: Links the UI to the CasinoGameController and loads Casinogameui.css -->
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<!-- Hauptcontainer: Verknüpft die UI mit dem CasinoGameController und lädt casinogameui.css -->
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<AnchorPane xmlns="http://javafx.com/javafx/21"
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xmlns:fx="http://javafx.com/fxml/1"
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fx:controller="ch.unibas.dmi.dbis.cs108.casono.client.ui.gameui.CasinoGameController"
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styleClass="background"
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stylesheets="@Casinogameui.css">
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stylesheets="@casinogameui.css">
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<GridPane prefWidth="1200" prefHeight="800" AnchorPane.topAnchor="0" AnchorPane.bottomAnchor="0" AnchorPane.leftAnchor="0" AnchorPane.rightAnchor="0">
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<columnConstraints>
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<!-- Table-Box: 70% -->
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<!-- Tisch-Box: 70% -->
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<ColumnConstraints percentWidth="70.0" hgrow="ALWAYS" />
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<!-- Table-Box: 5% -->
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<!-- Leere-Box: 5% -->
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<ColumnConstraints percentWidth="5.0" hgrow="ALWAYS" />
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<!-- Table-Box: 20% -->
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<!-- Chat-Box: 20% -->
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<ColumnConstraints percentWidth="25.0" hgrow="ALWAYS" />
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</columnConstraints>
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<!-- Ensures that this line uses all available vertical space -->
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<!-- Sorgt dafür, dass diese Zeile den gesamten verfügbaren vertikalen Platz nutzt -->
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<rowConstraints>
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<RowConstraints vgrow="ALWAYS" />
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</rowConstraints>
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<children>
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<!-- Table box in column 0 -->
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<!-- Tisch-Box in Spalte 0 -->
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<StackPane GridPane.columnIndex="0">
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<!-- Inner spacing: Keeps the content 10 pixels away from the top/bottom and 20 pixels from the sides -->
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<!-- Innenabstand: Hält den Inhalt 10 Pixel von oben/unten und 20 Pixel von den Seiten fern -->
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<padding>
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<Insets top="20" right="10" bottom="120" left="20"/>
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</padding>
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<!-- Central Casino Table: Centers the content and utilizes the entire window due to its maximum size (1.7976931348623157E308) -->
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<!-- Zentraler Casinotisch: Zentriert den Inhalt und nutzt durch die maximale Größe (1.7976931348623157E308) das gesamte Fenster -->
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<VBox fx:id="casinoTable"
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alignment="CENTER"
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styleClass="casino-table"
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@@ -44,7 +44,7 @@
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maxWidth="Infinity"
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maxHeight="Infinity">
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<!-- TODO: Placeholder for the poker playing area: Cards, chips and opponents' bets will be dynamically displayed here later -->
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<!-- TODO: Platzhalter für die Poker-Spielfläche: Hier werden später dynamisch Karten, Chips und Einsätze der Gegner angezeigt -->
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<HBox alignment="CENTER" spacing="15">
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<VBox styleClass="dealer-box" prefWidth="80" prefHeight="120" />
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<VBox styleClass="dealer-box" prefWidth="80" prefHeight="120" />
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@@ -52,7 +52,7 @@
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</HBox>
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<VBox alignment="CENTER" spacing="10">
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<!-- Label with logo -->
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<!-- Label mit Logo -->
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<Label text="CAS0NO" styleClass="table-title">
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<graphic>
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<ImageView fitHeight="30.0" preserveRatio="true">
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@@ -63,32 +63,32 @@
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</graphic>
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</Label>
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<!-- TODO: Placeholder: Will be replaced once the game engine is finished and can process real-world scenarios -->
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<!-- TODO: Platzhalter: Wird ersetzt, sobald die GameEngine fertig ist und echte Einsätze verarbeiten kann -->
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<Label fx:id="welcomeText" text="Setzen Sie Ihren Einsatz" styleClass="table-title" />
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</VBox>
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</VBox>
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</StackPane>
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<!-- Empty box in column 1: Creates space between the table box and the chat box -->
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<!-- Leere-Box in Spalte 1: Schafft Platz zwischen dem Tisch-Box und der Chat-Box -->
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<VBox GridPane.columnIndex="1"
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alignment="CENTER"
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minWidth="100"
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minHeight="100">
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<!-- Leave blank -->
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<!-- Bleibt leer -->
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</VBox>
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<!-- TODO: Placeholder: Chat box in column 2: -->
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<!-- TODO: Platzhalter: Chat-Box in Spalte 2: -->
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<fx:include source="components/Chatbox.fxml" GridPane.columnIndex="2"/>
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</children>
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</GridPane>
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<!-- movable taskbar -->
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<!-- verschiebbare Taskbar -->
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<AnchorPane>
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<fx:include fx:id="taskbarInclude" source="gameuicomponents/Taskbar.fxml"/>
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<fx:include fx:id="taskbarInclude" source="gameuicomponents/taskbar.fxml"/>
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</AnchorPane>
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<!-- Opponent Status 1: One of three panels displaying the opponent's icon, name, and account balance -->
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<!-- Gegner-Status 1: Eines von drei Panels, das Icon, Name und Kontostand des Mitspielers anzeigt -->
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<GridPane AnchorPane.leftAnchor="0.0"
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AnchorPane.rightAnchor="0.0"
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AnchorPane.topAnchor="50">
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@@ -99,11 +99,11 @@
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</columnConstraints>
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<children>
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<fx:include source="gameuicomponents/Playerstatus.fxml" GridPane.columnIndex="1"/>
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<fx:include source="gameuicomponents/playerstatus.fxml" GridPane.columnIndex="1"/>
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</children>
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</GridPane>
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<!-- Opponent Status 2: One of three panels displaying the opponent's icon, name, and account balance -->
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<!-- Gegner-Status 2: Eines von drei Panels, das Icon, Name und Kontostand des Mitspielers anzeigt -->
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<GridPane AnchorPane.leftAnchor="0.0"
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AnchorPane.rightAnchor="0.0"
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AnchorPane.topAnchor="20">
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@@ -114,11 +114,11 @@
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</columnConstraints>
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<children>
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<fx:include source="gameuicomponents/Playerstatus.fxml" GridPane.columnIndex="1"/>
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<fx:include source="gameuicomponents/playerstatus.fxml" GridPane.columnIndex="1"/>
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</children>
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</GridPane>
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<!-- Opponent Status 3: One of three panels that displays the opponent's icon, name, and account balance -->
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<!-- Gegner-Status 3: Eines von drei Panels, das Icon, Name und Kontostand des Mitspielers anzeigt -->
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<GridPane AnchorPane.leftAnchor="0.0"
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AnchorPane.rightAnchor="0.0"
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AnchorPane.topAnchor="50">
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@@ -129,7 +129,7 @@
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</columnConstraints>
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<children>
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<fx:include source="gameuicomponents/Playerstatus.fxml" GridPane.columnIndex="1"/>
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<fx:include source="gameuicomponents/playerstatus.fxml" GridPane.columnIndex="1"/>
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</children>
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</GridPane>
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</AnchorPane>
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@@ -123,7 +123,7 @@
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</VBox>
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<!-- RECHTER BEREICH (Info-Box) -->
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<fx:include source="components/Chatbox.fxml" GridPane.columnIndex="2"/>
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<fx:include source="components/chatui/chatbox.fxml" GridPane.columnIndex="2"/>
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</children>
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</GridPane>
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</AnchorPane>
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@@ -1,57 +0,0 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<?import javafx.scene.control.*?>
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<?import javafx.scene.layout.*?>
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<?import javafx.geometry.Insets?>
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<!--
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This window will later be linked to the server requests,
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to display messages from other players and system messages in real time.
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The chat internally distinguishes between:
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- Player-to-Player (Private 2-person chat)
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- Lobby Chat (Current room)
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- Global Chat (Entire server)
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Features planned for later implementation:
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- Stylish chat bubbles with names and timestamps.
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-->
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<VBox xmlns="http://javafx.com/javafx/21"
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xmlns:fx="http://javafx.com/fxml/1"
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fx:controller="ch.unibas.dmi.dbis.cs108.casono.client.ui.chatui.ChatViewController"
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alignment="CENTER"
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stylesheets="@Chatui.css">
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<!-- Inner spacing: Creates 30 pixels of space at the top, right and bottom, only 10 pixels on the left (asymmetrical) -->
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<padding>
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<Insets top="30" right="30" bottom="30" left="10"/>
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</padding>
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<children>
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<VBox VBox.vgrow="ALWAYS"
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styleClass="chat-box"
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spacing="10"
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maxWidth="Infinity">
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<children>
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<Label text="== CHAT ==" styleClass="chat-header" alignment="CENTER" maxWidth="Infinity"/>
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<Region minHeight="4" styleClass="chat-separator"/>
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<!-- Chat messages will be added here -->
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<ScrollPane fx:id="chatScrollPane" fitToWidth="true" vbarPolicy="AS_NEEDED" hbarPolicy="NEVER" VBox.vgrow="ALWAYS" styleClass="chat-scroll-pane">
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<content>
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<VBox fx:id="chatVBox" spacing="10" styleClass="chat-VBox"/>
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</content>
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</ScrollPane>
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<!-- Input area -->
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<HBox spacing="10">
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<!-- TODO: Dynamically adjust the size of the text field -->
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<TextField fx:id="inputField" HBox.hgrow="ALWAYS" promptText="Nachricht eingeben..." styleClass="gray-input-field" onAction="#sendMessage"/>
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<Button fx:id="sendButton" text="SENDEN" onAction="#sendMessage" styleClass="yellow-button"/>
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</HBox>
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</children>
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</VBox>
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</children>
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</VBox>
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@@ -0,0 +1,31 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<?import javafx.scene.control.*?>
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<?import javafx.scene.layout.*?>
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<VBox xmlns="http://javafx.com/javafx/21"
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xmlns:fx="http://javafx.com/fxml/1"
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fx:id="chatBox"
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VBox.vgrow="ALWAYS"
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stylesheets="@chatui.css"
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styleClass="chat-box"
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spacing="10"
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maxWidth="Infinity">
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<HBox spacing="10"
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fx:id="menuBox">
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<Label text="== CHAT ==" styleClass="chat-header" alignment="CENTER" maxWidth="Infinity"/>
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<Region HBox.hgrow="ALWAYS"/>
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<MenuButton fx:id="addWhisperChatButton" styleClass="yellow-button" text="WHISPER CHAT"
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alignment="CENTER_RIGHT">
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</MenuButton>
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</HBox>
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<TabPane fx:id="chatTabPane"
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VBox.vgrow="ALWAYS"
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styleClass="tab-header-area">
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</TabPane>
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</VBox>
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@@ -0,0 +1,34 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<?import javafx.scene.control.*?>
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<?import javafx.scene.layout.*?>
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<!-- VBox for the global chat, should only be visible when activated via changeGlobalChatButton-->
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<VBox fx:id="chatInterfaceVBox"
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maxWidth="Infinity"
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spacing="10"
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styleClass="chat-box"
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stylesheets="@chatui.css"
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VBox.vgrow="ALWAYS"
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xmlns="http://javafx.com/javafx/17.0.12"
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xmlns:fx="http://javafx.com/fxml/1">
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<children>
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<!-- Chatnachrichten werden hier hinzugefügt -->
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<ScrollPane fx:id="scrollPane" fitToWidth="true" vbarPolicy="AS_NEEDED" hbarPolicy="NEVER" styleClass="chat-scroll-pane" VBox.vgrow="ALWAYS">
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<content>
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<VBox fx:id="chat" spacing="10" styleClass="chat-VBox" />
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</content>
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</ScrollPane>
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<!-- Eingabebereich -->
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<HBox fx:id="controlBar" spacing="10">
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<!-- TODO: Größe des TextFields dynamisch anpassen -->
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<TextField fx:id="inputField" promptText="Nachricht eingeben..." styleClass="gray-input-field" HBox.hgrow="ALWAYS" />
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<Button fx:id="sendButton" styleClass="yellow-button" text="SENDEN" />
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</HBox>
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</children>
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</VBox>
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+53
-2
@@ -5,7 +5,7 @@
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-fx-border-color: #5c3d10 #3d260a #3d260a #5c3d10;
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-fx-border-width: 12;
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-fx-padding: 20;
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-fx-effect: dropshadow(one-pass-box, rgba(0,0,0,1), 0, 0, 15, 15);
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/*-fx-effect: dropshadow(one-pass-box, rgba(0,0,0,1), 0, 0, 15, 15);*/
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}
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.chat-header {
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@@ -83,7 +83,7 @@
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.gray-button {
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-fx-background-color: #333333;
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-fx-border-color: #666666;
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-fx-text-fill: #cccccc;
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-fx-text-fill: #ffffff;
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}
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.gray-button, .yellow-button, .red-button {
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@@ -153,3 +153,54 @@
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.scroll-pane .scroll-bar:horizontal .thumb:hover {
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-fx-pref-height: 10;
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}
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.tab-pane .tab-header-area .tab-header-background {
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-fx-opacity: 0;
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-fx-background-color: #0d9e3b;
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-fx-background-radius: 18;
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-fx-border-radius: 10;
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-fx-border-color: #5c3d10 #3d260a #3d260a #5c3d10;
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-fx-border-width: 5;
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-fx-padding: 10;
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-fx-effect: dropshadow(one-pass-box, rgba(0,0,0,1), 0, 0, 15, 15);
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-fx-max-height: 10;
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}
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.tab-pane .tab {
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-fx-background-color: #0d9e3b;
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-fx-background-radius: 18;
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-fx-border-radius: 10;
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-fx-border-color: #5c3d10 #3d260a #3d260a #5c3d10;
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-fx-border-width: 5;
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-fx-padding: 10;
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}
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.tab-pane .tab:selected {
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-fx-background-color: #0d763b;
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-fx-background-radius: 18;
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-fx-border-radius: 10;
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-fx-border-color: #5c3d10 #3d260a #3d260a #5c3d10;
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-fx-border-width: 5;
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-fx-padding: 10;
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}
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.tab-pane .tab .tab-close-button {
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-fx-text-fill: #0d9e3b;
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}
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.tab-pane .tab-header-area .headers-region {
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-fx-background-color: #0d9e3b;
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}
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.tab .tab-label {
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-fx-alignment: CENTER;
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-fx-text-fill: #ffffff;
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-fx-font-size: 12px;
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-fx-font-weight: bold;
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}
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.tab:selected .tab-label {
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-fx-alignment: CENTER;
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-fx-text-fill: #ffffff;
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}
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