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-2
@@ -10,6 +10,7 @@ import ch.unibas.dmi.dbis.cs108.casono.server.domain.game.deck.Deck;
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import ch.unibas.dmi.dbis.cs108.casono.server.domain.game.engine.GameEngine;
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import ch.unibas.dmi.dbis.cs108.casono.server.domain.game.engine.GameEngine;
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import ch.unibas.dmi.dbis.cs108.casono.server.domain.game.evaluator.HandEvaluator;
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import ch.unibas.dmi.dbis.cs108.casono.server.domain.game.evaluator.HandEvaluator;
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import ch.unibas.dmi.dbis.cs108.casono.server.domain.game.evaluator.HandRank;
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import ch.unibas.dmi.dbis.cs108.casono.server.domain.game.evaluator.HandRank;
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import ch.unibas.dmi.dbis.cs108.casono.server.domain.game.player.Player;
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import ch.unibas.dmi.dbis.cs108.casono.server.domain.game.player.PlayerId;
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import ch.unibas.dmi.dbis.cs108.casono.server.domain.game.player.PlayerId;
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import ch.unibas.dmi.dbis.cs108.casono.server.domain.game.state.GamePhase;
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import ch.unibas.dmi.dbis.cs108.casono.server.domain.game.state.GamePhase;
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import ch.unibas.dmi.dbis.cs108.casono.server.domain.game.state.GameState;
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import ch.unibas.dmi.dbis.cs108.casono.server.domain.game.state.GameState;
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@@ -17,6 +18,8 @@ import java.util.ArrayList;
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import java.util.List;
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import java.util.List;
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import java.util.Map;
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import java.util.Map;
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import static com.sun.media.jfxmedia.MediaManager.getPlayer;
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/**
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/**
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* GameController is responsible for managing the flow of the poker game. It interacts with the
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* GameController is responsible for managing the flow of the poker game. It interacts with the
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* GameEngine to process player actions and update the game state accordingly.
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* GameEngine to process player actions and update the game state accordingly.
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@@ -183,9 +186,22 @@ public class GameController {
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*
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*
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* @param playerId The ID of the player who is folding.
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* @param playerId The ID of the player who is folding.
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*/
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*/
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public void playerFold(PlayerId playerId) {
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public PlayerId playerFold(PlayerId playerId) {
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// engine.processAction(new FoldAction(PlayerId.of(playerId)));
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engine.processAction(new FoldAction(playerId));
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engine.processAction(new FoldAction(playerId));
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GameState state = engine.getState();
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if (state.countNonFoldedPlayers() == 1) {
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for (Player p : state.getPlayers()) {
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if (!p.isFolded()) {
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return p.getId();
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}
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}
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}
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return null;
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}
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}
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/**
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/**
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Reference in New Issue
Block a user