Fix: update GameClient to support server commands

Refs #52
This commit is contained in:
Julian Kropff
2026-04-12 10:58:16 +02:00
parent ef7a83c707
commit 869f061d86
@@ -34,30 +34,37 @@ public class GameClient {
* @return A GameState object representing the current state of the game, as parsed
*/
public GameState fetchGameState() {
List<String> responseLines = client.processCommand("GET_GAME_STATE\nGAME_ID=" + gameId);
List<String> responseLines = client.processCommand("GET_GAME_STATE GAME_ID=" + gameId);
if (responseLines == null || responseLines.isEmpty()) {
throw new RuntimeException("Empty server response");
}
String fullResponse = String.join("\n", responseLines);
if (responseLines.get(0).startsWith("-ERR")) {
throw new RuntimeException("Server Error: " + String.join(" ", responseLines));
}
if (!responseLines.get(0).startsWith("+OK")) {
throw new RuntimeException("Invalid response: missing +OK");
}
String fullResponse = String.join("\n", responseLines);
return parse(fullResponse);
}
/** Send a CALL command to the server to indicate that the player wants to call */
public void sendCall() {
client.processCommand("CALL\nGAME_ID=" + gameId);
client.processCommand("CALL GAME_ID=" + gameId);
}
/** Send a FOLD command to the server to indicate that the player wants to fold */
public void sendFold() {
client.processCommand("FOLD\nGAME_ID=" + gameId);
client.processCommand("FOLD GAME_ID=" + gameId);
}
/** Send a BET command to the server to indicate that the player wants to bet */
public void sendBet(int amount) {
client.processCommand("BET\nGAME_ID=" + gameId + "\nAMOUNT=" + amount);
client.processCommand("BET GAME_ID=" + gameId + " AMOUNT=" + amount);
}
/**
@@ -66,7 +73,7 @@ public class GameClient {
* @param amount The amount to raise to
*/
public void sendRaise(int amount) {
client.processCommand("RAISE\nGAME_ID=" + gameId + "\nAMOUNT=" + amount);
client.processCommand("RAISE GAME_ID=" + gameId + " AMOUNT=" + amount);
}
/**
@@ -76,8 +83,12 @@ public class GameClient {
* @return A GameState object representing the current state of the game.
*/
private GameState parse(String input) {
GameState state = new GameState();
if (input.startsWith("-ERR")) {
throw new RuntimeException("Server returned Error:\n" + input);
}
GameState state = new GameState();
ParserContext ctx = new ParserContext(state);
for (String raw : input.split("\n")) {
@@ -156,6 +167,7 @@ public class GameClient {
state.winnerIndex = intVal(line);
} else {
return false;
// throw new RuntimeException("Unknown global field: " + line);
}
return true;
}
@@ -171,7 +183,7 @@ public class GameClient {
private boolean handleSections(String line, ParserContext ctx) {
if (line.equals("END")) {
ctx.inPlayers = false;
// ctx.inPlayers = false;
ctx.inPlayerCards = false;
ctx.inCommunityCards = false;
ctx.currentPlayer = null;