Docs: translate client side components to english. This includes comments and javaDoc
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@@ -8,17 +8,19 @@ import org.apache.logging.log4j.LogManager;
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import org.apache.logging.log4j.Logger;
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/**
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* Entry point for the Casono client application. Handles client startup and connection parameters.
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* Entry point for the Casono client application. Handles client startup and
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* connection parameters.
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*
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* <p>Standardkonstruktor für die Anwendung.
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* <p>
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* Default constructor for the application.
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*/
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public class ClientApp {
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private static final Logger LOGGER = LogManager.getLogger(ClientApp.class);
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/** Standardkonstruktor. */
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/** Default constructor. */
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public ClientApp() {
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// Standardkonstruktor
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// Default constructor
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}
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/**
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@@ -6,13 +6,14 @@ import javafx.application.Application;
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/**
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* Launcher for the Casono main UI.
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*
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* <p>Standardkonstruktor für die Anwendung.
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* <p>
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* Default constructor for the application.
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*/
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public class Launcher {
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/** Standardkonstruktor. */
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/** Default constructor. */
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public Launcher() {
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// Standardkonstruktor
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// Default constructor
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}
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/**
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@@ -10,13 +10,14 @@ import javafx.stage.Stage;
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/**
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* JavaFX Application class for the Casono main UI.
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*
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* <p>Standardkonstruktor für die Anwendung.
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* <p>
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* Default constructor for the application.
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*/
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public class Casinomainui extends Application {
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/** Standardkonstruktor. */
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/** Default constructor. */
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public Casinomainui() {
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// Standardkonstruktor
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// Default constructor
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}
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private static final int SCENE_WIDTH = 1200;
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@@ -30,12 +31,10 @@ public class Casinomainui extends Application {
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* @throws IOException If loading the FXML fails.
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*/
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public void start(Stage stage) throws IOException {
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FXMLLoader fxmlLoader =
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new FXMLLoader(getClass().getResource("/ui-structure/Casinomainui.fxml"));
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FXMLLoader fxmlLoader = new FXMLLoader(getClass().getResource("/ui-structure/Casinomainui.fxml"));
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Scene scene = new Scene(fxmlLoader.load(), SCENE_WIDTH, SCENE_HEIGHT);
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stage.setTitle("Casono");
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javafx.scene.image.Image icon =
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new javafx.scene.image.Image(
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javafx.scene.image.Image icon = new javafx.scene.image.Image(
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getClass().getResource("/images/logoinverted.png").toExternalForm());
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stage.getIcons().add(icon);
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stage.setScene(scene);
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+21
-12
@@ -12,17 +12,27 @@ import javafx.scene.shape.Rectangle;
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import org.apache.logging.log4j.LogManager;
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import org.apache.logging.log4j.Logger;
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/** Controller for the Casono main UI lobby. Handles UI initialization and user actions. */
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/**
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* Controller for the Casono main UI lobby. Handles UI initialization and user
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* actions.
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*/
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public class CasinomainuiController {
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private static final Logger LOGGER = LogManager.getLogger(CasinomainuiController.class);
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@FXML private AnchorPane rootPane;
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@FXML private Label titleLabel;
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@FXML private Label subtitleLabel;
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@FXML private ImageView logoView;
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@FXML private Rectangle greenBox;
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@FXML private Button exitbutton;
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@FXML private VBox casinoTable;
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@FXML
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private AnchorPane rootPane;
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@FXML
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private Label titleLabel;
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@FXML
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private Label subtitleLabel;
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@FXML
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private ImageView logoView;
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@FXML
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private Rectangle greenBox;
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@FXML
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private Button exitbutton;
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@FXML
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private VBox casinoTable;
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private LobbyButtonTranslationManager translationManager;
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private LobbyButtonGridManager gridManager;
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@@ -41,8 +51,7 @@ public class CasinomainuiController {
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logoView.setImage(new Image(getClass().getResource("/images/logo.png").toExternalForm()));
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translationManager = LobbyButtonTranslationManager.getInstance();
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gridManager =
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new LobbyButtonGridManager(new javafx.scene.layout.GridPane(), translationManager);
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gridManager = new LobbyButtonGridManager(new javafx.scene.layout.GridPane(), translationManager);
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casinoTable.getChildren().clear();
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casinoTable.getChildren().add(gridManager.getGridPane());
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gridManager.renderLobbyButtons();
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@@ -58,7 +67,7 @@ public class CasinomainuiController {
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@FXML
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public void handleCreateLobbyButton() {
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if (translationManager.isFull()) {
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LOGGER.warn("Grid voll! Keine weiteren Lobbys moeglich.");
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LOGGER.warn("Grid is full! No more lobbies available.");
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return;
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}
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int buttonId = nextButtonId++;
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@@ -68,7 +77,7 @@ public class CasinomainuiController {
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LOGGER.info("ButtonID: {}, LobbyID: {}", buttonId, lobbyId);
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gridManager.renderLobbyButtons();
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} catch (Exception e) {
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LOGGER.error("Fehler beim Hinzufügen: {}", e.getMessage());
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LOGGER.error("Error while adding lobby button: {}", e.getMessage());
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}
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}
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}
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+24
-23
@@ -4,19 +4,20 @@ import java.util.HashMap;
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import java.util.Map;
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/**
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* Verwaltet das Mapping zwischen Button-IDs und Lobby-IDs rein im Speicher. Keine Dateioperationen,
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* nur Laufzeitdatenstruktur.
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* Manages the mapping between Button IDs and Lobby IDs in memory only. No file
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* operations,
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* runtime-only data structure.
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*/
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public class LobbyButtonTranslationManager {
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// Singleton-Instanz
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// Singleton instance
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private static LobbyButtonTranslationManager instance;
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// Singleton-Zugriff
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// Singleton access
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/**
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* Liefert die Singleton-Instanz des Managers.
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* Returns the singleton instance of the manager.
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*
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* @return die einzige Instanz von {@code LobbyButtonTranslationManager}
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* @return the single instance of {@code LobbyButtonTranslationManager}
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*/
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public static LobbyButtonTranslationManager getInstance() {
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if (instance == null) {
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@@ -25,32 +26,32 @@ public class LobbyButtonTranslationManager {
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return instance;
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}
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/** Maximale Anzahl an Buttons/Lobbys */
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/** Maximum number of buttons/lobbies */
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private static final int MAX_BUTTONS = 8;
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/** Zuordnung ButtonID → LobbyID */
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/** Mapping ButtonID → LobbyID */
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private final Map<Integer, Integer> buttonIdToLobbyId = new HashMap<>();
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/** Privater Konstruktor für Singleton-Pattern */
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/** Private constructor for the singleton pattern */
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private LobbyButtonTranslationManager() {
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// Zuordnung bleibt leer beim Start
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// Mapping is empty at startup
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}
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/**
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* Prüft, ob das Grid voll ist (MAX_BUTTONS erreicht).
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* Checks whether the grid is full (MAX_BUTTONS reached).
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*
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* @return true, wenn Grid voll; sonst false
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* @return true if the grid is full; otherwise false
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*/
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public boolean isFull() {
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return buttonIdToLobbyId.size() >= MAX_BUTTONS;
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}
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/**
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* Fügt eine Zuordnung ButtonID → LobbyID hinzu.
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* Adds a mapping ButtonID → LobbyID.
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*
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* @param buttonId Die ID des Buttons
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* @param lobbyId Die ID der Lobby
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* @throws Exception wenn das Grid voll ist
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* @param buttonId the ID of the button
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* @param lobbyId the ID of the lobby
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* @throws Exception when the grid is full
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*/
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public void addLobbyButton(int buttonId, int lobbyId) throws Exception {
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if (isFull()) {
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@@ -60,28 +61,28 @@ public class LobbyButtonTranslationManager {
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}
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/**
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* Entfernt eine Zuordnung für die gegebene ButtonID.
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* Removes the mapping for the given ButtonID.
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*
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* @param buttonId Die ID des zu entfernenden Buttons
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* @param buttonId the ID of the button to remove
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*/
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public void removeLobbyButton(int buttonId) {
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buttonIdToLobbyId.remove(buttonId);
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}
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/**
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* Gibt die LobbyID für eine gegebene ButtonID zurück.
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* Returns the LobbyID for a given ButtonID.
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*
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* @param buttonId Die ButtonID
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* @return Die zugehoerige LobbyID oder null, falls nicht vorhanden
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* @param buttonId the ButtonID
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* @return the associated LobbyID or null if not present
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*/
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public Integer getLobbyIdForButton(int buttonId) {
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return buttonIdToLobbyId.get(buttonId);
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}
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/**
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* Gibt die gesamte Zuordnung ButtonID → LobbyID zurück.
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* Returns the full mapping ButtonID → LobbyID.
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*
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* @return Map aller Zuordnungen
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* @return Map of all mappings
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*/
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public Map<Integer, Integer> getButtonIdToLobbyId() {
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return buttonIdToLobbyId;
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