Feat: Add lobby class and Manager with conenction to Game engine. The gameengine will be satrte when 4 players joined the lobby. This is made possible by the callback-driven-Listener
Refs #73
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package ch.unibas.dmi.dbis.cs108.casono.server.domain.lobby;
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import ch.unibas.dmi.dbis.cs108.casono.server.domain.game.GameController;
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import ch.unibas.dmi.dbis.cs108.casono.server.domain.game.engine.GameEngine;
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import ch.unibas.dmi.dbis.cs108.casono.server.domain.game.engine.RoundManager;
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import ch.unibas.dmi.dbis.cs108.casono.server.domain.game.engine.TurnManager;
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import ch.unibas.dmi.dbis.cs108.casono.server.domain.game.player.PlayerId;
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import ch.unibas.dmi.dbis.cs108.casono.server.domain.game.rules.RuleEngine;
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import ch.unibas.dmi.dbis.cs108.casono.server.domain.game.state.GameState;
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import java.util.ArrayList;
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import java.util.List;
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import java.util.concurrent.CopyOnWriteArrayList;
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import java.util.logging.Level;
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import java.util.logging.Logger;
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/** Represents a single lobby: id, name, players and an optional GameController. */
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public class Lobby {
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private static final Logger LOGGER = Logger.getLogger(Lobby.class.getName());
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public enum AddResult {
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NOT_ADDED,
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ADDED,
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ADDED_AND_STARTED
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}
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private final LobbyId id;
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private final String name;
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private final List<String> playerNames = new CopyOnWriteArrayList<>();
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private volatile GameController gameController;
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public Lobby(LobbyId id, String name) {
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this.id = id;
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this.name = name;
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}
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public LobbyId getId() {
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return id;
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}
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public String getName() {
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return name;
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}
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public List<String> getPlayerNames() {
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return List.copyOf(playerNames);
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}
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/**
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* Try to add a player to this lobby.
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*
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* @return true if added, false if already present or full
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*/
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public boolean addPlayer(String playerName, int maxPlayers) {
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if (playerName == null) {
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return false;
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}
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synchronized (playerNames) {
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if (playerNames.contains(playerName)) {
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return false;
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}
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if (playerNames.size() >= maxPlayers) {
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return false;
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}
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playerNames.add(playerName);
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return true;
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}
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}
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public boolean removePlayer(String playerName) {
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return playerNames.remove(playerName);
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}
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public void initGame(GameController controller) {
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this.gameController = controller;
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}
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public GameController getGameController() {
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return gameController;
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}
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/**
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* Atomically add a player and, if the lobby reached {@code autoStartPlayers} and no game exists
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* yet, create and start a game. The operation is synchronized on the internal player list to
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* avoid races when multiple joins happen concurrently.
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*
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* @return {@link AddResult} indicating whether the player was added and if a game was started
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*/
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public AddResult addPlayerAndMaybeStart(
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String playerName, int maxPlayers, int autoStartPlayers, int defaultStartChips) {
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if (playerName == null) {
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return AddResult.NOT_ADDED;
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}
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synchronized (playerNames) {
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if (playerNames.contains(playerName)) {
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return AddResult.NOT_ADDED;
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}
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if (playerNames.size() >= maxPlayers) {
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return AddResult.NOT_ADDED;
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}
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playerNames.add(playerName);
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// If threshold reached and no game running, create and start game here
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if (gameController == null && playerNames.size() == autoStartPlayers) {
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try {
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GameState state = new GameState();
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GameEngine engine =
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new GameEngine(
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state,
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new RuleEngine(new ArrayList<>()),
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new RoundManager(),
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new TurnManager());
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GameController game = new GameController(engine);
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for (String p : playerNames) {
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game.addPlayer(PlayerId.of(p), defaultStartChips);
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}
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game.startGame();
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this.gameController = game;
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LOGGER.info(() -> "Auto-started game in lobby " + id.value());
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return AddResult.ADDED_AND_STARTED;
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} catch (RuntimeException e) {
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LOGGER.log(Level.WARNING, "Auto-start failed for lobby " + id.value(), e);
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return AddResult.ADDED;
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}
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}
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return AddResult.ADDED;
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}
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}
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}
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+7
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package ch.unibas.dmi.dbis.cs108.casono.server.domain.lobby;
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/** Listener interface for lobby lifecycle events. */
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public interface LobbyEventListener {
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/** Called when a game is automatically started in the given lobby. */
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void onGameStarted(LobbyId lobbyId);
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}
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@@ -0,0 +1,8 @@
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package ch.unibas.dmi.dbis.cs108.casono.server.domain.lobby;
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/** Typesafe wrapper for lobby IDs (1-8). */
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public record LobbyId(int value) {
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public static LobbyId of(int value) {
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return new LobbyId(value);
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}
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}
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@@ -0,0 +1,144 @@
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package ch.unibas.dmi.dbis.cs108.casono.server.domain.lobby;
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import ch.unibas.dmi.dbis.cs108.casono.server.domain.lobby.Lobby.AddResult;
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import java.util.Collection;
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import java.util.List;
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import java.util.Map;
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import java.util.concurrent.ConcurrentHashMap;
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import java.util.concurrent.CopyOnWriteArrayList;
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import java.util.logging.Logger;
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/** Manages dynamic creation of up to 8 lobbies and maps players to lobbies. */
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public class LobbyManager {
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private static final int MAX_LOBBIES = 8;
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private static final int DEFAULT_MAX_PLAYERS = 4;
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private static final int AUTO_START_PLAYERS = 4;
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private static final int DEFAULT_START_CHIPS = 20000;
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private final Map<LobbyId, Lobby> activeLobbies = new ConcurrentHashMap<>();
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private final Map<String, LobbyId> playerToLobby = new ConcurrentHashMap<>();
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private final List<LobbyEventListener> listeners = new CopyOnWriteArrayList<>();
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private final int maxPlayersPerLobby;
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private static final Logger LOGGER = Logger.getLogger(LobbyManager.class.getName());
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public LobbyManager() {
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this(DEFAULT_MAX_PLAYERS);
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}
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public LobbyManager(int maxPlayersPerLobby) {
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this.maxPlayersPerLobby = maxPlayersPerLobby;
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}
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/** Create a new lobby with an automatic id (1..8). Returns null if none available. */
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public synchronized LobbyId createNewLobby(String name) {
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if (activeLobbies.size() >= MAX_LOBBIES) {
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return null;
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}
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for (int i = 1; i <= MAX_LOBBIES; i++) {
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LobbyId id = LobbyId.of(i);
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if (!activeLobbies.containsKey(id)) {
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Lobby lobby = new Lobby(id, name == null ? ("Room " + i) : name);
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activeLobbies.put(id, lobby);
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return id;
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}
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}
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return null;
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}
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public Lobby getLobby(LobbyId id) {
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if (id == null) {
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return null;
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}
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return activeLobbies.get(id);
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}
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public Lobby getLobbyByUsername(String username) {
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LobbyId id = playerToLobby.get(username);
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if (id == null) {
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return null;
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}
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return activeLobbies.get(id);
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}
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public boolean addPlayerToLobby(String username, LobbyId lobbyId) {
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Lobby lobby = getLobby(lobbyId);
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if (lobby == null) {
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return false;
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}
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AddResult result =
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lobby.addPlayerAndMaybeStart(
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username, maxPlayersPerLobby, AUTO_START_PLAYERS, DEFAULT_START_CHIPS);
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if (result != AddResult.NOT_ADDED) {
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playerToLobby.put(username, lobbyId);
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if (result == AddResult.ADDED_AND_STARTED) {
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LOGGER.info(
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() ->
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"Lobby "
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+ lobbyId.value()
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+ " reached "
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+ AUTO_START_PLAYERS
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+ " players; game started.");
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notifyGameStarted(lobbyId);
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}
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return true;
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}
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return false;
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}
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public void addListener(LobbyEventListener listener) {
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listeners.add(listener);
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}
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public void removeListener(LobbyEventListener listener) {
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listeners.remove(listener);
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}
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private void notifyGameStarted(LobbyId lobbyId) {
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for (LobbyEventListener l : listeners) {
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try {
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l.onGameStarted(lobbyId);
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} catch (RuntimeException e) {
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LOGGER.warning(
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() ->
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"Listener threw while handling game-start for lobby "
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+ lobbyId.value());
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}
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}
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}
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public boolean removePlayer(String username) {
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LobbyId id = playerToLobby.remove(username);
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if (id == null) {
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return false;
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}
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Lobby lobby = activeLobbies.get(id);
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if (lobby == null) {
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return false;
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}
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boolean removed = lobby.removePlayer(username);
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// If lobby becomes empty, remove it
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if (lobby.getPlayerNames().isEmpty()) {
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activeLobbies.remove(id);
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}
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return removed;
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}
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public Collection<Lobby> getAllLobbies() {
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return activeLobbies.values();
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}
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/**
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* Apply the given action to every player username in the lobby identified by {@code lobbyId}.
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* This is a small helper that keeps iteration logic centralized and avoids leaking internal
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* collections to callers.
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*/
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public void broadcast(LobbyId lobbyId, java.util.function.Consumer<String> action) {
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Lobby lobby = getLobby(lobbyId);
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if (lobby == null) {
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return;
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}
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for (String username : lobby.getPlayerNames()) {
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action.accept(username);
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}
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}
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}
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Reference in New Issue
Block a user