Add: README to match and represent project

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# README
This is a readme file. It typically includes some information about your project.
For more information about readmes, you can either [read a guide](https://github.com/18F/open-source-guide/blob/18f-pages/pages/making-readmes-readable.md) or have a look at the readmes of popular open-source projects such as [Swift by Apple](https://github.com/apple/swift) or [Tensorflow](https://github.com/tensorflow/tensorflow).
<p align="center">
<img src="documents/images/logo.png" alt="Game Logo" width="200"/>
</p>
Readme files are typically formatted in Markdown.
However, there are platform-specific flavors, so for this project, you can make full use of the [Gitlab markdown syntax](https://docs.gitlab.com/ee/user/markdown.html), for example when talking about a :bug: (bug) or if your code is slow like a :snail:.
You can also tag people using @username and reference issues using '#1', where 1 is the issue number. For more features, consult the linked Gitlab syntax guide.
<h2 align="center">Syntax Syndicate</h2>
<p align="center">
Jona • Mathis • Julian • Lars
</p>
If you don't like reading documentation, [here's a cheatsheet](https://github.com/adam-p/markdown-here/wiki/Markdown-Cheatsheet).
## Table of Contents
- [About the Project](#about-the-project)
- [Repository Structure](#repository-structure)
- [Prerequisites](#prerequisites)
- [Development Timeline](#development-timeline)
## About the Project
As part of the Programming Project course (CS108) for the semester FS26 at the University of Basel, we are developing a computer game implementation of the popular card game **Poker**.
The project's focus lies in **networking** and distributed systems design.
Key aspect of our implementation being the development and integration of a **custom protocol** specifically designed for **client-server communication**.
This protocol handles game state synchronization, player actions, lobby and global chat, and real-time updates across the network.
## Repository Structure
```
├── src/ # Source code directory
│ ├── main/ # Application code
│ └── test/ # Unit tests
├── documents/ # Project resources and documentation
│ ├── images/ # Images for README and documentation
│ ├── docs # Documentation
│ ├── milestones/ # Milestone deliverables (6 milestones)
│ └── (Other resources) # Additional project materials
└── outreach/ # Public-facing content and marketing materials
```
## Prerequisites
- Java Development Kit (JDK) 25
- Gradle (included via Gradle Wrapper)
## Development Timeline
This project spans six milestones throughout the FS26 semester, with each milestone representing a major phase in development:
### **[MS-1](https://p9.dmi.unibas.ch/cs108/2026/#Milestone%201): Foundation & Design**
- Game concept and rules presentation
- Networking architecture overview
- Project mockups and requirements analysis
- Detailed project plan and team organization
### **[MS-2](https://p9.dmi.unibas.ch/cs108/2026/#Milestone%202): Networking & Server Implementation**
- Human-readable custom protocol definition and implementation
- Server implementation with multi-client support
- Client-server chat functionality
- Protocol documentation and validation
- JavaDoc code documentation and QA concepts
### **[MS-3](https://p9.dmi.unibas.ch/cs108/2026/#Milestone%203): Knowledge Checkpoints**
- Assessment of individual technical understanding through evaluation
### **[MS-4](https://p9.dmi.unibas.ch/cs108/2026/#Milestone%204): Game Logic & Working Prototype**
- Core game logic implementation
- Playable game demo (terminal or GUI)
- Command-line argument parsing
- Multiple lobby support with internal chats
- Whisper/private messaging functionality
- Build automation and executable JAR
### **[MS-5](https://p9.dmi.unibas.ch/cs108/2026/#Milestone%205): Polish & Complete User Interface**
- Full GUI implementation with JavaFX
- Complete game playability through UI
- Persistent high score list
- Comprehensive unit tests
- Game rule enforcement
### **[MS-6](https://p9.dmi.unibas.ch/cs108/2026/#Milestone%206): Final Delivery & Public Presentation**
- *Bug-free* final demo
- Complete GUI with all functionality
- Outreach materials and project documentation
- Game manual and usage instructions
- Team logo and promotional materials
- QA reports and lessons learned