Merge branch 'feat/game-ui-communication' into 'main'

Fix: Game UI to support server commands

See merge request cs108-fs26/Gruppe-13!121
This commit was merged in pull request #277.
This commit is contained in:
Julian Kropff
2026-04-12 12:07:37 +00:00
3 changed files with 96 additions and 35 deletions
@@ -39,6 +39,7 @@ public class GameService {
* @return The current GameState object representing the state of the game.
*/
public int getPot() {
ensureState();
return state.pot;
}
@@ -48,6 +49,7 @@ public class GameService {
* @return The current GameState object representing the state of the game.
*/
public List<Card> getCommunityCards() {
ensureState();
return state.communityCards;
}
@@ -57,6 +59,7 @@ public class GameService {
* @return A list of Player objects representing the players in the current game state.
*/
public List<Player> getPlayers() {
ensureState();
return state.players;
}
@@ -98,10 +101,19 @@ public class GameService {
* yet.
*/
public Player getWinner() {
ensureState();
if (state.winnerIndex < 0) {
return null;
}
return state.players.get(state.winnerIndex);
}
/** Ensure that the game state has been initialized before accessing it. */
private void ensureState() {
if (state == null) {
throw new IllegalStateException("Call refresh() first");
}
}
}
@@ -34,30 +34,37 @@ public class GameClient {
* @return A GameState object representing the current state of the game, as parsed
*/
public GameState fetchGameState() {
List<String> responseLines = client.processCommand("GET_GAME_STATE\nGAME_ID=" + gameId);
List<String> responseLines = client.processCommand("GET_GAME_STATE GAME_ID=" + gameId);
if (responseLines == null || responseLines.isEmpty()) {
throw new RuntimeException("Empty server response");
}
String fullResponse = String.join("\n", responseLines);
if (responseLines.get(0).startsWith("-ERR")) {
throw new RuntimeException("Server Error: " + String.join(" ", responseLines));
}
if (!responseLines.get(0).startsWith("+OK")) {
throw new RuntimeException("Invalid response: missing +OK");
}
String fullResponse = String.join("\n", responseLines);
return parse(fullResponse);
}
/** Send a CALL command to the server to indicate that the player wants to call */
public void sendCall() {
client.processCommand("CALL\nGAME_ID=" + gameId);
client.processCommand("CALL GAME_ID=" + gameId);
}
/** Send a FOLD command to the server to indicate that the player wants to fold */
public void sendFold() {
client.processCommand("FOLD\nGAME_ID=" + gameId);
client.processCommand("FOLD GAME_ID=" + gameId);
}
/** Send a BET command to the server to indicate that the player wants to bet */
public void sendBet(int amount) {
client.processCommand("BET\nGAME_ID=" + gameId + "\nAMOUNT=" + amount);
client.processCommand("BET GAME_ID=" + gameId + " AMOUNT=" + amount);
}
/**
@@ -66,7 +73,7 @@ public class GameClient {
* @param amount The amount to raise to
*/
public void sendRaise(int amount) {
client.processCommand("RAISE\nGAME_ID=" + gameId + "\nAMOUNT=" + amount);
client.processCommand("RAISE GAME_ID=" + gameId + " AMOUNT=" + amount);
}
/**
@@ -76,8 +83,12 @@ public class GameClient {
* @return A GameState object representing the current state of the game.
*/
private GameState parse(String input) {
GameState state = new GameState();
if (input.startsWith("-ERR")) {
throw new RuntimeException("Server returned Error:\n" + input);
}
GameState state = new GameState();
ParserContext ctx = new ParserContext(state);
for (String raw : input.split("\n")) {
@@ -156,6 +167,7 @@ public class GameClient {
state.winnerIndex = intVal(line);
} else {
return false;
// throw new RuntimeException("Unknown global field: " + line);
}
return true;
}
@@ -171,7 +183,7 @@ public class GameClient {
private boolean handleSections(String line, ParserContext ctx) {
if (line.equals("END")) {
ctx.inPlayers = false;
// ctx.inPlayers = false;
ctx.inPlayerCards = false;
ctx.inCommunityCards = false;
ctx.currentPlayer = null;
@@ -48,6 +48,7 @@ public class CasinoGameController {
private PlayerId myPlayerId;
private TaskbarController taskbarController;
private Image dealerImage;
private javafx.animation.Timeline timeline;
private static final int TOTAL_SLOTS = 5;
private static final int PLAYER_SLOTS = 2;
@@ -166,6 +167,8 @@ public class CasinoGameController {
// uiTest();
// or
// empty display only (optional)
renderCommunityCards(List.of());
renderPlayerCards(List.of());
@@ -277,29 +280,58 @@ public class CasinoGameController {
*/
private void startLoop() {
javafx.animation.Timeline t =
timeline =
new javafx.animation.Timeline(
new javafx.animation.KeyFrame(
javafx.util.Duration.seconds(UI_UPDATE_INTERVAL_SECONDS),
e -> updateUI()));
t.setCycleCount(javafx.animation.Animation.INDEFINITE);
t.play();
timeline.setCycleCount(javafx.animation.Animation.INDEFINITE);
timeline.play();
}
/**
* Update the UI by fetching the latest game state from the GameService and updating all
* relevant components.
* Stop the UI update loop, which can be called when the game ends or when the user exits the
* game screen to prevent unnecessary updates and resource usage.
*/
public void stop() {
if (timeline != null) {
timeline.stop();
}
}
/**
* Triggers an asynchronous UI update by fetching the current game state from the GameService.
*/
private void updateUI() {
java.util.concurrent.CompletableFuture.supplyAsync(
() -> {
try {
GameState s = gameService.refresh();
return gameService.refresh();
} catch (Exception e) {
LOGGER.severe("GameService Error: " + e.getMessage());
return null;
}
})
.thenAccept(
s -> {
if (s == null) {
return;
}
javafx.application.Platform.runLater(() -> applyState(s));
});
}
/**
* Updates all visual UI components with the data from the provided GameState. This includes
* community cards, pot, player information, and the taskbar.
*
* @param s The current state of the game to be rendered.
*/
private void applyState(GameState s) {
renderCommunityCards(s.communityCards);
renderPot(s.pot);
@@ -309,10 +341,8 @@ public class CasinoGameController {
updateGameInfo(s);
highlightDealer(s);
updateTaskbar(s);
} catch (Exception e) {
LOGGER.severe("Error: UI Update failed: " + e.getMessage());
if (taskbarController != null) {
taskbarController.update(s, myPlayerId);
}
}
@@ -323,14 +353,20 @@ public class CasinoGameController {
*/
private void updatePlayerCards(GameState s) {
int active = s.activePlayer;
if (active >= 0 && active < s.players.size()) {
Player p = s.players.get(active);
renderPlayerCards(p.getCards());
} else {
if (s.players == null || myPlayerId == null) {
renderPlayerCards(List.of());
return;
}
for (Player p : s.players) {
if (p.getId().equals(myPlayerId)) {
renderPlayerCards(p.getCards());
return;
}
}
// fallback
renderPlayerCards(List.of());
}
/**
@@ -357,9 +393,10 @@ public class CasinoGameController {
* @param s The current game state.
*/
private void updateTaskbar(GameState s) {
if (taskbarController != null) {
taskbarController.update(s, myPlayerId);
}
}
/**
* Update the player status components with the latest player information from the game state.