diff --git a/src/main/java/ch/unibas/dmi/dbis/cs108/casono/server/ServerApp.java b/src/main/java/ch/unibas/dmi/dbis/cs108/casono/server/ServerApp.java index 7ca3406..e2e6f2a 100644 --- a/src/main/java/ch/unibas/dmi/dbis/cs108/casono/server/ServerApp.java +++ b/src/main/java/ch/unibas/dmi/dbis/cs108/casono/server/ServerApp.java @@ -181,6 +181,21 @@ public class ServerApp { new ch.unibas.dmi.dbis.cs108.casono.server.app.commands.game.bet .PlayerBetHandler(responseDispatcher, userRegistry, lobbyManager)); + // RAISE registration + parserDispatcher.register( + "RAISE", + new ch.unibas.dmi.dbis.cs108.casono.server.app.commands.game.raise + .PlayerRaiseParser()); + commandRouter.register( + ch.unibas.dmi.dbis.cs108.casono.server.app.commands.game.raise.PlayerRaiseRequest + .class, + (ch.unibas.dmi.dbis.cs108.casono.server.network.command.execution.CommandHandler< + ch.unibas.dmi.dbis.cs108.casono.server.app.commands.game.raise + .PlayerRaiseRequest>) + new ch.unibas.dmi.dbis.cs108.casono.server.app.commands.game.raise + .PlayerRaiseHandler( + responseDispatcher, userRegistry, lobbyManager)); + // GET_LOBBY_STATUS registration parserDispatcher.register( "GET_LOBBY_STATUS", diff --git a/src/main/java/ch/unibas/dmi/dbis/cs108/casono/server/app/commands/game/raise/PlayerRaiseHandler.java b/src/main/java/ch/unibas/dmi/dbis/cs108/casono/server/app/commands/game/raise/PlayerRaiseHandler.java new file mode 100644 index 0000000..4d7b647 --- /dev/null +++ b/src/main/java/ch/unibas/dmi/dbis/cs108/casono/server/app/commands/game/raise/PlayerRaiseHandler.java @@ -0,0 +1,120 @@ +package ch.unibas.dmi.dbis.cs108.casono.server.app.commands.game.raise; + +import ch.unibas.dmi.dbis.cs108.casono.server.domain.game.GameController; +import ch.unibas.dmi.dbis.cs108.casono.server.domain.game.player.PlayerId; +import ch.unibas.dmi.dbis.cs108.casono.server.domain.lobby.LobbyId; +import ch.unibas.dmi.dbis.cs108.casono.server.domain.lobby.LobbyManager; +import ch.unibas.dmi.dbis.cs108.casono.server.domain.user.UserRegistry; +import ch.unibas.dmi.dbis.cs108.casono.server.network.command.execution.CommandHandler; +import ch.unibas.dmi.dbis.cs108.casono.server.network.protocol.response.ErrorResponse; +import ch.unibas.dmi.dbis.cs108.casono.server.network.protocol.response.OkResponse; +import ch.unibas.dmi.dbis.cs108.casono.server.network.protocol.response.dispatcher.ResponseDispatcher; +import java.util.Optional; + +/** + * Handler for the `RAISE` command. + * + *

+ * This handler validates the request (amount >= 0), resolves the user and + * target lobby (by + * `GAME_ID` when provided or by session username otherwise), checks that a game + * is running and then + * forwards the action to the {@code GameController}. + * + *

+ * On failure the handler dispatches an {@link ErrorResponse} with an + * appropriate error code + * (e.g. {@code INVALID_AMOUNT}, {@code NOT_IN_LOBBY}, {@code LOBBY_NOT_FOUND}, + * {@code + * GAME_NOT_STARTED}, {@code GAME_ACTION_FAILED}). On success it dispatches an + * {@link OkResponse}. + */ +public class PlayerRaiseHandler extends CommandHandler { + private final UserRegistry userRegistry; + private final LobbyManager lobbyManager; + + /** + * Creates a new {@code PlayerRaiseHandler}. + * + * @param responseDispatcher dispatcher used to send responses back to the + * client + * @param userRegistry registry to resolve users from session ids + * @param lobbyManager manager used to lookup lobbies and their game + * controllers + */ + public PlayerRaiseHandler( + ResponseDispatcher responseDispatcher, + UserRegistry userRegistry, + LobbyManager lobbyManager) { + super(responseDispatcher); + this.userRegistry = userRegistry; + this.lobbyManager = lobbyManager; + } + + /** + * Execute the raise request: validate parameters, resolve lobby and game, and + * forward the raise + * action to the game controller. Sends an {@link ErrorResponse} on failure or + * an {@link + * OkResponse} on success. + * + * @param request the parsed {@link PlayerRaiseRequest} + */ + @Override + public void execute(PlayerRaiseRequest request) { + int amount = request.getAmount(); + + if (amount < 0) { + responseDispatcher.dispatch( + new ErrorResponse( + request.getContext(), "INVALID_AMOUNT", "Amount must be non-negative")); + return; + } + + Optional opt = userRegistry + .getBySessionId(request.getSessionId()); + if (opt.isEmpty()) { + responseDispatcher.dispatch( + new ErrorResponse(request.getContext(), "NOT_LOGGED_IN", "User not logged in")); + return; + } + + String username = opt.get().getName(); + + Integer gameId = request.getGameId(); + var lobby = (gameId != null) + ? lobbyManager.getLobby(LobbyId.of(gameId)) + : lobbyManager.getLobbyByUsername(username); + + if (lobby == null) { + if (gameId != null) { + responseDispatcher.dispatch( + new ErrorResponse( + request.getContext(), "LOBBY_NOT_FOUND", "Lobby not found")); + } else { + responseDispatcher.dispatch( + new ErrorResponse( + request.getContext(), "NOT_IN_LOBBY", "User not in a lobby")); + } + return; + } + + GameController game = lobby.getGameController(); + if (game == null) { + responseDispatcher.dispatch( + new ErrorResponse( + request.getContext(), "GAME_NOT_STARTED", "Game not started")); + return; + } + + try { + game.playerRaise(PlayerId.of(username), amount); + } catch (RuntimeException e) { + responseDispatcher.dispatch( + new ErrorResponse(request.getContext(), "GAME_ACTION_FAILED", e.getMessage())); + return; + } + + responseDispatcher.dispatch(new OkResponse(request.getContext())); + } +} diff --git a/src/main/java/ch/unibas/dmi/dbis/cs108/casono/server/app/commands/game/raise/PlayerRaiseParser.java b/src/main/java/ch/unibas/dmi/dbis/cs108/casono/server/app/commands/game/raise/PlayerRaiseParser.java new file mode 100644 index 0000000..69aac59 --- /dev/null +++ b/src/main/java/ch/unibas/dmi/dbis/cs108/casono/server/app/commands/game/raise/PlayerRaiseParser.java @@ -0,0 +1,35 @@ +package ch.unibas.dmi.dbis.cs108.casono.server.app.commands.game.raise; + +import ch.unibas.dmi.dbis.cs108.casono.server.network.command.parsing.CommandParser; +import ch.unibas.dmi.dbis.cs108.casono.server.network.protocol.request.PrimitiveRequest; +import ch.unibas.dmi.dbis.cs108.casono.server.network.protocol.request.accessor.RequestParameterAccessor; + +/** + * Parser for the `RAISE` command. + * + *

+ * Parses the request parameters and builds a {@link PlayerRaiseRequest}. + * Expected parameters: + * + *

+ */ +public class PlayerRaiseParser implements CommandParser { + @Override + public PlayerRaiseRequest parse(PrimitiveRequest primitiveRequest) { + RequestParameterAccessor accessor = new RequestParameterAccessor(primitiveRequest.parameters()); + + Integer gameId = null; + try { + gameId = accessor.optional("GAME_ID", null, Integer::parseInt); + } catch (Exception e) { + // parse handled by framework + } + + int amount = accessor.require("AMOUNT", Integer::parseInt); + + return new PlayerRaiseRequest(primitiveRequest.context(), gameId, amount); + } +} diff --git a/src/main/java/ch/unibas/dmi/dbis/cs108/casono/server/app/commands/game/raise/PlayerRaiseRequest.java b/src/main/java/ch/unibas/dmi/dbis/cs108/casono/server/app/commands/game/raise/PlayerRaiseRequest.java new file mode 100644 index 0000000..65e5f78 --- /dev/null +++ b/src/main/java/ch/unibas/dmi/dbis/cs108/casono/server/app/commands/game/raise/PlayerRaiseRequest.java @@ -0,0 +1,47 @@ +package ch.unibas.dmi.dbis.cs108.casono.server.app.commands.game.raise; + +import ch.unibas.dmi.dbis.cs108.casono.server.network.protocol.request.Request; +import ch.unibas.dmi.dbis.cs108.casono.server.network.protocol.request.RequestContext; + +/** + * Request for the `RAISE` command. + * + *

+ * Contains the optional target `gameId` and the `amount` the player wants to + * raise. + */ +public class PlayerRaiseRequest extends Request { + private final Integer gameId; + private final int amount; + + /** + * Creates a new {@code PlayerRaiseRequest}. + * + * @param context the request context + * @param gameId optional game id of the targeted lobby (may be {@code null}) + * @param amount the raise amount (non-negative) + */ + public PlayerRaiseRequest(RequestContext context, Integer gameId, int amount) { + super(context); + this.gameId = gameId; + this.amount = amount; + } + + /** + * Returns the optional target game id. + * + * @return the game id or {@code null} if not provided + */ + public Integer getGameId() { + return gameId; + } + + /** + * Returns the requested raise amount. + * + * @return the raise amount + */ + public int getAmount() { + return amount; + } +}